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XCEngine/docs/api/resources/shader/getsourcecode.md

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Shader::GetSourceCode

const Containers::String& GetSourceCode() const

获取着色器源码。

返回: const Containers::String& - 着色器源码的引用

线程安全: 非线程安全

复杂度: O(1)

示例:

ResourceHandle<Shader> shader = ResourceManager::Get().Load<Shader>("shaders/vertex.glsl");
const Containers::String& source = shader->GetSourceCode();

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