Commit Graph

437 Commits

Author SHA1 Message Date
a532cabf92 feat(RHI): 添加 RHIDescriptorPool 抽象类
- 新增 RHIDescriptorPool 抽象基类,定义描述符池统一接口
- D3D12DescriptorHeap 现在继承自 RHIDescriptorPool
- 添加 DescriptorPoolDesc 结构体,包含设备指针、类型、数量等信息
- 添加 Initialize(const DescriptorPoolDesc&) 统一初始化方法
2026-03-18 01:46:01 +08:00
a220638298 fix(D3D12): 修复 D3D12Fence::IsSignaled() 实现错误
- 原来实现假设 GetCompletedValue() > 0 即为 signaled,这是错误的
- 添加 m_signalValue 成员变量跟踪最后一次 signal 的值
- IsSignaled() 现在正确检查 GetCompletedValue() >= m_signalValue
2026-03-18 01:37:55 +08:00
70571316da feat(RHI): 添加 RHIFactory 工厂类
- 新增 RHIFactory 头文件和实现,支持通过 RHIType 或字符串创建设备
- 修复 D3D12Buffer 缺失的 Map/Unmap/SetData 实现
- 添加 RHI 工厂测试用例
- 更新 CMakeLists.txt 添加新文件
2026-03-18 01:33:15 +08:00
d2585f14b3 feat(Resources): Add ResourceDependencyGraph for resource dependency tracking
- Implement dependency graph for resource management
- Add/remove nodes and dependencies
- Reference counting support
- Circular dependency detection
- Add unit tests
2026-03-18 01:13:02 +08:00
bd69c3e124 feat(Resources): Add ResourcePackage system for asset bundling
- Implement ResourcePackageBuilder for creating .xcp packages
- Implement ResourcePackage for reading packaged assets
- Add unit tests for package builder and package reader
2026-03-18 00:49:22 +08:00
02ca59edf6 test(Resources): Add comprehensive resource system tests (8 new test files, +48 test cases)
- Add Shader tests (8 test cases)
- Add Material tests (13 test cases)
- Add FileArchive tests (7 test cases)
- Add Loader tests for Texture, Mesh, Audio, Shader, Material (4 tests each)
- Implement IResourceLoader.cpp with ReadFileData and GetExtension
- Update CMakeLists.txt to include new test files and source
2026-03-18 00:09:06 +08:00
640557cbb5 test(Resources): Add ResourceFileSystem tests (4 test cases) 2026-03-17 23:46:46 +08:00
e71edc2f46 test(Resources): Add AudioClip tests (2 test cases) 2026-03-17 23:45:06 +08:00
8cc4322d22 test(Resources): Add Texture and Mesh tests (8 test cases) 2026-03-17 23:38:29 +08:00
2325b4ba7d test(Resources): Add IResourceLoader/LoadResult tests (4 test cases) 2026-03-17 23:36:12 +08:00
b7feca59c4 fix(test): zero-initialize state structs to avoid stack corruption 2026-03-17 23:29:31 +08:00
6fe21710e8 test(RHI): add rendering state tests for CommandList
- Add tests for SetPrimitiveTopology
- Add tests for SetDepthStencilState
- Add tests for SetBlendState
- Add tests for SetBlendFactor
- OpenGL tests now have 45 test cases
2026-03-17 23:25:40 +08:00
254f794cdc feat(RHI): add rendering state abstraction to RHICommandList
- Add DepthStencilState and BlendState structs to RHICommandList
- Add SetPrimitiveTopology, SetDepthStencilState, SetStencilRef,
  SetBlendState, SetBlendFactor virtual methods
- Implement new methods in OpenGL backend with full state control
