feat(rendering): add volumetric performance coverage

This commit is contained in:
2026-04-19 00:27:13 +08:00
parent d2017b251c
commit f4fef59b2f
7 changed files with 501 additions and 25 deletions

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@@ -9,6 +9,9 @@ Shader "Builtin Volumetric"
_AmbientStrength ("Ambient Strength", Float) = 0.005
_LightDirection ("Light Direction", Vector) = (0.5, 0.8, 0.3, 0.0)
_LightSamples ("Light Samples", Float) = 8.0
_EnableEntryHdda ("Enable Entry HDDA", Float) = 1.0
_EnableEmptySpaceSkipping ("Enable Empty Space Skipping", Float) = 1.0
_EnableEarlyTermination ("Enable Early Termination", Float) = 1.0
}
HLSLINCLUDE
#define PNANOVDB_HLSL
@@ -41,6 +44,9 @@ Shader "Builtin Volumetric"
float4 gAmbientStrength;
float4 gLightDirection;
float4 gLightSamples;
float4 gEnableEntryHdda;
float4 gEnableEmptySpaceSkipping;
float4 gEnableEarlyTermination;
};
StructuredBuffer<uint> VolumeData;
@@ -192,6 +198,9 @@ Shader "Builtin Volumetric"
const int maxSteps = max((int)gMaxSteps.x, 1);
const float ambientStrength = max(gAmbientStrength.x, 0.0f);
const float lightSamples = max(gLightSamples.x, 0.0f);
const bool enableEntryHdda = gEnableEntryHdda.x >= 0.5f;
const bool enableEmptySpaceSkipping = gEnableEmptySpaceSkipping.x >= 0.5f;
const bool enableEarlyTermination = gEnableEarlyTermination.x >= 0.5f;
const float3 cameraLocalPosition =
mul(gInverseModelMatrix, float4(gCameraWorldPosition.xyz, 1.0f)).xyz;
@@ -206,7 +215,8 @@ Shader "Builtin Volumetric"
const bool cameraInside = IsPointInsideAabb(cameraLocalPosition, boxMin, boxMax);
const float surfaceT = cameraInside ? tExit : max(tEnter, 0.0f);
const float3 expectedSurfacePosition = cameraLocalPosition + rayDirection * surfaceT;
if (distance(expectedSurfacePosition, input.localPosition) > stepSize * 1.5f + 0.01f) {
const float surfaceTolerance = max(stepSize * 1.5f, 1.0f);
if (distance(expectedSurfacePosition, input.localPosition) > surfaceTolerance + 0.01f) {
discard;
}
@@ -216,14 +226,14 @@ Shader "Builtin Volumetric"
NanoVolume volume;
InitNanoVolume(volume);
if (!GetHddaHit(volume.accessor, t, cameraLocalPosition, rayDirection, marchEnd, hitValue)) {
if (enableEntryHdda &&
!GetHddaHit(volume.accessor, t, cameraLocalPosition, rayDirection, marchEnd, hitValue)) {
discard;
}
float skipDistance = 0.0f;
float3 integratedLight = 0.0f.xxx;
float transmittance = 1.0f;
float accumulatedDensity = 0.0f;
float3 resolvedLightDirectionWS = gLightDirection.xyz;
float3 resolvedLightRadiance = 1.0f.xxx;
@@ -251,21 +261,23 @@ Shader "Builtin Volumetric"
}
float3 localPosition = cameraLocalPosition + rayDirection * t;
const uint dim = GetDimCoord(volume.accessor, localPosition);
if (dim > 1u) {
const uint dim = enableEmptySpaceSkipping
? GetDimCoord(volume.accessor, localPosition)
: 1u;
if (enableEmptySpaceSkipping && dim > 1u) {
skipDistance = 15.0f;
t += skipDistance;
continue;
}
float density = GetValueCoord(volume.accessor, localPosition) * densityScale;
if (density < 0.01f) {
float density = max(GetValueCoord(volume.accessor, localPosition) * densityScale, 0.0f);
if (enableEmptySpaceSkipping && density < 0.01f) {
skipDistance = 5.0f;
t += skipDistance;
continue;
}
if (skipDistance > 0.0f) {
if (enableEmptySpaceSkipping && skipDistance > 0.0f) {
t -= skipDistance * 0.8f;
