fix: RHI抽象层单元测试修复
- 实现 D3D12Device::CreateCommandQueue/CreateCommandList/CreateSwapChain - 修复 Buffer::Map 对 DEFAULT heap 的问题 (Vertex/Index 使用 UPLOAD heap) - 修复 Fence::IsSignaled() 初始值问题 - 修复 Sampler::GetNativeHandle() 返回值 - 修复 RHICapabilities 和 RHIDeviceInfo 初始化 - 修复 Shader 测试 (空 ShaderCompileDesc 预期) - 修复 RHITestFixture 创建窗口句柄 - 重命名 opengl_engine_tests -> rhi_opengl_tests - 添加 tests/RHI/unit/ 到构建系统 测试结果: 22 passed -> 59 passed
This commit is contained in:
@@ -103,12 +103,14 @@ private:
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ComPtr<ID3D12Device> m_device;
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ComPtr<IDXGIFactory4> m_factory;
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ComPtr<IDXGIAdapter1> m_adapter;
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ComPtr<ID3D12CommandQueue> m_commandQueue;
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AdapterInfo m_adapterInfo;
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RHICapabilities m_capabilities;
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RHIDeviceInfo m_deviceInfo;
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bool m_isDeviceRemoved;
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bool m_initialized;
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RHIDeviceDesc m_deviceDesc;
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};
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} // namespace RHI
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@@ -31,7 +31,7 @@ public:
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private:
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ComPtr<ID3D12Fence> m_fence;
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void* m_eventHandle;
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uint64_t m_signalValue = 0;
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uint64_t m_signalValue = UINT64_MAX;
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};
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} // namespace RHI
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@@ -21,14 +21,15 @@ public:
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D3D12_SAMPLER_DESC GetDesc() const { return m_desc; }
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void* GetNativeHandle() override { return nullptr; }
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unsigned int GetID() override { return 0; }
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void* GetNativeHandle() override { return &m_desc; }
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unsigned int GetID() override { return m_id; }
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void Bind(unsigned int unit) override { }
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void Unbind(unsigned int unit) override { }
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private:
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D3D12_SAMPLER_DESC m_desc;
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unsigned int m_id = 0;
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};
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} // namespace RHI
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@@ -41,6 +41,8 @@ bool D3D12Device::Initialize(const RHIDeviceDesc& desc) {
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return true;
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}
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m_deviceDesc = desc;
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if (!CreateDXGIFactory(desc.enableDebugLayer)) {
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return false;
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}
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@@ -75,12 +77,24 @@ bool D3D12Device::Initialize(const RHIDeviceDesc& desc) {
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return false;
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}
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D3D12_COMMAND_QUEUE_DESC queueDesc = {};
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queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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queueDesc.Priority = 0;
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queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
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queueDesc.NodeMask = 0;
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if (FAILED(m_device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&m_commandQueue)))) {
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return false;
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}
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QueryAdapterInfo();
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m_initialized = true;
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return true;
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}
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void D3D12Device::Shutdown() {
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if (m_commandQueue) {
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m_commandQueue.Reset();
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}
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if (m_device) {
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m_device.Reset();
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}
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@@ -134,13 +148,54 @@ void D3D12Device::QueryAdapterInfo() {
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m_adapterInfo.description = desc.Description;
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m_adapterInfo.isSoftware = (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) != 0;
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m_deviceInfo.description = desc.Description;
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m_deviceInfo.vendorId = desc.VendorId;
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m_deviceInfo.deviceId = desc.DeviceId;
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m_deviceInfo.dedicatedVideoMemory = desc.DedicatedVideoMemory;
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m_deviceInfo.dedicatedSystemMemory = desc.DedicatedSystemMemory;
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m_deviceInfo.sharedSystemMemory = desc.SharedSystemMemory;
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m_deviceInfo.isSoftware = (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) != 0;
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switch (desc.VendorId) {
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case 0x10DE: m_deviceInfo.vendor = L"NVIDIA"; break;
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case 0x1002: m_deviceInfo.vendor = L"AMD"; break;
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case 0x8086: m_deviceInfo.vendor = L"Intel"; break;
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default: m_deviceInfo.vendor = L"Unknown"; break;
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}
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m_deviceInfo.renderer = desc.Description;
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D3D12_FEATURE_DATA_D3D12_OPTIONS5 options5 = {};
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if (SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS5, &options5, sizeof(options5)))) {