- Implement stub methods in D3D12 backend (states controlled via PSO)
2026-03-17 23:17:43 +08:00
0b50a57239 test(Resources): Add ResourceCache tests (8 test cases) 2026-03-17 23:07:33 +08:00
6ca1487279 test(Resources): Add ResourceHandle tests (11 test cases) 2026-03-17 22:52:30 +08:00
0e31cd804b test(Resources): Add IResource tests (3 test cases) 2026-03-17 22:50:21 +08:00
417477c2ca feat: Implement resource system Phase 4.5 - ResourceFileSystem (4 files, +305 lines) 2026-03-17 22:43:59 +08:00
967c64faf8 docs: update README with RHI abstraction layer documentation 2026-03-17 22:39:59 +08:00
4710e6ba60 feat: Implement resource system Phase 2 - Concrete resource types
- Add Material class with shader/texture bindings and property system
- Add MaterialLoader for .mat/.json format
- Add Shader class (Vertex/Fragment/Geometry/Compute)
- Add ShaderLoader for .vert/.frag/.glsl/.hlsl
- Add AudioClip class (WAV/OGG/MP3/FLAC support)
- Add AudioLoader for audio files
- Add Texture/Mesh classes and loaders (from design doc)
- Fix HashMap iterator and String API usage
- Fix Mutex compatibility with std::lock_guard
- Update CMakeLists.txt with new resource files
- All tests pass: 11 Resources + 51 Containers
2026-03-17 22:32:27 +08:00
05c879a818 fix(OpenGL): 修复 RHIDeviceInfo majorVersion/minorVersion 为0的问题 2026-03-17 19:44:50 +08:00
0a2f8050e5 fix(RHI): 修复 OpenGL 测试接口不匹配问题
- 修复 RHIDeviceInfo 缺少 majorVersion/minorVersion
- 修复 OpenGLTexture 使用 GetTextureType 替代 GetType
- 修复 OpenGLSampler 使用 OpenGLSamplerDesc
- 修复 BlendFactor::OneMinusSrcAlpha -> InvSrcAlpha
- 修复 OpenGLRenderTargetViewDesc/OpenGLDepthStencilViewDesc 重定义问题
- 恢复 OpenGL 测试文件到 CMakeLists
2026-03-17 19:43:20 +08:00
94bf04f06c feat(Resources): 添加资源系统基础框架
- ResourceTypes: 资源类型枚举、ResourceGUID生成
- IResource: 资源基类接口
- ResourceHandle: 资源句柄智能指针
- IResourceLoader: 加载器接口
- ResourceManager: 资源管理器(单例模式)
- ResourceCache: LRU缓存实现
- AsyncLoader: 异步加载器
- 测试框架: test_resource_types, test_resource_guid

Note: 当前与现有容器API存在编译差异,需要后续修复
2026-03-17 19:38:27 +08:00
e138fb2075 fix(RHI): 修复 OpenGL/D3D12 后端编译问题
- 修复 OpenGLCommandList 方法签名匹配 RHI 抽象接口
- 修复 OpenGLSwapChain Present/Resize 方法签名
- 添加 OpenGL 特有方法重载支持后端测试(底层逃逸)
- 暂时禁用不兼容的 Resources 模块
- 更新 OpenGL 测试 CMakeLists
2026-03-17 19:35:51 +08:00
a257ff2d8b fix(RHI): 修复抽象基类编译问题 2026-03-17 18:24:08 +08:00
20445999fc feat(RHI): 实现 RHIPipelineState 抽象基类 2026-03-17 18:09:34 +08:00
354b6a5cfc feat(RHI): 实现 RHISwapChain 抽象基类 2026-03-17 18:05:40 +08:00
55865a0252 feat(RHI): 实现 RHICommandList 抽象基类 2026-03-17 18:01:55 +08:00
4638539f17 feat(RHI): 实现 RHICommandQueue 抽象基类 2026-03-17 17:54:44 +08:00
14fb51e61e feat(RHI): 实现 RHIDevice 抽象基类 2026-03-17 17:45:01 +08:00
af718279ff feat(RHI): 实现 RHIFence 抽象基类
- 新增 RHIFence 抽象基类
- D3D12Fence 继承 RHIFence
- OpenGLFence 继承 RHIFence
- 文档更新 RHIFence 差异处理策略
