#include "Rendering/Passes/BuiltinDepthOnlyPass.h" #include "Resources/BuiltinResources.h" namespace XCEngine { namespace Rendering { namespace Passes { BuiltinDepthOnlyPass::BuiltinDepthOnlyPass() : BuiltinDepthStylePassBase( BuiltinMaterialPass::DepthOnly, Resources::GetBuiltinDepthOnlyShaderPath()) { } RHI::InputLayoutDesc BuiltinDepthOnlyPass::BuildInputLayout() { return BuildCommonInputLayout(); } const char* BuiltinDepthOnlyPass::GetName() const { return "BuiltinDepthOnlyPass"; } } // namespace Passes } // namespace Rendering } // namespace XCEngine