localPosition = cameraLocalPosition + rayDirection * t;
skipDistance = 0.0f;
@@ -273,7 +285,6 @@ Shader "Builtin Volumetric"
const float sigmaS = density;
const float sigmaE = max(0.000001f, sigmaS);
accumulatedDensity += sigmaS;
const float shadow =
ComputeVolumetricShadow(
@@ -283,15 +294,12 @@ Shader "Builtin Volumetric"
lightSamples,
volume.accessor);
const float3 S = sigmaS * shadow.xxx * resolvedLightRadiance;
const float3 integratedSegment = (S - S * exp(-sigmaE * stepSize)) / sigmaE;
const float segmentTransmittance = exp(-sigmaE * stepSize);
const float3 integratedSegment = (S - S * segmentTransmittance) / sigmaE;
integratedLight += transmittance * integratedSegment;
transmittance *= exp(-sigmaE * stepSize);
transmittance *= segmentTransmittance;
if (accumulatedDensity > 1.0f) {
break;
}
if (transmittance < 0.05f) {
if (enableEarlyTermination && transmittance < 0.05f) {
transmittance = 0.0f;
break;
}
@@ -300,11 +308,12 @@ Shader "Builtin Volumetric"
}
const float3 ambientLight = ambientStrength.xxx;
float3 finalColor = (integratedLight + ambientLight) * accumulatedDensity;
const float opacity = saturate(1.0f - transmittance);
float3 finalColor = integratedLight + ambientLight * opacity;
finalColor *= gVolumeTint.rgb;
finalColor = pow(max(finalColor, 0.0f.xxx), 1.0f / 2.2f);
const float alpha = saturate(accumulatedDensity) * saturate(gVolumeTint.a);
const float alpha = opacity * saturate(gVolumeTint.a);
if (alpha <= 0.001f) {
discard;
}

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@@ -2,12 +2,15 @@
"shader": "builtin://shaders/volumetric",
"renderQueue": "Transparent",
"properties": {
"_Tint": [1.0, 1.0, 1.0, 0.95],
"_DensityScale": 0.24,
"_StepSize": 0.75,
"_MaxSteps": 2400.0,
"_AmbientStrength": 0.02,
"_Tint": [1.0, 1.0, 1.0, 1.0],
"_DensityScale": 0.2,
"_StepSize": 1.0,
"_MaxSteps": 2000.0,
"_AmbientStrength": 0.005,
"_LightDirection": [0.5, 0.8, 0.3, 0.0],
"_LightSamples": 10.0
"_LightSamples": 8.0,
"_EnableEntryHdda": 1.0,
"_EnableEmptySpaceSkipping": 1.0,
"_EnableEarlyTermination": 1.0
}
}

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@@ -26,6 +26,7 @@ add_custom_target(rendering_integration_tests
rendering_integration_offscreen_scene
rendering_integration_skybox_scene
rendering_integration_post_process_scene
rendering_integration_volume_performance_suite
rendering_integration_nahida_preview_scene
)

View File

@@ -24,5 +24,6 @@ add_subdirectory(alpha_cutout_scene)
add_subdirectory(volume_scene)
add_subdirectory(volume_occlusion_scene)
add_subdirectory(volume_transform_scene)
add_subdirectory(volume_performance_suite)
add_subdirectory(gaussian_splat_scene)
add_subdirectory(nahida_preview_scene)

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@@ -25,6 +25,8 @@
#include "../../RHI/integration/fixtures/RHIIntegrationFixture.h"
#include <filesystem>
#include <chrono>
#include <limits>
#include <memory>
#include <vector>
@@ -41,6 +43,15 @@ constexpr uint32_t kFrameWidth = 1280;
constexpr uint32_t kFrameHeight = 720;
constexpr const char* kCloudVolumeRelativePath = "Res/Volumes/cloud.nvdb";
struct StableFrameStats {
int warmupFrames = 0;
int measuredFrames = 0;
double averageFrameTimeMs = 0.0;
double minFrameTimeMs = 0.0;
double maxFrameTimeMs = 0.0;
double averageFps = 0.0;
};