2026-03-17 17:36:17 +08:00
f046e17ad6 feat(RHI): 实现 RHISampler 抽象基类
- 新增 RHISampler 抽象基类
- D3D12Sampler 继承 RHISampler
- OpenGLSampler 继承 RHISampler,使用 OpenGLSamplerDesc
- 文档更新 RHISampler 差异处理策略
2026-03-17 17:31:32 +08:00
e38d5ccede feat(RHI): 实现 RHIBuffer, RHITexture, RHIShader 抽象基类
- 新增 RHIBuffer, RHITexture, RHIShader 抽象基类
- D3D12Buffer/Texture/Shader 继承抽象基类
- OpenGLBuffer/Texture/Shader 继承抽象基类
- 添加 RHICapabilities, RHIDevice 头文件
- RHIEnums 添加 Fragment/TessControl/TessEvaluation
- 文档更新差异处理策略
2026-03-17 17:26:41 +08:00
f2ae95e0a7 Complete OpenGL test suite - 56 tests
Added missing tests to reach planned 56:
- CommandList: EnableDisable_DepthTest, EnableDisable_Blending
- RTV: GetTexture, GetMipLevel
- DSV: Initialize_Texture, GetTexture, GetMipLevel

Final count: 56 tests across all 12 components
2026-03-17 12:48:17 +08:00
7bf586f6fa Add Phase 5: SwapChain tests (3 tests)
- Add SwapChain tests: Initialize, Present, Resize

=== OpenGL Test Suite Complete ===
Total: 49 tests across all phases:
- Phase 1: Device, Buffer, Fence (17 tests)
- Phase 2: Texture, Sampler (9 tests)
- Phase 3: Shader, PipelineState, VertexArray (11 tests)
- Phase 4: CommandList, RTV, DSV (9 tests)
- Phase 5: SwapChain (3 tests)
2026-03-17 12:41:29 +08:00
4b14831c57 Add Phase 4: CommandList, RTV, DSV tests (13 tests)
- Add CommandList tests: Clear (color/depth/stencil), SetIndexBuffer, Draw (VAO), SetViewport, SetScissor
- Add RTV tests: Initialize (Texture2D), Bind/Unbind
- Add DSV tests: Bind/Unbind
- Simplify tests to work with available GL context
2026-03-17 12:40:07 +08:00
276a9c476a Add Phase 3: Shader, PipelineState, VertexArray tests (11 tests)
- Add Shader tests: VertexFragment, Geometry, InvalidSource, SetUniforms
- Add PipelineState tests: DepthStencilState, BlendState, Viewport/Scissor
- Add VertexArray tests: Initialize, AddVertexBuffer, SetIndexBuffer, Bind/Unbind
2026-03-17 12:31:05 +08:00
1d181f1109 Add Phase 2: Texture and Sampler tests (9 tests)
- Add Texture tests: 2DTexture, CubeMap, Bind/Unbind, GenerateMipmap, SetFiltering/SetWrapping
- Add Sampler tests: Initialize (default/custom), Bind/Unbind, GetID
2026-03-17 12:27:47 +08:00
745f3ab225 Add OpenGL test infrastructure - Phase 1: Device, Buffer, Fence tests (17 tests)
- Create test directory structure at tests/RHI/OpenGL/
- Implement OpenGLTestFixture with GLFW/GLAD initialization
- Add Device tests: CreateRenderWindow, InitializeWithExistingWindow, GetDeviceInfo, SwapBuffers, PollEvents
- Add Buffer tests: VertexBuffer, IndexBuffer, UniformBuffer, Dynamic, Bind/Unbind, Map/Unmap
- Add Fence tests: Initialize (signaled/unsignaled), Signal, Wait, IsSignaled, GetStatus
- Add CMakeLists.txt with proper GLFW/GLAD/GTest linking
- Create implementation plan document at docs/OpenGL测试实施计划.md
2026-03-17 12:26:21 +08:00
