Files
XCEngine/tests/Resources/test_texture.cpp
ssdfasd 0345ce50cf refactor(tests): update Resources include paths to new directory structure
- Updated 23 test files in tests/Resources/ to use new include paths:
  - Core/Asset: IResource, ResourceTypes, ResourceHandle, ResourceManager, ResourceCache, AsyncLoader, ResourceDependencyGraph
  - Core/IO: IResourceLoader, ResourceFileSystem, ResourcePackage, ResourcePath, FileArchive
  - Resources subdirs: Texture/*, Shader/*, Mesh/*, Material/*, AudioClip/*
2026-03-24 15:02:59 +08:00

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#include <gtest/gtest.h>
#include <XCEngine/Resources/Texture/Texture.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
using namespace XCEngine::Resources;
namespace {
TEST(Texture, DefaultConstructor) {
Texture texture;
EXPECT_EQ(texture.GetWidth(), 0u);
EXPECT_EQ(texture.GetHeight(), 0u);
EXPECT_EQ(texture.GetDepth(), 1u);
EXPECT_EQ(texture.GetMipLevels(), 1u);
EXPECT_EQ(texture.GetArraySize(), 1u);
EXPECT_EQ(texture.GetTextureType(), TextureType::Texture2D);
EXPECT_EQ(texture.GetFormat(), TextureFormat::RGBA8_UNORM);
EXPECT_EQ(texture.GetUsage(), TextureUsage::ShaderResource);
}
TEST(Texture, GetMemorySize) {
Texture texture;
EXPECT_EQ(texture.GetMemorySize(), 0u);
}
TEST(Texture, GetType) {
Texture texture;
EXPECT_EQ(texture.GetType(), ResourceType::Texture);
}
TEST(Texture, IsValid) {
Texture texture;
EXPECT_FALSE(texture.IsValid());
}
} // namespace