inline Material* CreateVolumetricMaterial(
const char* name,
const char* path,
@@ -50,7 +61,10 @@ inline Material* CreateVolumetricMaterial(
float maxSteps = 2000.0f,
float ambientStrength = 0.005f,
const Vector3& lightDirection = Vector3(0.5f, 0.8f, 0.3f),
float lightSamples = 8.0f) {
float lightSamples = 8.0f,
float enableEntryHdda = 1.0f,
float enableEmptySpaceSkipping = 1.0f,
float enableEarlyTermination = 1.0f) {
auto* material = new Material();
IResource::ConstructParams params = {};
params.name = name;
@@ -66,6 +80,9 @@ inline Material* CreateVolumetricMaterial(
material->SetFloat("_AmbientStrength", ambientStrength);
material->SetFloat4("_LightDirection", Vector4(lightDirection, 0.0f));
material->SetFloat("_LightSamples", lightSamples);
material->SetFloat("_EnableEntryHdda", enableEntryHdda);
material->SetFloat("_EnableEmptySpaceSkipping", enableEmptySpaceSkipping);
material->SetFloat("_EnableEarlyTermination", enableEarlyTermination);
return material;
}
@@ -250,6 +267,72 @@ protected:
}
}
StableFrameStats RenderAndMeasureStableFrames(
int warmupFrameCount,
int measuredFrameCount,
const char* screenshotFilename = nullptr) {
StableFrameStats stats = {};
stats.warmupFrames = warmupFrameCount;
stats.measuredFrames = measuredFrameCount;
RHICommandQueue* commandQueue = GetCommandQueue();
RHISwapChain* swapChain = GetSwapChain();
if (commandQueue == nullptr || swapChain == nullptr) {
ADD_FAILURE() << "RenderAndMeasureStableFrames requires a valid command queue and swap chain";
return stats;
}
auto renderPresentedFrame = [&]() {
BeginRender();
RenderFrame();
swapChain->Present(0, 0);
};
for (int frameIndex = 0; frameIndex < warmupFrameCount; ++frameIndex) {
if (frameIndex > 0) {
commandQueue->WaitForPreviousFrame();
}
renderPresentedFrame();
}
if (warmupFrameCount > 0) {
commandQueue->WaitForPreviousFrame();
}
using Clock = std::chrono::steady_clock;
double totalFrameTimeMs = 0.0;
double minFrameTimeMs = std::numeric_limits<double>::max();
double maxFrameTimeMs = 0.0;
for (int frameIndex = 0; frameIndex < measuredFrameCount; ++frameIndex) {
const Clock::time_point frameStart = Clock::now();
renderPresentedFrame();
commandQueue->WaitForPreviousFrame();
const double frameTimeMs = std::chrono::duration<double, std::milli>(
Clock::now() - frameStart).count();
totalFrameTimeMs += frameTimeMs;
minFrameTimeMs = (std::min)(minFrameTimeMs, frameTimeMs);
maxFrameTimeMs = (std::max)(maxFrameTimeMs, frameTimeMs);
}
if (measuredFrameCount > 0) {
stats.averageFrameTimeMs = totalFrameTimeMs / static_cast<double>(measuredFrameCount);
stats.minFrameTimeMs = minFrameTimeMs;
stats.maxFrameTimeMs = maxFrameTimeMs;
stats.averageFps = stats.averageFrameTimeMs > 0.0
? 1000.0 / stats.averageFrameTimeMs
: 0.0;
}
if (screenshotFilename != nullptr && screenshotFilename[0] != '\0') {
BeginRender();
RenderFrame();
commandQueue->WaitForIdle();
EXPECT_TRUE(TakeScreenshot(screenshotFilename));
}
return stats;
}
RHIResourceView* GetCurrentBackBufferView() {
const int backBufferIndex = GetCurrentBackBufferIndex();
if (backBufferIndex < 0) {

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@@ -0,0 +1,62 @@
cmake_minimum_required(VERSION 3.15)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
project(rendering_integration_volume_performance_suite)
