1. Add ALLOW_RENDER_TARGET flag for color textures in CreateTexture
- This was the root cause of 5 failing RTV-related tests
- Without this flag, creating RTV caused device removal
2. Add FromD3D12() reverse conversion for Format enum
- GetFormat() was incorrectly casting DXGI_FORMAT to Format
- DXGI_FORMAT_R8G8B8A8_UNORM=28 but Format::R8G8B8A8_UNorm=3
- Added FromD3D12() to properly convert back
3. Update RHITestFixture to pre-create CommandQueue and Fence
- Prevents potential timing issues with GPU synchronization
4. Update RHITestFixture tests to pass correct format in ResourceViewDesc
- Previously passed empty desc.format=0 which caused issues
All 234 RHI unit tests now pass (117 D3D12 + 117 OpenGL)
- Created EditorConsoleSink (implements ILogSink interface)
- EditorConsoleSink stores logs in memory buffer (max 1000 entries)
- Added to Debug::Logger in Application::Initialize()
- ConsolePanel now reads from EditorConsoleSink via static GetInstance()
- Removed separate LogSystem singleton
- Removed editor/src/Core/LogEntry.h (no longer needed)
Now Editor and Engine share the same Debug::Logger, with ConsolePanel
displaying logs via EditorConsoleSink.
- Add RHITestFixture with RHI_BACKEND env var support for backend selection
- Add unit tests for: Device, Buffer, Texture, SwapChain, CommandList, CommandQueue, Shader, Fence, Sampler
- Tests can run against D3D12 or OpenGL backends via RHI_BACKEND env var
- Add integration folder placeholder for future integration tests