refactor(rendering): move scene data policy into render pipelines
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@@ -600,6 +600,7 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Features/BuiltinGaussianSplatPass.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Features/BuiltinVolumetricPass.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Features/Internal/BuiltinGaussianSplatPassResources.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/RenderPipeline.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/RenderPipelineAsset.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/RenderSurface.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/SceneRenderFeaturePass.cpp
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@@ -18,6 +18,7 @@ namespace XCEngine {
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namespace Rendering {
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class RenderGraphBuilder;
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struct CameraFramePlan;
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struct RenderPipelineStageRenderGraphContext {
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RenderGraphBuilder& graphBuilder;
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@@ -84,6 +85,10 @@ public:
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~RenderPipeline() override = default;
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virtual void ConfigureRenderSceneData(
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const CameraFramePlan& plan,
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RenderSceneData& sceneData) const;
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void SetCameraFrameStandalonePass(
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CameraFrameStage stage,
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std::unique_ptr<RenderPass> pass) {
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@@ -31,41 +31,6 @@ std::unique_ptr<RenderPipeline> CreatePipelineFromAsset(
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return std::make_unique<Pipelines::ScriptableRenderPipelineHost>();
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}
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Resources::ShaderKeywordSet BuildSceneGlobalShaderKeywords(
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const RenderSceneData& sceneData) {
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Resources::ShaderKeywordSet keywords = {};
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if (sceneData.lighting.HasMainDirectionalShadow()) {
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keywords.enabledKeywords.PushBack("XC_MAIN_LIGHT_SHADOWS");
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}
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Resources::NormalizeShaderKeywordSetInPlace(keywords);
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return keywords;
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}
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RenderEnvironmentData BuildEnvironmentData(const CameraFramePlan& plan) {
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RenderEnvironmentData environment = {};
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const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
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if (plan.request.camera == nullptr ||
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mainSceneSurface.GetDepthAttachment() == nullptr ||
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!HasRenderClearFlag(plan.request.clearFlags, RenderClearFlags::Color) ||
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!plan.request.camera->IsSkyboxEnabled() ||
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plan.request.camera->GetProjectionType() != Components::CameraProjectionType::Perspective) {
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return environment;
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}
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if (const Resources::Material* skyboxMaterial = plan.request.camera->GetSkyboxMaterial()) {
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environment.mode = RenderEnvironmentMode::MaterialSkybox;
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environment.materialSkybox.material = skyboxMaterial;
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return environment;
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}
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environment.mode = RenderEnvironmentMode::ProceduralSkybox;
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environment.skybox.topColor = plan.request.camera->GetSkyboxTopColor();
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environment.skybox.horizonColor = plan.request.camera->GetSkyboxHorizonColor();
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environment.skybox.bottomColor = plan.request.camera->GetSkyboxBottomColor();
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return environment;
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}
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} // namespace
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CameraRenderer::CameraRenderer()
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@@ -127,10 +92,10 @@ bool CameraRenderer::BuildSceneDataForPlan(
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}
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outSceneData.lighting.mainDirectionalShadow = shadowState.shadowData;
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outSceneData.globalShaderKeywords = BuildSceneGlobalShaderKeywords(outSceneData);
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outSceneData.cameraData.clearFlags = plan.request.clearFlags;
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outSceneData.environment = BuildEnvironmentData(plan);
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if (m_pipeline != nullptr) {
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m_pipeline->ConfigureRenderSceneData(plan, outSceneData);
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}
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if (plan.request.hasClearColorOverride) {
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outSceneData.cameraData.clearColor = plan.request.clearColorOverride;
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}
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58
engine/src/Rendering/RenderPipeline.cpp
Normal file
58
engine/src/Rendering/RenderPipeline.cpp
Normal file
@@ -0,0 +1,58 @@
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#include <XCEngine/Rendering/RenderPipeline.h>
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#include "Components/CameraComponent.h"
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#include "Rendering/Execution/CameraFramePlan.h"
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namespace XCEngine {
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namespace Rendering {
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namespace {
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Resources::ShaderKeywordSet BuildDefaultSceneGlobalShaderKeywords(
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const RenderSceneData& sceneData) {
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Resources::ShaderKeywordSet keywords = {};
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if (sceneData.lighting.HasMainDirectionalShadow()) {
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keywords.enabledKeywords.PushBack("XC_MAIN_LIGHT_SHADOWS");
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}
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Resources::NormalizeShaderKeywordSetInPlace(keywords);
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return keywords;
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}
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RenderEnvironmentData BuildDefaultEnvironmentData(const CameraFramePlan& plan) {
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RenderEnvironmentData environment = {};
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const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
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if (plan.request.camera == nullptr ||
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mainSceneSurface.GetDepthAttachment() == nullptr ||
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!HasRenderClearFlag(plan.request.clearFlags, RenderClearFlags::Color) ||
