Commit Graph

10 Commits

Author SHA1 Message Date
b43d4048b8 test: cover builtin shader manifest resolution outside project cwd 2026-04-02 23:35:50 +08:00
ffb62ddd9c refactor: externalize builtin object id and grid shader assets 2026-04-02 23:15:19 +08:00
307e8dbd0e refactor: externalize builtin forward-lit shader asset 2026-04-02 23:04:59 +08:00
c9adc6ec5e feat: add multi-pass shader manifest loading 2026-04-02 22:54:25 +08:00
9ce779da43 refactor: route builtin outline pass through shader assets 2026-04-02 20:18:39 +08:00
b2d0570b1b refactor: route builtin infinite grid through shader assets 2026-04-02 19:32:15 +08:00
11fb8f3585 refactor: route builtin object-id pass through shader assets 2026-04-02 19:17:22 +08:00
9f7d8fd68d refactor: route builtin forward pipeline through shader assets 2026-04-02 19:00:48 +08:00
70ced2d91f refactor: add shader pass and backend variants 2026-04-02 16:10:50 +08:00
0b3423966d refactor(tests): reorganize tests directory to match engine structure
- Created tests/Core/Asset/ with tests for IResource, ResourceTypes, ResourceHandle, ResourceCache, ResourceDependencyGraph, ResourceGUID
- Created tests/Core/IO/ with tests for IResourceLoader, ResourcePath, ResourceFileSystem, FileArchive, ResourcePackage
- Reorganized tests/Resources/ into subdirectories: Texture/, Mesh/, Material/, Shader/, AudioClip/
- Added CMakeLists.txt for each new test subdirectory
- Fixed Material.h missing ResourceManager.h include (lost during engine refactor)
- tests/Core/CMakeLists.txt updated to include Asset/ and IO/ subdirectories
2026-03-24 15:44:13 +08:00