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c97510ed5b
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Extract hierarchy and project drag semantics
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2026-03-27 00:30:11 +08:00 |
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6ec5f05601
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Refactor main menu action shell
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2026-03-27 00:15:38 +08:00 |
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3ebad63874
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Unify inspector and console panel actions
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2026-03-27 00:08:46 +08:00 |
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31675e00c8
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Refactor editor shell host layers
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2026-03-26 23:52:05 +08:00 |
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f87bc53875
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Extract editor edit action router
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2026-03-26 22:31:22 +08:00 |
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5735e769b0
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Route editor actions by active target
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2026-03-26 22:10:43 +08:00 |
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5c8042775c
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docs: rebuild Rendering API content
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2026-03-26 21:32:43 +08:00 |
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f6286d432c
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Extract editor interaction states
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2026-03-26 21:30:46 +08:00 |
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6467d87b81
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Refactor editor UI architecture
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2026-03-26 21:18:33 +08:00 |
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8f486611d5
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docs: rebuild Threading API content
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2026-03-26 20:59:59 +08:00 |
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5ca5ca1f19
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docs: rebuild Scene API content
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2026-03-26 19:34:24 +08:00 |
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dc252502ac
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docs: rebuild Memory API content
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2026-03-26 18:02:29 +08:00 |
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ce2eee32e3
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docs: rebuild Input API content
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2026-03-26 17:39:53 +08:00 |
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ec4edb2689
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docs: remove redundant Debug umbrella page
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2026-03-26 17:27:30 +08:00 |
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7a814c724d
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docs: add C# scripting design and editor issues
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2026-03-26 17:23:30 +08:00 |
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2e2316aa55
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docs: rebuild Debug API content
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2026-03-26 17:21:44 +08:00 |
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6244b586bb
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refactor api documentation structure
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2026-03-26 16:45:24 +08:00 |
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b414bc5326
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refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference
All 0 broken references remaining.
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2026-03-26 02:41:00 +08:00 |
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10ee1fa3fa
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docs: 更新 audioclip 和 audio-source-component 文档
- audioclip: 新增 set 方法文档
- audio-source-component: 新增 set-output-mixer 文档
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2026-03-26 02:04:27 +08:00 |
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48b73a5045
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fix(docs): fix remaining AudioClip setter broken references
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2026-03-26 02:04:09 +08:00 |
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a2765a282e
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fix(docs): fix MeshLoader constructor and Fence doc references
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2026-03-26 02:03:53 +08:00 |
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32cf6b8ced
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fix(docs): fix remaining AudioClip and MaterialLoader broken references
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2026-03-26 02:03:38 +08:00 |
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4ca8773eef
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fix(docs): fix AudioClip links, ResourcePackage path, Fence and Scene broken references
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2026-03-26 02:03:19 +08:00 |
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caa5d449fc
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fix(docs): fix AudioClip method doc links and ResourceTypes header path
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2026-03-26 02:02:54 +08:00 |
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582ab2c730
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docs: 更新多个模块文档
- resources: 更新 audioclip 和 resourcepath 文档
- rhi: 更新 d3d12 和 opengl 文档
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2026-03-26 02:02:42 +08:00 |
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02e48b4766
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fix(docs): correct D3D12 Fence cross-references to use local fence links instead of threading
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2026-03-26 02:02:33 +08:00 |
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c2354530b9
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docs: 新增 light-component 全部方法文档及更新其他模块
- components: 新增 light-component 全部12个方法文档
- resources: 更新 audio-loader, resource-file-system 文档
- rhi: 更新 opengl/fence 文档
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2026-03-26 02:02:21 +08:00 |
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ab5ba1d57a
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docs: 更新 resources 模块多个文档
- importsettings, material-loader, mesh-loader, resourcehandle, resources
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2026-03-26 02:01:55 +08:00 |
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ca83267992
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docs: 更新 audio-loader 和 audioclip 文档
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2026-03-26 02:01:37 +08:00 |
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c8da156352
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docs: 更新 resource-package 文档
