f4fef59b2f
feat(rendering): add volumetric performance coverage
2026-04-19 00:27:13 +08:00
d2017b251c
feat(audio): formalize runtime effects and wav loading
2026-04-19 00:26:28 +08:00
8164baba0a
docs(plan): archive thesis drafts and reference updates
2026-04-19 00:24:25 +08:00
56bfb0e298
chore(gitignore): ignore physx generated directories
2026-04-19 00:22:25 +08:00
b989edca91
feat(rendering): add managed SRP renderer runtime
2026-04-19 00:05:29 +08:00
a57b322bc7
feat(new_editor): wire project, inspector, and viewport runtime
2026-04-19 00:03:25 +08:00
8257403036
feat(editor): persist graphics settings and shadow overrides
2026-04-19 00:01:49 +08:00
9ca7960346
docs(plan): archive editor and SRP milestones
2026-04-18 23:57:55 +08:00
7dfdda2b11
Refine new_editor scene viewport flow
2026-04-18 23:56:17 +08:00
f544b2792b
Refactor new editor scene viewport tools
2026-04-18 18:55:19 +08:00
b8e84001fa
fix(rendering): preserve managed SRP selection across scene replace
2026-04-18 17:47:11 +08:00
cac6e34fa5
fix(rendering): clear managed SRP selection on runtime stop
2026-04-18 16:52:59 +08:00
30ee70a4d1
feat(rendering): select managed SRP through asset instances
2026-04-18 16:41:53 +08:00
849625e732
feat(rendering): expose managed SRP asset final color defaults
2026-04-18 16:19:54 +08:00
5fd474d08d
feat(rendering): add shader-vector fullscreen SRP seam
...
Generalize the native fullscreen pass and descriptor plumbing so managed SRP can request shader-driven fullscreen stages without being locked to the ColorScale path.
Keep ColorScale as a convenience descriptor mapped to the builtin color-scale shader, and add native fullscreen factory coverage for the new shader-vector path.
2026-04-18 16:08:01 +08:00
2b6d62a127
refactor(rendering): unify managed fullscreen planning stage api
...
replace post-process and final-output specific planning calls with a single fullscreen stage bridge
align managed planning with the native CameraFrameStage fullscreen seam
2026-04-18 15:12:41 +08:00
eb39f87cdd
docs: rewrite MiniEngine Core graphics feature guide
2026-04-18 15:02:48 +08:00
c4adbcd83e
refactor(rendering): genericize native fullscreen pass descriptors
...
replace camera-specific post-process descriptor naming with generic fullscreen pass types
route camera planning and managed SRP runtime through the same fullscreen pass seam
2026-04-18 14:59:55 +08:00
c91e87f2e2
refactor(rendering): queue managed fullscreen pass descriptors
2026-04-18 13:51:09 +08:00
788b1b971e
refactor(rendering): rename native scene recorder seam
2026-04-18 13:36:37 +08:00
cf54014de9
refactor(rendering): remove builtin naming from managed srp context
2026-04-18 13:30:45 +08:00
2409f479e9
refactor(rendering): route managed scene recording through native scene renderer factory
2026-04-18 01:24:21 +08:00
1ba73fdf0a
refactor(rendering): extract native scene renderer contract for srp
2026-04-18 01:19:02 +08:00
df02a4e741
fix(rendering): refresh managed pipelines on srp environment changes
2026-04-18 01:10:45 +08:00
e388b6fbe3
fix(rendering): rebind managed srp asset runtime after bridge reset
2026-04-18 01:01:30 +08:00
afb2c1579c
test(rendering): prove managed forward pipeline scene render path
2026-04-18 00:51:51 +08:00
b48760ca3d
Refactor new editor scene runtime ownership
2026-04-18 00:45:14 +08:00
2fe1076218
test(rendering): add managed default pipeline selection probe
2026-04-18 00:22:15 +08:00
a6c78af54c
feat(rendering): add managed camera request planning seam
2026-04-18 00:07:13 +08:00
fa9a5ffb00
refactor(rendering): retain managed pipeline asset runtime per native asset
2026-04-17 23:54:04 +08:00
6838b00d97
feat(rendering): add managed fullscreen stage planning seam
2026-04-17 23:39:08 +08:00
4a4e921eb1
new_editor: fix detached multi-tab tab dragging
2026-04-17 23:18:05 +08:00
b9f78c29b8
feat(rendering): add managed fullscreen stage recording seam
2026-04-17 22:58:39 +08:00
ed9b5178f8
docs: archive old plans
2026-04-17 22:43:27 +08:00
a10d1d80b0
docs: clarify new_editor closure status
2026-04-17 22:37:26 +08:00
bf9a906464
new_editor: filter closing windows from interaction
2026-04-17 22:35:16 +08:00
ba8437d919
new_editor: make window sync rollback safe
2026-04-17 22:32:58 +08:00
6f6c8877fa
feat(rendering): expose builtin forward scene steps to srp context
2026-04-17 22:26:51 +08:00
69319b4a7b
new_editor: filter dead windows from live workspace sets
2026-04-17 22:20:06 +08:00
8f051fd1d1
new_editor: harden cross-window drag validation
2026-04-17 22:16:34 +08:00
066442cee5
new_editor: revalidate same-window workspace mutations
2026-04-17 22:12:01 +08:00
0ef6d2a365
new_editor: tighten detached window transfer invariants
2026-04-17 22:03:56 +08:00
af6e0858be
new_editor: close integration build boundary
2026-04-17 21:57:24 +08:00
9026aff881
feat(rendering): add scriptable render context v1
2026-04-17 21:53:52 +08:00
4e2261ad37
docs: fix MiniEngine Core guide encoding
2026-04-17 21:42:06 +08:00
f4fb859972
feat(scripting): add managed SRP runtime bridge
2026-04-17 21:38:22 +08:00
8f847db816
new_editor: tighten window workspace validation
2026-04-17 21:23:47 +08:00
a8b3877f4b
docs: add MiniEngine Core beginner guide
2026-04-17 19:53:42 +08:00
e087f1f2b0
docs(rendering): add rendergraph and SRP architecture overview
2026-04-17 19:42:38 +08:00
52af8e3a6f
refactor(new_editor): close docking loop and app internals
2026-04-15 23:13:09 +08:00