8257403036
feat(editor): persist graphics settings and shadow overrides
2026-04-19 00:01:49 +08:00
5fd474d08d
feat(rendering): add shader-vector fullscreen SRP seam
...
Generalize the native fullscreen pass and descriptor plumbing so managed SRP can request shader-driven fullscreen stages without being locked to the ColorScale path.
Keep ColorScale as a convenience descriptor mapped to the builtin color-scale shader, and add native fullscreen factory coverage for the new shader-vector path.
2026-04-18 16:08:01 +08:00
788b1b971e
refactor(rendering): rename native scene recorder seam
2026-04-18 13:36:37 +08:00
6f6c8877fa
feat(rendering): expose builtin forward scene steps to srp context
2026-04-17 22:26:51 +08:00
cd8ce5947c
refactor(rendering): move old editor viewport passes out of engine
2026-04-15 22:54:38 +08:00
a458f2838c
refactor(rendering): remove unused object id outline pass
2026-04-15 22:36:38 +08:00
cf1d6e1c1a
refactor(rendering): extract default pipeline resolution from camera renderer
2026-04-15 21:55:35 +08:00
f2eebfc842
refactor(rendering): move scene data policy into render pipelines
2026-04-15 21:28:02 +08:00
215c353ace
refactor(rendering): move frame plan defaults behind pipeline assets
2026-04-15 21:22:29 +08:00
5e841ddd1b
refactor(rendering): rename stage graph contract files
2026-04-15 19:36:21 +08:00
914c9361ed
refactor(rendering): shorten camera-frame graph file layout
2026-04-15 13:53:44 +08:00
3317e47009
feat(physics): add runtime physics scaffolding
2026-04-15 11:58:27 +08:00
c7241338c9
refactor(rendering): route camera-stage recording through shared graph contract
2026-04-15 08:10:06 +08:00
2cda9fd24a
Rendering: formalize main-scene graph contract
2026-04-15 07:56:00 +08:00
0c9a67aaca
Rendering: formalize render-pass graph contract
2026-04-15 07:39:28 +08:00
c58c28529f
Rendering: formalize camera-frame graph builder context
2026-04-15 07:27:09 +08:00
83f55ed5c0
Rendering: formalize render graph recording context
2026-04-15 07:15:48 +08:00
aa727202af
Add managed render pipeline selection bridge
2026-04-15 01:57:14 +08:00
ec6965b0dd
Add scriptable render pipeline host
2026-04-15 01:33:42 +08:00
82b8bd22cc
Introduce native render pipeline host
2026-04-15 01:26:25 +08:00
65b3078c7f
Extract builtin forward main-scene graph builder
2026-04-15 01:07:59 +08:00
f6fb396a41
Move camera frame plan logic out of public header
2026-04-15 01:00:40 +08:00
f064d6ed68
Extract camera frame fullscreen stage planner
2026-04-15 00:53:51 +08:00
5edc4ed242
Extract camera frame render-graph stage pass runtime
2026-04-15 00:13:35 +08:00
d92afa27da
Extract camera frame render-graph stage record context
2026-04-15 00:08:39 +08:00
8232f59276
Extract camera frame render-graph recording session
2026-04-15 00:01:37 +08:00
16f994b5e5
Extract camera frame render-graph stage dispatcher
2026-04-14 23:44:15 +08:00
3e5b7287c7
Split camera frame render-graph stage recording helpers
2026-04-14 23:33:35 +08:00
39c7ef5fdf
Extract camera frame render-graph stage state module
2026-04-14 23:15:40 +08:00
abf30ecfd3
Extract camera frame render-graph stage recording module
2026-04-14 23:03:44 +08:00
61ecb7146d
Extract camera frame render-graph execution module
2026-04-14 22:50:16 +08:00
599f622ba4
Extract camera frame render-graph surface utilities
2026-04-14 22:39:35 +08:00
c710063d92
Graph-manage camera fullscreen stage routing
2026-04-14 19:32:27 +08:00
4c79554050
Graph-ify camera stage render passes
2026-04-14 17:16:08 +08:00
4fe456c1a2
Add render-graph blackboard for camera frame resources
2026-04-14 16:59:10 +08:00
2a9264cfe4
Graph-ify forward feature injection points
2026-04-14 16:49:06 +08:00
5797a75619
Extract frame-plan fullscreen stage builder
2026-04-14 01:01:45 +08:00
21b0530f7b
Separate request and frame-stage execution contracts
2026-04-14 00:30:15 +08:00
0d6b8bf7d8
Formalize directional shadow runtime contracts
2026-04-13 23:11:28 +08:00
2326857a43
build: remove forced MSVC multi-tool disable
2026-04-13 00:24:49 +08:00
8848cfd958
chore: checkpoint current workspace changes
2026-04-11 22:14:02 +08:00
030230eb1f
Add Nahida model import and preview pipeline
2026-04-11 20:16:49 +08:00
107b320aa7
Add builtin GaussianSplat forward pass baseline
2026-04-10 23:11:11 +08:00
15b42c248f
Formalize GaussianSplat transient pass resources
2026-04-10 22:15:05 +08:00
b187c8970b
Formalize GaussianSplat scene extraction
2026-04-10 21:49:53 +08:00
503e6408ed
Add model and GaussianSplat asset pipelines
2026-04-10 20:55:48 +08:00
1f79afba3c
refactor: move builtin forward draw submission internal
2026-04-10 03:01:30 +08:00
ff6d6d31fe
refactor: isolate builtin forward skybox path
2026-04-10 02:46:17 +08:00
152997c409
refactor: extract directional shadow planning internals
2026-04-10 02:30:09 +08:00
2084412010
Fix scene selection outline mask path
2026-04-09 05:16:04 +08:00