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!plan.request.camera->IsSkyboxEnabled() ||
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plan.request.camera->GetProjectionType() != Components::CameraProjectionType::Perspective) {
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return environment;
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}
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if (const Resources::Material* skyboxMaterial = plan.request.camera->GetSkyboxMaterial()) {
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environment.mode = RenderEnvironmentMode::MaterialSkybox;
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environment.materialSkybox.material = skyboxMaterial;
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return environment;
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}
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environment.mode = RenderEnvironmentMode::ProceduralSkybox;
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environment.skybox.topColor = plan.request.camera->GetSkyboxTopColor();
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environment.skybox.horizonColor = plan.request.camera->GetSkyboxHorizonColor();
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environment.skybox.bottomColor = plan.request.camera->GetSkyboxBottomColor();
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return environment;
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}
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} // namespace
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void RenderPipeline::ConfigureRenderSceneData(
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const CameraFramePlan& plan,
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RenderSceneData& sceneData) const {
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sceneData.globalShaderKeywords =
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BuildDefaultSceneGlobalShaderKeywords(sceneData);
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sceneData.environment =
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BuildDefaultEnvironmentData(plan);
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}
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} // namespace Rendering
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} // namespace XCEngine
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@@ -50,6 +50,7 @@ CameraFrameStageSourceBinding ResolveStageSourceBinding(
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struct MockPipelineState {
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int initializeCalls = 0;
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int shutdownCalls = 0;
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int configureRenderSceneDataCalls = 0;
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int renderCalls = 0;
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int recordMainSceneCalls = 0;
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int executeRecordedMainSceneCalls = 0;
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@@ -84,6 +85,7 @@ struct MockPipelineState {
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bool lastBlackboardMainSceneDepthValid = false;
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bool lastBlackboardMainDirectionalShadowValid = false;
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bool lastBlackboardObjectIdColorValid = false;
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std::function<void(const CameraFramePlan&, RenderSceneData&)> configureRenderSceneData = {};
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std::vector<CameraComponent*> renderedCameras;
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std::vector<RenderClearFlags> renderedClearFlags;
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std::vector<XCEngine::Math::Color> renderedClearColors;
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@@ -439,6 +441,18 @@ public:
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return true;
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}
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void ConfigureRenderSceneData(
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const CameraFramePlan& plan,
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RenderSceneData& sceneData) const override {
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++m_state->configureRenderSceneDataCalls;
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if (m_state->configureRenderSceneData) {
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m_state->configureRenderSceneData(plan, sceneData);
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return;
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}
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RenderPipeline::ConfigureRenderSceneData(plan, sceneData);
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}
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void Shutdown() override {
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++m_state->shutdownCalls;
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ShutdownCameraFrameStandalonePasses();
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@@ -1205,6 +1219,40 @@ TEST(CameraRenderer_Test, PromotesSkyboxMaterialIntoEnvironmentFrameData) {
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EXPECT_EQ(state->lastSkyboxMaterial, &skyboxMaterial);
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}
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TEST(CameraRenderer_Test, UsesPipelineSceneDataConfigurationHook) {
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Scene scene("CameraRendererSceneDataHookScene");
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GameObject* cameraObject = scene.CreateGameObject("Camera");
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auto* camera = cameraObject->AddComponent<CameraComponent>();
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camera->SetPrimary(true);
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camera->SetSkyboxEnabled(true);
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XCEngine::Resources::Material skyboxMaterial;
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camera->SetSkyboxMaterial(&skyboxMaterial);
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auto state = std::make_shared<MockPipelineState>();
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state->configureRenderSceneData = [](
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const CameraFramePlan&,
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RenderSceneData& sceneData) {
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sceneData.environment = {};
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sceneData.globalShaderKeywords = {};
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};
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CameraRenderer renderer(std::make_unique<MockPipeline>(state));
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CameraRenderRequest request;
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request.scene = &scene;
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request.camera = camera;
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request.context = CreateValidContext();
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request.surface = RenderSurface(320, 200);
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request.surface.SetDepthAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(1));
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ASSERT_TRUE(renderer.Render(CameraFramePlan::FromRequest(request)));
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EXPECT_EQ(state->configureRenderSceneDataCalls, 1);
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EXPECT_FALSE(state->lastHasSkybox);
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EXPECT_EQ(state->lastEnvironmentMode, RenderEnvironmentMode::None);
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EXPECT_EQ(state->lastSkyboxMaterial, nullptr);
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}
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TEST(CameraRenderer_Test, ExecutesInjectedPreAndPostPassSequencesAroundPipelineRender) {
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Scene scene("CameraRendererPassScene");
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