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XCEngine/tests/RHI/OpenGL/unit/test_fence.cpp

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#include "fixtures/OpenGLTestFixture.h"
#include "XCEngine/RHI/OpenGL/OpenGLFence.h"
using namespace XCEngine::RHI;
TEST_F(OpenGLTestFixture, Fence_Initialize_Unsignaled) {
OpenGLFence fence;
bool result = fence.Initialize(0);
ASSERT_TRUE(result);
fence.Shutdown();
}
TEST_F(OpenGLTestFixture, Fence_Initialize_Signaled) {
OpenGLFence fence;
bool result = fence.Initialize(1);
ASSERT_TRUE(result);
fence.Shutdown();
}
TEST_F(OpenGLTestFixture, Fence_Signal_Wait) {
OpenGLFence fence;
fence.Initialize(0);
fence.Signal(1);
fence.Wait(1);
EXPECT_EQ(fence.GetCompletedValue(), 1u);
fence.Shutdown();
}
TEST_F(OpenGLTestFixture, Fence_Timeline_SignalIncrement) {
OpenGLFence fence;
fence.Initialize(0);
fence.Signal(1);
fence.Wait(1);
EXPECT_EQ(fence.GetCompletedValue(), 1u);
fence.Signal(5);
fence.Wait(5);
EXPECT_EQ(fence.GetCompletedValue(), 5u);
fence.Signal(10);
fence.Wait(10);
EXPECT_EQ(fence.GetCompletedValue(), 10u);
fence.Shutdown();
}
TEST_F(OpenGLTestFixture, Fence_Timeline_SignalDecrement) {
OpenGLFence fence;
fence.Initialize(0);
fence.Signal(5);
fence.Wait(5);
EXPECT_EQ(fence.GetCompletedValue(), 5u);
fence.Signal(3);
fence.Wait(3);
EXPECT_EQ(fence.GetCompletedValue(), 3u);
fence.Shutdown();
}
TEST_F(OpenGLTestFixture, Fence_Timeline_MultipleSignals) {
OpenGLFence fence;
fence.Initialize(0);
fence.Signal(10);
fence.Wait(10);
fence.Signal(20);
fence.Wait(20);
fence.Signal(30);
fence.Wait(30);
EXPECT_EQ(fence.GetCompletedValue(), 30u);
fence.Shutdown();
}
TEST_F(OpenGLTestFixture, Fence_Timeline_WaitSmallerThanCompleted) {
OpenGLFence fence;
fence.Initialize(0);
fence.Signal(5);
fence.Wait(5);
fence.Wait(3);
EXPECT_GE(fence.GetCompletedValue(), 5u);
fence.Shutdown();
}
TEST_F(OpenGLTestFixture, Fence_Timeline_GetCompletedValue_Stages) {
OpenGLFence fence;
fence.Initialize(0);
EXPECT_EQ(fence.GetCompletedValue(), 0u);
fence.Signal(1);
fence.Wait(1);
EXPECT_EQ(fence.GetCompletedValue(), 1u);
fence.Signal(10);
fence.Wait(10);
EXPECT_EQ(fence.GetCompletedValue(), 10u);
fence.Signal(5);
fence.Wait(5);
EXPECT_EQ(fence.GetCompletedValue(), 5u);
fence.Shutdown();
}