set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/engine)
set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
find_package(Vulkan QUIET)
add_executable(rendering_integration_volume_performance_suite
main.cpp
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
${PACKAGE_DIR}/src/glad.c
)
target_include_directories(rendering_integration_volume_performance_suite PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures
${ENGINE_ROOT_DIR}/include
${PACKAGE_DIR}/include
${PROJECT_ROOT_DIR}/engine/src
)
target_link_libraries(rendering_integration_volume_performance_suite PRIVATE
d3d12
dxgi
d3dcompiler
winmm
opengl32
XCEngine
GTest::gtest
)
if(TARGET Vulkan::Vulkan)
target_link_libraries(rendering_integration_volume_performance_suite PRIVATE Vulkan::Vulkan)
target_compile_definitions(rendering_integration_volume_performance_suite PRIVATE XCENGINE_SUPPORT_VULKAN)
endif()
target_compile_definitions(rendering_integration_volume_performance_suite PRIVATE
UNICODE
_UNICODE
XCENGINE_SUPPORT_OPENGL
XCENGINE_SUPPORT_D3D12
)
add_custom_command(TARGET rendering_integration_volume_performance_suite POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
$<TARGET_FILE_DIR:rendering_integration_volume_performance_suite>/Res/Volumes
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/mvs/VolumeRenderer/Res/NanoVDB/cloud.nvdb
$<TARGET_FILE_DIR:rendering_integration_volume_performance_suite>/Res/Volumes/cloud.nvdb
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${ENGINE_ROOT_DIR}/third_party/renderdoc/renderdoc.dll
$<TARGET_FILE_DIR:rendering_integration_volume_performance_suite>/
)
include(GoogleTest)
gtest_discover_tests(rendering_integration_volume_performance_suite)

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@@ -0,0 +1,317 @@
#include <gtest/gtest.h>
#include "../VolumeIntegrationSceneFixture.h"
#include <XCEngine/Components/CameraComponent.h>
#include <XCEngine/Components/GameObject.h>
#include <XCEngine/Components/LightComponent.h>
#include <XCEngine/Components/VolumeRendererComponent.h>
#include <XCEngine/Core/Math/Color.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Rendering/Extraction/RenderSceneExtractor.h>
#include <array>
#include <filesystem>
#include <fstream>
#include <iomanip>
#include <sstream>
#include <string>
#include <vector>
using namespace VolumeIntegrationTestUtils;
namespace {
constexpr int kWarmupFrames = 20;
constexpr int kMeasuredFrames = 60;
struct QualityProfile {
const char* name = "";
float stepSize = 1.0f;
float maxSteps = 2000.0f;
const char* screenshotFilename = "";
};
struct OptimizationProfile {
const char* name = "";
float enableEntryHdda = 1.0f;
float enableEmptySpaceSkipping = 1.0f;
float enableEarlyTermination = 1.0f;
const char* screenshotFilename = "";
};
struct QualityResult {
std::string name;
float stepSize = 0.0f;
float maxSteps = 0.0f;
StableFrameStats stats = {};
std::string screenshotFilename;
};
struct OptimizationResult {
std::string name;
float enableEntryHdda = 1.0f;
float enableEmptySpaceSkipping = 1.0f;
float enableEarlyTermination = 1.0f;
StableFrameStats stats = {};
std::string screenshotFilename;
};
std::string FormatNumber(double value, int precision = 3) {
std::ostringstream stream;
stream << std::fixed << std::setprecision(precision) << value;
return stream.str();