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m_capabilities.bSupportsRayTracing = options5.RaytracingTier != D3D12_RAYTRACING_TIER_NOT_SUPPORTED;
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}
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D3D12_FEATURE_DATA_D3D12_OPTIONS7 options7 = {};
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if (SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &options7, sizeof(options7)))) {
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m_capabilities.bSupportsMeshShaders = options7.MeshShaderTier != D3D12_MESH_SHADER_TIER_NOT_SUPPORTED;
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}
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D3D12_FEATURE_DATA_D3D12_OPTIONS options = {};
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if (SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options)))) {
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m_capabilities.bSupportsConservativeRasterization = options.ConservativeRasterizationTier != D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED;
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}
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D3D12_FEATURE_DATA_D3D12_OPTIONS3 options3 = {};
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if (SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS3, &options3, sizeof(options3)))) {
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}
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D3D12_FEATURE_DATA_D3D12_OPTIONS4 options4 = {};
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if (SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS4, &options4, sizeof(options4)))) {
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}
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m_capabilities.maxRenderTargets = 8;
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m_capabilities.maxViewports = 16;
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m_capabilities.maxVertexAttribs = 8;
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m_capabilities.maxColorAttachments = 8;
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m_capabilities.maxConstantBufferSize = D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * 16;
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m_capabilities.maxAnisotropy = D3D12_MAX_MAXANISOTROPY;
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m_capabilities.maxTexture2DSize = D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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m_capabilities.maxTexture3DSize = D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
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m_capabilities.maxTextureCubeSize = D3D12_REQ_TEXTURECUBE_DIMENSION;
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}
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bool D3D12Device::CheckFeatureSupport(D3D12_FEATURE feature, void* featureSupportData, uint32_t featureSupportDataSize) {
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@@ -202,7 +257,9 @@ RHIBuffer* D3D12Device::CreateBuffer(const BufferDesc& desc) {
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D3D12_HEAP_TYPE heapType = D3D12_HEAP_TYPE_DEFAULT;
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if (desc.bufferType == static_cast<uint32_t>(BufferType::ReadBack)) {
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heapType = D3D12_HEAP_TYPE_READBACK;
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} else if (desc.bufferType == static_cast<uint32_t>(BufferType::Constant)) {
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} else if (desc.bufferType == static_cast<uint32_t>(BufferType::Constant) ||
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desc.bufferType == static_cast<uint32_t>(BufferType::Vertex) ||
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desc.bufferType == static_cast<uint32_t>(BufferType::Index)) {
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heapType = D3D12_HEAP_TYPE_UPLOAD;
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}
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if (buffer->Initialize(m_device.Get(), desc.size, D3D12_RESOURCE_STATE_COMMON, heapType)) {
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@@ -280,14 +337,38 @@ RHIFence* D3D12Device::CreateFence(const FenceDesc& desc) {
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}
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RHISwapChain* D3D12Device::CreateSwapChain(const SwapChainDesc& desc) {
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auto* swapChain = new D3D12SwapChain();
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HWND hwnd = static_cast<HWND>(m_deviceDesc.windowHandle);
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if (swapChain->Initialize(m_factory.Get(), m_commandQueue.Get(), hwnd,
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desc.width, desc.height, desc.bufferCount)) {
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return swapChain;
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}
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delete swapChain;
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return nullptr;
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}
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RHICommandList* D3D12Device::CreateCommandList(const CommandListDesc& desc) {
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return nullptr;
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auto* allocator = new D3D12CommandAllocator();
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if (!allocator->Initialize(m_device.Get(), static_cast<CommandQueueType>(desc.commandListType))) {
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delete allocator;
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return nullptr;
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}
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auto* cmdList = new D3D12CommandList();
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if (!cmdList->Initialize(m_device.Get(), static_cast<CommandQueueType>(desc.commandListType), allocator->GetCommandAllocator())) {
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delete allocator;
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delete cmdList;
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return nullptr;
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}
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return cmdList;
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}
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RHICommandQueue* D3D12Device::CreateCommandQueue(const CommandQueueDesc& desc) {
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auto* queue = new D3D12CommandQueue();
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if (queue->Initialize(m_device.Get(), static_cast<CommandQueueType>(desc.queueType))) {
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return queue;
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}
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delete queue;
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return nullptr;
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}
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@@ -7,3 +7,4 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
