feat(RHI): 实现 RHIPipelineState 抽象基类

This commit is contained in:
2026-03-17 18:09:34 +08:00
parent 354b6a5cfc
commit 20445999fc
6 changed files with 124 additions and 7 deletions

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@@ -896,6 +896,60 @@ public:
- 解决:统一 Present(syncInterval, flags)
### 5.14 管线状态RHIPipelineState抽象设计
#### 5.14.1 设计理念对应
| 差异点 | 设计理念 | 处理方案 |
|--------|---------|---------|
| 初始化差异 | 求同存异 | 后端各自处理 |
| 状态管理差异 | 特性降级 | D3D12 实现状态块OpenGL 分离状态 |
| 绑定方式差异 | 求同存异 | 统一 Bind 接口 |
#### 5.14.2 现有实现对比
| 功能 | D3D12PipelineState | OpenGLPipelineState | 处理方案 |
|------|-------------------|-------------------|----------|
| 初始化 | device + desc | 构造函数 | 后端各自处理 |
| 状态设置 | 单一 PSO 对象 | 分离状态对象 | 后端各自处理 |
| 绑定 | CommandList->SetPipelineState | AttachShader/Apply | 统一 Bind |
| 句柄 | ID3D12PipelineState* | GLuint (program) | 统一 void* |
#### 5.14.3 抽象接口定义
```cpp
class RHIPipelineState {
public:
virtual ~RHIPipelineState() = default;
virtual void Shutdown() = 0;
virtual void Bind() = 0;
virtual void Unbind() = 0;
virtual void* GetNativeHandle() = 0;
virtual PipelineType GetType() const = 0;
};
```
#### 5.14.4 差异处理策略
1. **初始化差异(求同存异)**
- D3D12device + D3D12_GRAPHICS_PIPELINE_STATE_DESC
- OpenGL通过 SetDepthStencilState/BlendState/RasterizerState
- 解决Device 的 CreatePipelineState() 统一接收 PipelineStateDesc
2. **状态管理差异(特性降级)**
- D3D12单一 PSO 对象包含所有状态
- OpenGL分离的状态对象
- 解决:后端各自实现,基类提供统一 Bind/Unbind
3. **绑定方式差异(求同存异)**
- D3D12通过 CommandList->SetPipelineState
- OpenGLAttachShader + Apply
- 解决:统一 Bind/Unbind 接口
## 6. 后端实现示例
### 6.1 D3D12 设备实现D3D12Device.h
```cpp

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@@ -4,6 +4,7 @@
#include <dxgi1_4.h>
#include <wrl/client.h>
#include "../RHIPipelineState.h"
#include "../RHIEnums.h"
#include "D3D12Enum.h"
@@ -12,18 +13,21 @@ using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12PipelineState {
class D3D12PipelineState : public RHIPipelineState {
public:
D3D12PipelineState();
~D3D12PipelineState();
~D3D12PipelineState() override;
bool Initialize(ID3D12Device* device, const D3D12_GRAPHICS_PIPELINE_STATE_DESC& desc);
void Shutdown();
void Shutdown() override;
ID3D12PipelineState* GetPipelineState() const { return m_pipelineState.Get(); }
void* GetNativeHandle() const { return m_pipelineState.Get(); }
PipelineType GetType() const { return PipelineType::Graphics; }
void* GetNativeHandle() override { return m_pipelineState.Get(); }
PipelineType GetType() const override { return PipelineType::Graphics; }
void Bind() override;
void Unbind() override;
static D3D12_GRAPHICS_PIPELINE_STATE_DESC CreateDesc(
ID3D12RootSignature* rootSignature,

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@@ -4,6 +4,8 @@
#include <cstdint>
#include <string>
#include "../RHIPipelineState.h"
namespace XCEngine {
namespace RHI {
@@ -136,10 +138,18 @@ struct LogicalOperation {
uint32_t operation = 0;
};
class OpenGLPipelineState {
class OpenGLPipelineState : public RHIPipelineState {
public:
OpenGLPipelineState();
~OpenGLPipelineState();
~OpenGLPipelineState() override;
void Shutdown() override;
void Bind() override;
void Unbind() override;
void* GetNativeHandle() override;
PipelineType GetType() const override { return PipelineType::Graphics; }
void SetDepthStencilState(const DepthStencilState& state);
void SetBlendState(const BlendState& state);

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@@ -0,0 +1,23 @@
#pragma once
#include "RHITypes.h"
#include "RHIEnums.h"
namespace XCEngine {
namespace RHI {
class RHIPipelineState {
public:
virtual ~RHIPipelineState() = default;
virtual void Shutdown() = 0;
virtual void Bind() = 0;
virtual void Unbind() = 0;
virtual void* GetNativeHandle() = 0;
virtual PipelineType GetType() const = 0;
};
} // namespace RHI
} // namespace XCEngine

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@@ -85,5 +85,11 @@ D3D12_INPUT_ELEMENT_DESC D3D12PipelineState::CreateInputElement(
return CreateInputElement(semanticName, semanticIndex, format, inputSlot, D3D12_APPEND_ALIGNED_ELEMENT);
}
void D3D12PipelineState::Bind() {
}
void D3D12PipelineState::Unbind() {
}
} // namespace RHI
} // namespace XCEngine

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@@ -268,5 +268,25 @@ void OpenGLPipelineState::DetachShader() {
glUseProgram(0);
}
void OpenGLPipelineState::Shutdown() {
m_program = 0;
m_programAttached = false;
}
void OpenGLPipelineState::Bind() {
if (m_programAttached) {
glUseProgram(m_program);
}
Apply();
}
void OpenGLPipelineState::Unbind() {
glUseProgram(0);
}
void* OpenGLPipelineState::GetNativeHandle() {
return reinterpret_cast<void*>(static_cast<uintptr_t>(m_program));
}
} // namespace RHI
} // namespace XCEngine