}
void WriteQualityResults(const std::vector<QualityResult>& results) {
const std::filesystem::path tsvPath =
RenderingIntegrationTestUtils::ResolveRuntimePath("volume_quality_results.tsv");
std::ofstream tsv(tsvPath, std::ios::trunc);
ASSERT_TRUE(tsv.is_open()) << tsvPath.string();
tsv << "profile\tstep_size\tmax_steps\twarmup_frames\tmeasured_frames\tavg_frame_ms\tmin_frame_ms\tmax_frame_ms\tavg_fps\tscreenshot\n";
for (const QualityResult& result : results) {
tsv << result.name << '\t'
<< result.stepSize << '\t'
<< result.maxSteps << '\t'
<< result.stats.warmupFrames << '\t'
<< result.stats.measuredFrames << '\t'
<< FormatNumber(result.stats.averageFrameTimeMs) << '\t'
<< FormatNumber(result.stats.minFrameTimeMs) << '\t'
<< FormatNumber(result.stats.maxFrameTimeMs) << '\t'
<< FormatNumber(result.stats.averageFps) << '\t'
<< result.screenshotFilename << '\n';
}
const std::filesystem::path markdownPath =
RenderingIntegrationTestUtils::ResolveRuntimePath("volume_quality_results.md");
std::ofstream markdown(markdownPath, std::ios::trunc);
ASSERT_TRUE(markdown.is_open()) << markdownPath.string();
markdown << "|profile|StepSize|MaxSteps|warmup_frames|measured_frames|avg_frame_ms|min_frame_ms|max_frame_ms|avg_fps|screenshot|\n";
markdown << "|---|---:|---:|---:|---:|---:|---:|---:|---:|---|\n";
for (const QualityResult& result : results) {
markdown << '|'
<< result.name << '|'
<< result.stepSize << '|'
<< result.maxSteps << '|'
<< result.stats.warmupFrames << '|'
<< result.stats.measuredFrames << '|'
<< FormatNumber(result.stats.averageFrameTimeMs) << '|'
<< FormatNumber(result.stats.minFrameTimeMs) << '|'
<< FormatNumber(result.stats.maxFrameTimeMs) << '|'
<< FormatNumber(result.stats.averageFps) << '|'
<< result.screenshotFilename << "|\n";
}
}
void WriteOptimizationResults(const std::vector<OptimizationResult>& results) {
const std::filesystem::path tsvPath =
RenderingIntegrationTestUtils::ResolveRuntimePath("volume_optimization_results.tsv");
std::ofstream tsv(tsvPath, std::ios::trunc);
ASSERT_TRUE(tsv.is_open()) << tsvPath.string();
tsv << "profile\tenable_entry_hdda\tenable_empty_space_skipping\tenable_early_termination\twarmup_frames\tmeasured_frames\tavg_frame_ms\tmin_frame_ms\tmax_frame_ms\tavg_fps\tscreenshot\n";
for (const OptimizationResult& result : results) {
tsv << result.name << '\t'
<< result.enableEntryHdda << '\t'
<< result.enableEmptySpaceSkipping << '\t'
<< result.enableEarlyTermination << '\t'
<< result.stats.warmupFrames << '\t'
<< result.stats.measuredFrames << '\t'
<< FormatNumber(result.stats.averageFrameTimeMs) << '\t'
<< FormatNumber(result.stats.minFrameTimeMs) << '\t'
<< FormatNumber(result.stats.maxFrameTimeMs) << '\t'
<< FormatNumber(result.stats.averageFps) << '\t'
<< result.screenshotFilename << '\n';
}
const std::filesystem::path markdownPath =
RenderingIntegrationTestUtils::ResolveRuntimePath("volume_optimization_results.md");
std::ofstream markdown(markdownPath, std::ios::trunc);
ASSERT_TRUE(markdown.is_open()) << markdownPath.string();
markdown << "|profile|enable_entry_hdda|enable_empty_space_skipping|enable_early_termination|warmup_frames|measured_frames|avg_frame_ms|min_frame_ms|max_frame_ms|avg_fps|screenshot|\n";
markdown << "|---|---:|---:|---:|---:|---:|---:|---:|---:|---:|---|\n";
