Files
XCEngine/engine/src/Rendering/Passes/BuiltinDepthOnlyPass.cpp

26 lines
596 B
C++

#include "Rendering/Passes/BuiltinDepthOnlyPass.h"
#include "Resources/BuiltinResources.h"
namespace XCEngine {
namespace Rendering {
namespace Passes {
BuiltinDepthOnlyPass::BuiltinDepthOnlyPass()
: BuiltinDepthStylePassBase(
BuiltinMaterialPass::DepthOnly,
Resources::GetBuiltinDepthOnlyShaderPath()) {
}
RHI::InputLayoutDesc BuiltinDepthOnlyPass::BuildInputLayout() {
return BuildCommonInputLayout();
}
const char* BuiltinDepthOnlyPass::GetName() const {
return "BuiltinDepthOnlyPass";
}
} // namespace Passes
} // namespace Rendering
} // namespace XCEngine