test(Resources): Add Texture and Mesh tests (8 test cases)

This commit is contained in:
2026-03-17 23:38:29 +08:00
parent 2325b4ba7d
commit 8cc4322d22
2 changed files with 70 additions and 0 deletions

View File

@@ -0,0 +1,33 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/Mesh.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Resources/ResourceManager.h>
using namespace XCEngine::Resources;
namespace {
TEST(Mesh, DefaultConstructor) {
Mesh mesh;
EXPECT_EQ(mesh.GetVertexCount(), 0u);
EXPECT_EQ(mesh.GetIndexCount(), 0u);
EXPECT_EQ(mesh.GetVertexStride(), 0u);
EXPECT_FALSE(mesh.IsUse32BitIndex());
}
TEST(Mesh, GetType) {
Mesh mesh;
EXPECT_EQ(mesh.GetType(), ResourceType::Mesh);
}
TEST(Mesh, GetMemorySize) {
Mesh mesh;
EXPECT_EQ(mesh.GetMemorySize(), 0u);
}
TEST(Mesh, GetSections) {
Mesh mesh;
EXPECT_EQ(mesh.GetSections().Size(), 0u);
}
} // namespace

View File

@@ -0,0 +1,37 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/Texture.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Resources/ResourceManager.h>
using namespace XCEngine::Resources;
namespace {
TEST(Texture, DefaultConstructor) {
Texture texture;
EXPECT_EQ(texture.GetWidth(), 0u);
EXPECT_EQ(texture.GetHeight(), 0u);
EXPECT_EQ(texture.GetDepth(), 1u);
EXPECT_EQ(texture.GetMipLevels(), 1u);
EXPECT_EQ(texture.GetArraySize(), 1u);
EXPECT_EQ(texture.GetTextureType(), TextureType::Texture2D);
EXPECT_EQ(texture.GetFormat(), TextureFormat::RGBA8_UNORM);
EXPECT_EQ(texture.GetUsage(), TextureUsage::ShaderResource);
}
TEST(Texture, GetMemorySize) {
Texture texture;
EXPECT_EQ(texture.GetMemorySize(), 0u);
}
TEST(Texture, GetType) {
Texture texture;
EXPECT_EQ(texture.GetType(), ResourceType::Texture);
}
TEST(Texture, IsValid) {
Texture texture;
EXPECT_FALSE(texture.IsValid());
}
} // namespace