for (const OptimizationResult& result : results) {
markdown << '|'
<< result.name << '|'
<< result.enableEntryHdda << '|'
<< result.enableEmptySpaceSkipping << '|'
<< result.enableEarlyTermination << '|'
<< result.stats.warmupFrames << '|'
<< result.stats.measuredFrames << '|'
<< FormatNumber(result.stats.averageFrameTimeMs) << '|'
<< FormatNumber(result.stats.minFrameTimeMs) << '|'
<< FormatNumber(result.stats.maxFrameTimeMs) << '|'
<< FormatNumber(result.stats.averageFps) << '|'
<< result.screenshotFilename << "|\n";
}
}
class VolumePerformanceSuiteTest : public VolumeIntegrationSceneFixture {
protected:
const char* GetSceneName() const override { return "VolumePerformanceSuite"; }
void BuildScene() override;
void ReleaseSceneResources() override;
void ApplyQualityProfile(const QualityProfile& profile);
void ApplyOptimizationProfile(const OptimizationProfile& profile);
private:
Material* mVolumeMaterial = nullptr;
VolumeField* mVolumeField = nullptr;
};
void VolumePerformanceSuiteTest::BuildScene() {
mVolumeMaterial = CreateVolumetricMaterial(
"VolumePerformanceMaterial",
"Tests/Rendering/VolumePerformanceSuite/Volume.material",
Vector4(1.0f, 1.0f, 1.0f, 1.0f),
0.2f,
1.0f,
2000.0f,
0.005f,
Vector3(-0.72f, 0.16f, 0.67f),
8.0f,
1.0f,
1.0f,
1.0f);
ASSERT_NE(mVolumeMaterial, nullptr);
mVolumeField = LoadCloudVolumeField();
ASSERT_NE(mVolumeField, nullptr);
GameObject* cameraObject = mScene->CreateGameObject("MainCamera");
auto* camera = cameraObject->AddComponent<CameraComponent>();
camera->SetPrimary(true);
camera->SetFieldOfView(45.0f);
camera->SetNearClipPlane(0.1f);
camera->SetFarClipPlane(5000.0f);
camera->SetClearColor(XCEngine::Math::Color(0.03f, 0.04f, 0.06f, 1.0f));
cameraObject->GetTransform()->SetLocalPosition(Vector3(-10.0f, 300.0f, -1200.0f));
cameraObject->GetTransform()->LookAt(Vector3(-10.0f, 73.0f, 0.0f));
GameObject* lightObject = mScene->CreateGameObject("MainDirectionalLight");
auto* light = lightObject->AddComponent<LightComponent>();
light->SetLightType(LightType::Directional);
light->SetColor(XCEngine::Math::Color(1.0f, 1.0f, 1.0f, 1.0f));
light->SetIntensity(1.0f);
lightObject->GetTransform()->LookAt(Vector3(-0.5f, -0.8f, -0.3f));
GameObject* volumeObject = mScene->CreateGameObject("CloudVolume");
auto* volumeRenderer = volumeObject->AddComponent<VolumeRendererComponent>();
volumeRenderer->SetVolumeField(mVolumeField);
volumeRenderer->SetMaterial(mVolumeMaterial);
volumeRenderer->SetCastShadows(false);
volumeRenderer->SetReceiveShadows(false);
RenderSceneExtractor extractor;
const RenderSceneData sceneData = extractor.Extract(*mScene, nullptr, kFrameWidth, kFrameHeight);
ASSERT_EQ(sceneData.visibleItems.size(), 0u);
ASSERT_EQ(sceneData.visibleVolumes.size(), 1u);
ASSERT_TRUE(sceneData.lighting.HasMainDirectionalLight());
}
void VolumePerformanceSuiteTest::ReleaseSceneResources() {
delete mVolumeField;
mVolumeField = nullptr;
delete mVolumeMaterial;
mVolumeMaterial = nullptr;
}
void VolumePerformanceSuiteTest::ApplyQualityProfile(const QualityProfile& profile) {
ASSERT_NE(mVolumeMaterial, nullptr);
mVolumeMaterial->SetFloat("_StepSize", profile.stepSize);
mVolumeMaterial->SetFloat("_MaxSteps", profile.maxSteps);
mVolumeMaterial->SetFloat("_LightSamples", 8.0f);
mVolumeMaterial->SetFloat("_EnableEntryHdda", 1.0f);
