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XCEngine/tests/Resources/Texture/test_texture_loader.cpp

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#include <gtest/gtest.h>
#include <XCEngine/Resources/Texture/TextureLoader.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/Array.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;
namespace {
TEST(TextureLoader, GetResourceType) {
TextureLoader loader;
EXPECT_EQ(loader.GetResourceType(), ResourceType::Texture);
}
TEST(TextureLoader, GetSupportedExtensions) {
TextureLoader loader;
auto extensions = loader.GetSupportedExtensions();
EXPECT_GE(extensions.Size(), 1u);
}
TEST(TextureLoader, CanLoad) {
TextureLoader loader;
EXPECT_TRUE(loader.CanLoad("test.png"));
EXPECT_TRUE(loader.CanLoad("test.jpg"));
EXPECT_TRUE(loader.CanLoad("test.tga"));
EXPECT_FALSE(loader.CanLoad("test.txt"));
EXPECT_FALSE(loader.CanLoad("test.obj"));
}
TEST(TextureLoader, LoadInvalidPath) {
TextureLoader loader;
LoadResult result = loader.Load("invalid/path/texture.png");
EXPECT_FALSE(result);
}
} // namespace