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2026-03-26 02:01:14 +08:00 |
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a1804f4cb0
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docs: 更新 resources, rhi, scene 模块及新增 camera-component 方法文档
- resources: 更新 asyncloader, audioclip, mesh-import-settings, texture-loader 文档
- rhi: 更新 opengl render-target-view 文档
- components: 新增 camera-component 全部方法文档 (15个文件)
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2026-03-26 02:00:45 +08:00 |
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f778c76325
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fix(docs): update Shader header path and RHI source link for engine restructure
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2026-03-26 02:00:14 +08:00 |
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92939a85f8
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fix(docs): update Material, Mesh, Texture header paths for engine restructure
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2026-03-26 01:59:56 +08:00 |
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b849e9edc1
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docs: 更新 iresource 文档
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2026-03-26 01:59:37 +08:00 |
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5c3566774b
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docs: 更新 containers 和 threading 模块文档
- containers: 更新 string 类的多个方法文档
- threading: 更新 mutex 和 task-group 方法文档
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2026-03-26 01:59:14 +08:00 |
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8df04c120f
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docs: 更新 API 文档 - 多模块修复和完善
- audio: 更新 audio-system 方法文档
- components: 新增 audio-listener/audio-source 组件方法文档,新增 remove-component 方法
- core: 更新 filewriter, types 文档
- math: 更新 box 方法文档
- memory: 更新 proxy-allocator 文档
- resources: 更新 loader 和 texture 文档
- rhi: 更新 opengl 设备、shader、swap-chain 文档
- threading: 更新 mutex 和 task-system 文档
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2026-03-26 01:58:45 +08:00 |
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445876752c
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docs: 修复 containers 和 rhi 模块的头文件路径
- containers: 修正 Containers.h, Array.h, String.h, HashMap.h 的路径为 Core/Containers/
- rhi: 修正 D3D12 和 OpenGL 后端文档路径
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2026-03-26 01:58:16 +08:00 |
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52d5e98f62
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refactor(docs): fix Resources module links and add new ResourceManager/ResourceHandle docs
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2026-03-26 01:57:22 +08:00 |
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56ee358b5c
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docs: 修复 RHI 模块中损坏的文档链接
修正 d3d12 和 opengl 后端文档路径引用
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2026-03-26 01:57:12 +08:00 |
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efe4f30d85
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refactor(docs): fix Resources module paths and cross-references for engine restructure
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2026-03-26 01:56:18 +08:00 |
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4b7d05d22d
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refactor(docs): add AudioListenerComponent IsMute method doc
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2026-03-26 01:55:48 +08:00 |
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5047d56080
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refactor(docs): add GameObject UUID methods and Component serialization methods
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2026-03-26 01:55:34 +08:00 |
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1326860e5d
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refactor(docs): fix Audio module documentation links and add missing getter docs
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2026-03-26 01:54:45 +08:00 |
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1f97102f33
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docs: 更新 audio 和 scene 模块文档
- audio: 更新 i-audio-backend, i-audio-effect, wasapi-backend 方法文档
- scene: 更新 scene.md 模块总览
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2026-03-26 01:53:04 +08:00 |
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fae7362e9f
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docs: 更新 audio 和 resources 模块文档
- audio: 更新 audio-mixer, equalizer, fft-filter, hrtf, reverbation 方法文档
- resources: 更新资源管理文档
- debug: 新增 renderdoc-capture 文档
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2026-03-26 01:52:36 +08:00 |
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14ffde371e
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docs: 修复 audio 模块中指向 components 的错误链接
修复 AudioSourceComponent 和 AudioListenerComponent 的文档路径引用
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2026-03-26 01:51:43 +08:00 |
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f5a34f8adc
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docs: 重构 API 文档 - components 和 scene 模块
- components: 修复英文标题为中文,添加缺失组件文档
- 新增 camera-component, light-component, audio-source-component, audio-listener-component 类总览
- 修复 get-position.md 格式
- 更新 components.md 模块总览
- scene: 修复方法文档格式,新增缺失方法
- 修复 find.md, create-game-object.md 英文标题
- 新增 FindByID, SerializeToString, DeserializeFromString 方法文档
- 更新 scene.md 类总览方法列表
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2026-03-26 01:50:27 +08:00 |
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7c3f304688
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refactor(docs): D3D12模块文档重构 - 修复链接错误并新增Buffer/Texture/SwapChain方法文档
- 新增32个方法文档(D3D12Buffer 13个,D3D12Texture 12个,D3D12SwapChain 6个)
- 修复11处跨模块引用错误(rhi-device.md, rhi-texture.md等路径错误)
- 清理d3d12-overview.md移除不存在的类引用
- 修复D3D12Device/D3D12CommandList/D3D12CommandQueue方法列表
- D3D12模块现无broken links
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2026-03-26 01:49:24 +08:00 |
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63d0271a5b
|
Fix broken links in Math API docs
Fix 30+ broken cross-references in docs/api/math/:
- viewport: viewport-getaspectratio/getrect -> getaspectratio/getrect
- matrix4: ../color/operator-mul -> operator_mul, operator-index -> operator_index
- matrix4/get-*: gettranslation/getscale/getrotation -> get-translation/-scale/-rotation
- vector3 operator links: operator_*_assign -> operator-*-assign
- vector3 operator links: operator_sub/add -> operator-sub/add
- vector3 operator-eq/neq: swap mutual references to use hyphen naming
- vector4: ../plane/constructor-default -> constructor_default
- Linter fixes: aabb and rectint relative paths corrected
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2026-03-26 01:43:14 +08:00 |
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d34d040563
|
Fix broken links in Threading API docs
Fix 14 broken cross-references in docs/api/threading/:
- lambda-task path: lambdatask -> lambda-task (5 occurrences)
- task-system-config path: tasksystemconfig -> task-system-config (6 occurrences)
- read-write-lock self-ref: readwritelock -> read-write-lock (6 occurrences)
- task-system cross-method: createtaskgroup/destroytaskgroup -> create-task-group/destroy-task-group
- thread cross-method: getcurrentid/getid -> get-current-id/get-id
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-26 01:30:37 +08:00 |
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