mVolumeMaterial->SetFloat("_EnableEmptySpaceSkipping", 1.0f);
mVolumeMaterial->SetFloat("_EnableEarlyTermination", 1.0f);
}
void VolumePerformanceSuiteTest::ApplyOptimizationProfile(const OptimizationProfile& profile) {
ASSERT_NE(mVolumeMaterial, nullptr);
mVolumeMaterial->SetFloat("_StepSize", 1.0f);
mVolumeMaterial->SetFloat("_MaxSteps", 2000.0f);
mVolumeMaterial->SetFloat("_LightSamples", 8.0f);
mVolumeMaterial->SetFloat("_EnableEntryHdda", profile.enableEntryHdda);
mVolumeMaterial->SetFloat("_EnableEmptySpaceSkipping", profile.enableEmptySpaceSkipping);
mVolumeMaterial->SetFloat("_EnableEarlyTermination", profile.enableEarlyTermination);
}
TEST_P(VolumePerformanceSuiteTest, MeasureQualityProfiles) {
const std::array<QualityProfile, 3> profiles = {
QualityProfile{ "high_quality", 0.25f, 8000.0f, "volume_quality_high_d3d12.ppm" },
QualityProfile{ "balanced", 1.0f, 2000.0f, "volume_quality_balanced_d3d12.ppm" },
QualityProfile{ "high_performance", 4.0f, 512.0f, "volume_quality_performance_d3d12.ppm" }
};
std::vector<QualityResult> results;
results.reserve(profiles.size());
for (const QualityProfile& profile : profiles) {
ApplyQualityProfile(profile);
const StableFrameStats stats = RenderAndMeasureStableFrames(
kWarmupFrames,
kMeasuredFrames,
profile.screenshotFilename);
EXPECT_GT(stats.averageFrameTimeMs, 0.0);
EXPECT_GT(stats.averageFps, 0.0);
const RenderingIntegrationTestUtils::PpmImage image =
RenderingIntegrationTestUtils::LoadPpmImage(profile.screenshotFilename);
EXPECT_EQ(image.width, kFrameWidth);
EXPECT_EQ(image.height, kFrameHeight);
results.push_back(QualityResult{
profile.name,
profile.stepSize,
profile.maxSteps,
stats,
profile.screenshotFilename
});
}
WriteQualityResults(results);
}
TEST_P(VolumePerformanceSuiteTest, MeasureOptimizationVariants) {
const std::array<OptimizationProfile, 4> profiles = {
OptimizationProfile{ "full_optimization", 1.0f, 1.0f, 1.0f, "volume_opt_full_d3d12.ppm" },
OptimizationProfile{ "disable_entry_hdda", 0.0f, 1.0f, 1.0f, "volume_opt_no_entry_hdda_d3d12.ppm" },
OptimizationProfile{ "disable_empty_space_skipping", 1.0f, 0.0f, 1.0f, "volume_opt_no_empty_space_skip_d3d12.ppm" },
OptimizationProfile{ "disable_early_termination", 1.0f, 1.0f, 0.0f, "volume_opt_no_early_termination_d3d12.ppm" }
};
std::vector<OptimizationResult> results;
results.reserve(profiles.size());
for (const OptimizationProfile& profile : profiles) {
ApplyOptimizationProfile(profile);
const StableFrameStats stats = RenderAndMeasureStableFrames(
kWarmupFrames,
kMeasuredFrames,
profile.screenshotFilename);
EXPECT_GT(stats.averageFrameTimeMs, 0.0);
EXPECT_GT(stats.averageFps, 0.0);
const RenderingIntegrationTestUtils::PpmImage image =
RenderingIntegrationTestUtils::LoadPpmImage(profile.screenshotFilename);
EXPECT_EQ(image.width, kFrameWidth);
EXPECT_EQ(image.height, kFrameHeight);
results.push_back(OptimizationResult{
profile.name,
profile.enableEntryHdda,
profile.enableEmptySpaceSkipping,
profile.enableEarlyTermination,
stats,
profile.screenshotFilename
});
}
WriteOptimizationResults(results);
}
} // namespace
INSTANTIATE_TEST_SUITE_P(D3D12, VolumePerformanceSuiteTest, ::testing::Values(XCEngine::RHI::RHIType::D3D12));
GTEST_API_ int main(int argc, char** argv) {
return RunRenderingIntegrationTestMain(argc, argv);
}