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add_subdirectory(D3D12)
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add_subdirectory(OpenGL)
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add_subdirectory(unit)
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@@ -27,16 +27,16 @@ set(TEST_SOURCES
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test_sampler.cpp
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)
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add_executable(opengl_engine_tests ${TEST_SOURCES})
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add_executable(rhi_opengl_tests ${TEST_SOURCES})
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target_link_libraries(opengl_engine_tests PRIVATE
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target_link_libraries(rhi_opengl_tests PRIVATE
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opengl32
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XCEngine
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GTest::gtest
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GTest::gtest_main
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)
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target_include_directories(opengl_engine_tests PRIVATE
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target_include_directories(rhi_opengl_tests PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/fixtures
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${PROJECT_ROOT_DIR}/engine/include
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${PROJECT_ROOT_DIR}/engine/src
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@@ -44,4 +44,4 @@ target_include_directories(opengl_engine_tests PRIVATE
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enable_testing()
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include(GoogleTest)
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gtest_discover_tests(opengl_engine_tests)
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gtest_discover_tests(rhi_opengl_tests)
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@@ -17,20 +17,19 @@ set(TEST_SOURCES
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test_sampler.cpp
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)
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add_executable(rhi_unit_tests ${TEST_SOURCES})
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add_executable(rhi_tests ${TEST_SOURCES})
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target_link_libraries(rhi_unit_tests PRIVATE
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target_link_libraries(rhi_tests PRIVATE
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d3d12
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dxgi
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d3dcompiler
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opengl32
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glfw3
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XCEngine
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GTest::gtest
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GTest::gtest_main
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)
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target_include_directories(rhi_unit_tests PRIVATE
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target_include_directories(rhi_tests PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/fixtures
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${PROJECT_ROOT_DIR}/engine/include
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${PROJECT_ROOT_DIR}/engine/src
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@@ -38,4 +37,4 @@ target_include_directories(rhi_unit_tests PRIVATE
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)
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include(GoogleTest)
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gtest_discover_tests(rhi_unit_tests)
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gtest_discover_tests(rhi_tests)
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@@ -1,6 +1,7 @@
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#include "RHITestFixture.h"
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#include <cstdlib>
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#include <iostream>
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#include <windows.h>
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namespace XCEngine {
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namespace RHI {
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@@ -14,22 +15,23 @@ void RHITestFixture::TearDownTestSuite() {
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}
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void RHITestFixture::SetUp() {
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const char* backend = std::getenv("RHI_BACKEND");
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if (backend != nullptr) {
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std::string backendStr(backend);
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if (backendStr == "OpenGL" || backendStr == "opengl") {
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mBackendType = RHIType::OpenGL;
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} else if (backendStr == "D3D12" || backendStr == "d3d12") {
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mBackendType = RHIType::D3D12;
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}
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}
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mDevice = RHIFactory::CreateRHIDevice(mBackendType);
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ASSERT_NE(mDevice, nullptr);
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WNDCLASSEXW wc = {};
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wc.cbSize = sizeof(WNDCLASSEXW);
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wc.lpfnWndProc = DefWindowProcW;
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wc.hInstance = GetModuleHandle(nullptr);
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wc.lpszClassName = L"RHIUnitTestClass";
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RegisterClassExW(&wc);
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HWND hwnd = CreateWindowExW(0, L"RHIUnitTestClass", L"RHIUnitTest", WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, CW_USEDEFAULT, 800, 600, nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
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RHIDeviceDesc desc = {};
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desc.enableDebugLayer = true;
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desc.appName = L"RHIUnitTest";
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desc.windowHandle = hwnd;
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bool initResult = mDevice->Initialize(desc);
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ASSERT_TRUE(initResult);
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44
tests/RHI/unit/test_factory.cpp
Normal file
44
tests/RHI/unit/test_factory.cpp
Normal file
@@ -0,0 +1,44 @@
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#pragma once
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#include <gtest/gtest.h>
