- Remove IsSignaled() from RHIFence interface (semantic inconsistency) - Remove Reset() from OpenGL implementation (no D3D12 counterpart) - OpenGL Fence now uses single GLsync + CPU counters for timeline simulation - OpenGL Fence Initialize() now accepts uint64_t initialValue (was bool) - Add comprehensive timeline semantics tests for all backends: - Signal increment/decrement scenarios - Multiple signals - Wait smaller than completed value - GetCompletedValue stages verification - Update documentation to reflect actual implementation
124 lines
2.3 KiB
C++
124 lines
2.3 KiB
C++
#include "fixtures/OpenGLTestFixture.h"
|
|
#include "XCEngine/RHI/OpenGL/OpenGLFence.h"
|
|
|
|
using namespace XCEngine::RHI;
|
|
|
|
TEST_F(OpenGLTestFixture, Fence_Initialize_Unsignaled) {
|
|
OpenGLFence fence;
|
|
|
|
bool result = fence.Initialize(0);
|
|
|
|
ASSERT_TRUE(result);
|
|
|
|
fence.Shutdown();
|
|
}
|
|
|
|
TEST_F(OpenGLTestFixture, Fence_Initialize_Signaled) {
|
|
OpenGLFence fence;
|
|
|
|
bool result = fence.Initialize(1);
|
|
|
|
ASSERT_TRUE(result);
|
|
|
|
fence.Shutdown();
|
|
}
|
|
|
|
TEST_F(OpenGLTestFixture, Fence_Signal_Wait) {
|
|
OpenGLFence fence;
|
|
fence.Initialize(0);
|
|
|
|
fence.Signal(1);
|
|
|
|
fence.Wait(1);
|
|
|
|
EXPECT_EQ(fence.GetCompletedValue(), 1u);
|
|
|
|
fence.Shutdown();
|
|
}
|
|
|
|
TEST_F(OpenGLTestFixture, Fence_Timeline_SignalIncrement) {
|
|
OpenGLFence fence;
|
|
fence.Initialize(0);
|
|
|
|
fence.Signal(1);
|
|
fence.Wait(1);
|
|
EXPECT_EQ(fence.GetCompletedValue(), 1u);
|
|
|
|
fence.Signal(5);
|
|
fence.Wait(5);
|
|
EXPECT_EQ(fence.GetCompletedValue(), 5u);
|
|
|
|
fence.Signal(10);
|
|
fence.Wait(10);
|
|
EXPECT_EQ(fence.GetCompletedValue(), 10u);
|
|
|
|
fence.Shutdown();
|
|
}
|
|
|
|
TEST_F(OpenGLTestFixture, Fence_Timeline_SignalDecrement) {
|
|
OpenGLFence fence;
|
|
fence.Initialize(0);
|
|
|
|
fence.Signal(5);
|
|
fence.Wait(5);
|
|
EXPECT_EQ(fence.GetCompletedValue(), 5u);
|
|
|
|
fence.Signal(3);
|
|
fence.Wait(3);
|
|
EXPECT_EQ(fence.GetCompletedValue(), 3u);
|
|
|
|
fence.Shutdown();
|
|
}
|
|
|
|
TEST_F(OpenGLTestFixture, Fence_Timeline_MultipleSignals) {
|
|
OpenGLFence fence;
|
|
fence.Initialize(0);
|
|
|
|
fence.Signal(10);
|
|
fence.Wait(10);
|
|
|
|
fence.Signal(20);
|
|
fence.Wait(20);
|
|
|
|
fence.Signal(30);
|
|
fence.Wait(30);
|
|
|
|
EXPECT_EQ(fence.GetCompletedValue(), 30u);
|
|
|
|
fence.Shutdown();
|
|
}
|
|
|
|
TEST_F(OpenGLTestFixture, Fence_Timeline_WaitSmallerThanCompleted) {
|
|
OpenGLFence fence;
|
|
fence.Initialize(0);
|
|
|
|
fence.Signal(5);
|
|
fence.Wait(5);
|
|
|
|
fence.Wait(3);
|
|
|
|
EXPECT_GE(fence.GetCompletedValue(), 5u);
|
|
|
|
fence.Shutdown();
|
|
}
|
|
|
|
TEST_F(OpenGLTestFixture, Fence_Timeline_GetCompletedValue_Stages) {
|
|
OpenGLFence fence;
|
|
fence.Initialize(0);
|
|
|
|
EXPECT_EQ(fence.GetCompletedValue(), 0u);
|
|
|
|
fence.Signal(1);
|
|
fence.Wait(1);
|
|
EXPECT_EQ(fence.GetCompletedValue(), 1u);
|
|
|
|
fence.Signal(10);
|
|
fence.Wait(10);
|
|
EXPECT_EQ(fence.GetCompletedValue(), 10u);
|
|
|
|
fence.Signal(5);
|
|
fence.Wait(5);
|
|
EXPECT_EQ(fence.GetCompletedValue(), 5u);
|
|
|
|
fence.Shutdown();
|
|
} |