Fix 30+ broken cross-references in docs/api/math/: - viewport: viewport-getaspectratio/getrect -> getaspectratio/getrect - matrix4: ../color/operator-mul -> operator_mul, operator-index -> operator_index - matrix4/get-*: gettranslation/getscale/getrotation -> get-translation/-scale/-rotation - vector3 operator links: operator_*_assign -> operator-*-assign - vector3 operator links: operator_sub/add -> operator-sub/add - vector3 operator-eq/neq: swap mutual references to use hyphen naming - vector4: ../plane/constructor-default -> constructor_default - Linter fixes: aabb and rectint relative paths corrected
33 lines
663 B
Markdown
33 lines
663 B
Markdown
# Vector3::operator==
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```cpp
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bool operator==(const Vector3& other) const
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```
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判断两个向量是否相等。使用 EPSILON 进行浮点数比较。
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**参数:**
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- `other` - 要比较的向量
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**返回:** `bool` - 如果两个向量相等返回 true,否则返回 false
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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Vector3 a(1.0f, 2.0f, 3.0f);
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Vector3 b(1.0f, 2.0f, 3.0f);
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Vector3 c(1.0f, 2.0f, 3.00001f);
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bool equal1 = (a == b); // true
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bool equal2 = (a == c); // true(因为差异在 EPSILON 内)
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```
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## 相关文档
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- [Vector3 类总览](vector3.md) - 返回类总览
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- [`operator==`](operator-eq.md) - 相等比较
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