6f876678f5
editor: prefer bundled mono runtime discovery
2026-04-13 00:27:11 +08:00
2338e306bf
Add editor Assets watcher refresh loop
2026-04-10 21:16:17 +08:00
162f1cc12e
engine: sync editor rendering and ui changes
2026-04-08 16:09:15 +08:00
fe00aa1305
Remove XCUI demo panel from editor
2026-04-07 20:43:31 +08:00
6a5c23dce2
build: upgrade project targets to c++20
2026-04-05 03:05:40 +08:00
75ded6f630
Add XCUI ImGui transition backend MVP
2026-04-04 19:22:10 +08:00
0807b5a753
Extract scene viewport render pass bundle
2026-04-04 17:53:36 +08:00
a833a95216
Extract scene viewport overlay frame cache module
2026-04-04 17:31:39 +08:00
c6b835a390
Formalize scene viewport overlay sprite resource lifecycle
2026-04-04 17:10:15 +08:00
bd35b8b4e8
Formalize scene viewport chrome and presentation helpers
2026-04-04 13:50:34 +08:00
2620b5914b
docs: add editor runtime flow docs
2026-04-04 00:45:13 +08:00
468dbfa7ac
Formalize scene viewport interaction actions
2026-04-04 00:21:25 +08:00
1ac2afb0bb
Formalize scene viewport interaction resolver
2026-04-03 17:16:16 +08:00
5d24fd0337
Formalize scene viewport HUD overlay
2026-04-03 17:04:34 +08:00
052ac28aa3
Introduce scene viewport overlay providers
2026-04-03 16:26:20 +08:00
24a200e126
Move scene viewport shaders into editor resources
2026-04-03 15:43:21 +08:00
a05d0b80a2
feat: expand editor scripting asset and viewport flow
2026-04-03 13:22:30 +08:00
8e362fc4c0
feat: add top run toolbar controls
2026-04-02 21:11:08 +08:00
fb15d60be9
feat: add runtime play tick and play-mode scene editing semantics
2026-04-02 19:37:35 +08:00
1ff2800b29
refactor: move scene view infinite grid pass into renderer
2026-04-01 18:31:30 +08:00
12b1081dd0
refactor: move object id outline pass into renderer
2026-04-01 17:47:49 +08:00
b85571d9d4
refactor: drive scene view outline from object id
2026-04-01 17:33:07 +08:00
3f18530396
Add scene transform toolbar and scale gizmo
2026-04-01 16:42:57 +08:00
6a38230f3f
build: stop editor standalone from linking stale engine libs
2026-03-31 22:37:44 +08:00
7aca8199be
Refactor scene viewport orientation gizmo
2026-03-30 00:48:15 +08:00
0ea1cb29e6
Add scene viewport move gizmo workflow
2026-03-29 16:18:13 +08:00
2651bad080
Refine editor viewport and interaction workflow
2026-03-29 15:12:38 +08:00
eb5de3e3d4
Add backpack editor startup scene
2026-03-28 19:26:08 +08:00
1fa97dc246
feat: add editor project switching workflow
2026-03-28 16:19:15 +08:00
4717b595c4
feat: update editor ui framework and assets
2026-03-28 15:07:19 +08:00
d018a4c82c
feat(editor): unify component registration pipeline
2026-03-26 02:24:11 +08:00
5c3566774b
docs: 更新 containers 和 threading 模块文档
...
- containers: 更新 string 类的多个方法文档
- threading: 更新 mutex 和 task-group 方法文档
2026-03-26 01:59:14 +08:00
b0d0576763
Fix editor selection system: SelectionManager ID types and Scene lookup
...
- SelectionManager now implements ISelectionManager interface with uint64_t IDs
- Remove SelectionManager/SceneManager circular dependency via EventBus
- Add Scene::FindByID() for proper ID-based entity lookup
- SceneManager::GetEntity() now uses FindByID instead of name-based Find
- Fix editor CMakeLists.txt XCEngine.lib path
- EventBus now thread-safe with shared_mutex
2026-03-25 17:51:15 +08:00
16e2065c6c
Unified logging: Replace LogSystem with EditorConsoleSink
...
- Created EditorConsoleSink (implements ILogSink interface)
- EditorConsoleSink stores logs in memory buffer (max 1000 entries)
- Added to Debug::Logger in Application::Initialize()
- ConsolePanel now reads from EditorConsoleSink via static GetInstance()
- Removed separate LogSystem singleton
- Removed editor/src/Core/LogEntry.h (no longer needed)
Now Editor and Engine share the same Debug::Logger, with ConsolePanel
displaying logs via EditorConsoleSink.
2026-03-25 16:13:02 +08:00
c9e459c179
Editor: UI panels and GameObject updates
2026-03-25 01:23:08 +08:00
9fae910854
Editor: 更新编辑器面板和UI控件系统
...
- 添加新的UI控件系统(Core.h, ScalarControls.h, VectorControls.h, UI.h)
- 更新SceneManager支持场景层级管理
- 优化SelectionManager选择管理
- 改进InspectorPanel/GameViewPanel/HierarchyPanel等面板
- 更新RHI文档说明Vulkan实现计划
2026-03-24 20:02:38 +08:00
c66ba2feb3
refactor(RHI): complete PipelineState Unity SRP style refactoring
...
- Fix Chinese character encoding issues causing MSVC C4819 warnings
- Add m_rootSignature member to D3D12PipelineState for PSO creation
- All integration tests pass: OpenGL 4/4, D3D12 4/4
- All RHI unit tests pass: 158/158
2026-03-24 18:33:16 +08:00
ac5c98584a
refactor: rename ui_editor to editor for consistency
2026-03-24 16:23:04 +08:00