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XCEngine/docs/api/resources/shader/getpath.md

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# Shader::GetPath
```cpp
const Containers::String& GetPath() const override
```
获取着色器资源路径。
**返回:** `const Containers::String&` - 着色器路径的引用
**线程安全:** ✅ 线程安全
**复杂度:** O(1)
**示例:**
```cpp
ResourceHandle<Shader> shader = ResourceManager::Get().Load<Shader>("shaders/vertex.glsl");
Containers::String path = shader->GetPath();
```
## 相关文档
- [Shader 总览](shader.md) - 返回类总览
- [IResource](../iresource/iresource.md) - 资源基类