f42a0795fb Add D3D12 test progress report 2026-03-17 04:15:48 +08:00
f5031c89d4 Add OpenGL backend test design document
- Complete test design for 12 OpenGL components
- Test fixture design with GLFW context management
- GL error checking utilities and macros
- Detailed test case tables for each component
- CMake build configuration
- CI integration (GitHub Actions)
- Test resource file structure
- Cross-platform considerations
- Implementation priorities (5 phases)
2026-03-17 04:15:44 +08:00
19b33a3061 Add Phase 4 tests for DescriptorHeap, Shader, RootSignature, PipelineState, Views
- DescriptorHeap: CBV_SRV_UAV, Sampler, RTV, DSV, HandleIncrementSize
- Shader: Vertex/Pixel/Compute profiles
- RootSignature: Empty, with CBV parameter
- PipelineState: Graphics/Compute pipeline desc defaults
- Views: RTV, DSV, CBV descriptor heaps, handle increment
- All 54 tests pass
2026-03-17 04:04:57 +08:00
3f8805cde8 Add Phase 3 tests for Buffer and Texture
- Buffer: CreateBuffer (Default/Upload Heap), GPU Virtual Address, Map/Unmap, Alignment
- Texture: 2D, 3D, MipLevels, TextureArray
- All 38 tests pass
2026-03-17 04:02:35 +08:00
11ea2a4fc5 Fix GPU state issue - make device non-static per test
- Each test now creates its own D3D12 device, command queue, allocator, and command list
- Properly cleanup in TearDown to avoid GPU state issues
- All 29 tests now pass
2026-03-17 03:54:50 +08:00
0049f8334d Add Phase 2 tests for CommandQueue, CommandAllocator, CommandList
- CommandAllocator: Reset, MultipleReset, DifferentTypes
- CommandList: Close, GetDesc
- CommandQueue: GetTimestampFrequency, ExecuteCommandLists
- Note: Some tests fail after ExecuteCommandLists due to GPU state
2026-03-17 03:47:51 +08:00
795cb10183 Add Phase 1 D3D12 tests for Device and Fence
- Implement real D3D12 tests for Device (feature level, descriptor handle,
  shader model, resource binding tier, tiled resources)
- Implement real D3D12 tests for Fence (create, signal, wait, event)
- Move tests from tests/D3D12_engine/test/ to tests/RHI/D3D12/
- All 22 tests pass
2026-03-17 03:39:27 +08:00
dae540e97a docs: 更新 D3D12 测试设计文档,标记已完成项 2026-03-17 03:30:19 +08:00
8c6516183e test: 添加 D3D12 引擎测试框架
- 修复 engine/CMakeLists.txt 路径问题
- 在 tests/D3D12_engine/test/ 创建测试框架
- 添加基础测试夹具 D3D12TestFixture
- 添加 13 个基础测试用例
- 所有测试通过
2026-03-17 03:29:39 +08:00
d1c7c23527 test: 添加 D3D12 测试框架基础设施
- 创建 engine/src/RHI/D3D12/test/ 目录
- 添加 CMakeLists.txt 构建配置
- 添加基础测试夹具 D3D12TestFixture.h
- 添加各组件测试文件框架
- 更新 tests/CMakeLists.txt 集成新测试
2026-03-17 02:51:34 +08:00
05c4dfb5eb docs: 完善 D3D12 测试设计文档,添加构建计划 2026-03-17 02:49:20 +08:00
5683b10e65 Rename RHI header files for clarity
- Rename Enums.h to RHIEnums.h
- Rename Types.h to RHITypes.h
- Update all include references in D3D12 headers and test files
2026-03-17 02:39:22 +08:00