Files
XCEngine/docs/api/math/matrix4/get-rotation.md
ssdfasd 63d0271a5b Fix broken links in Math API docs
Fix 30+ broken cross-references in docs/api/math/:
- viewport: viewport-getaspectratio/getrect -> getaspectratio/getrect
- matrix4: ../color/operator-mul -> operator_mul, operator-index -> operator_index
- matrix4/get-*: gettranslation/getscale/getrotation -> get-translation/-scale/-rotation
- vector3 operator links: operator_*_assign -> operator-*-assign
- vector3 operator links: operator_sub/add -> operator-sub/add
- vector3 operator-eq/neq: swap mutual references to use hyphen naming
- vector4: ../plane/constructor-default -> constructor_default
- Linter fixes: aabb and rectint relative paths corrected
2026-03-26 01:43:14 +08:00

42 lines
919 B
Markdown

# Matrix4x4::GetRotation
```cpp
Quaternion GetRotation() const
```
从变换矩阵中提取旋转分量。将矩阵转换为对应的四元数表示。
**参数:** (无)
**返回:** 旋转四元数
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include "XCEngine/Math/Matrix4.h"
#include "XCEngine/Math/Quaternion.h"
using namespace XCEngine::Math;
Quaternion expected = Quaternion::FromEuler(0.0f, 90.0f, 0.0f);
Matrix4 transform = Matrix4::TRS(
Vector3(0.0f, 0.0f, 0.0f),
expected,
Vector3(1.0f, 1.0f, 1.0f)
);
Quaternion rotation = transform.GetRotation();
// rotation 表示相同的旋转
```
## 相关文档
- [Matrix4](matrix4.md) - 返回类总览
- [Quaternion](../quaternion/quaternion.md) - 四元数类
- [GetTranslation](get-translation.md) - 获取平移分量
- [GetScale](get-scale.md) - 获取缩放分量
- [Decompose](decompose.md) - 分解矩阵