Files
XCEngine/docs/api/math/transform/operator-star.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

48 lines
1.1 KiB
Markdown

# Transform::operator*
```cpp
Transform operator*(const Transform& other) const;
```
组合两个变换。当 `A * B` 时,表示先应用 `B`,再应用 `A`。结果变换先对点进行 `B` 变换,再进行 `A` 变换。
组合计算:
- `position = position + rotation * (scale * other.position)`
- `rotation = rotation * other.rotation`
- `scale = scale * other.scale`
**参数:**
- `other` - 要组合的另一个变换
**返回:** `Transform` - 组合后的变换
**线程安全:** ❌(无锁,非线程安全)
**复杂度:** O(1)
**示例:**
```cpp
#include "XCEngine/Core/Math/Transform.h"
#include "XCEngine/Core/Math/Vector3.h"
using namespace XCEngine::Math;
void OperatorMultiplyExample() {
Transform parent;
parent.position = Vector3(10.0f, 0.0f, 0.0f);
parent.scale = Vector3(2.0f, 2.0f, 2.0f);
Transform child;
child.position = Vector3(5.0f, 0.0f, 0.0f);
Transform combined = parent * child;
Vector3 worldPos = combined.TransformPoint(child.position);
}
```
## 相关文档
- [Transform](transform.md) - 返回类总览