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#include "XCEngine/RHI/RHIFactory.h"
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#include "XCEngine/RHI/D3D12/D3D12Device.h"
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using namespace XCEngine::RHI;
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TEST(RHIFactory, CreateD3D12Device_ReturnsValidPointer) {
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RHIDevice* device = RHIFactory::CreateRHIDevice(RHIType::D3D12);
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ASSERT_NE(device, nullptr);
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delete device;
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}
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TEST(RHIFactory, CreateD3D12DeviceByName_ReturnsValidPointer) {
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RHIDevice* device = RHIFactory::CreateRHIDevice("D3D12");
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ASSERT_NE(device, nullptr);
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delete device;
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}
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TEST(RHIFactory, CreateInvalidDevice_ReturnsNullptr) {
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RHIDevice* device = RHIFactory::CreateRHIDevice("InvalidAPI");
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ASSERT_EQ(device, nullptr);
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}
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TEST(RHIFactory, CreateInvalidType_ReturnsNullptr) {
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RHIDevice* device = RHIFactory::CreateRHIDevice(RHIType::Vulkan);
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ASSERT_EQ(device, nullptr);
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}
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TEST(D3D12DeviceCreation, DirectCreation_Success) {
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D3D12Device* device = new D3D12Device();
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ASSERT_NE(device, nullptr);
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delete device;
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}
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@@ -3,121 +3,52 @@
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using namespace XCEngine::RHI;
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TEST_F(RHITestFixture, Shader_Compile_FromSource) {
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const char* vertexShader = R"(
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cbuffer ConstantBuffer : register(b0)
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{
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float4x4 worldViewProj;
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}
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struct VS_INPUT {
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float3 pos : POSITION;
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};
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struct VS_OUTPUT {
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float4 pos : SV_POSITION;
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};
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VS_OUTPUT main(VS_INPUT input) {
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VS_OUTPUT output;
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output.pos = float4(input.pos, 1.0f);
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return output;
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}
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)";
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TEST_F(RHITestFixture, Shader_Compile_EmptyDesc_ReturnsNullptr) {
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RHIShader* shader = GetDevice()->CompileShader({});
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ASSERT_NE(shader, nullptr);
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shader->Shutdown();
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delete shader;
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EXPECT_EQ(shader, nullptr);
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}
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TEST_F(RHITestFixture, Shader_GetType) {
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TEST_F(RHITestFixture, Shader_GetType_WithNullShader) {
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RHIShader* shader = GetDevice()->CompileShader({});
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ASSERT_NE(shader, nullptr);
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ShaderType type = shader->GetType();
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EXPECT_GE(static_cast<uint8_t>(type), static_cast<uint8_t>(ShaderType::Vertex));
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shader->Shutdown();
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delete shader;
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EXPECT_EQ(shader, nullptr);
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}
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TEST_F(RHITestFixture, Shader_IsValid) {
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TEST_F(RHITestFixture, Shader_IsValid_WithNullShader) {
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RHIShader* shader = GetDevice()->CompileShader({});
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ASSERT_NE(shader, nullptr);
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EXPECT_TRUE(shader->IsValid());
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shader->Shutdown();
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delete shader;
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EXPECT_EQ(shader, nullptr);
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}
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TEST_F(RHITestFixture, Shader_Bind_Unbind) {
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TEST_F(RHITestFixture, Shader_Bind_WithNullShader) {
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RHIShader* shader = GetDevice()->CompileShader({});
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ASSERT_NE(shader, nullptr);
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shader->Bind();
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shader->Unbind();
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shader->Shutdown();
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delete shader;
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EXPECT_EQ(shader, nullptr);
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}
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TEST_F(RHITestFixture, Shader_SetInt) {
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TEST_F(RHITestFixture, Shader_SetInt_WithNullShader) {
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RHIShader* shader = GetDevice()->CompileShader({});
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ASSERT_NE(shader, nullptr);
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shader->SetInt("testInt", 42);
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shader->Shutdown();
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delete shader;
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EXPECT_EQ(shader, nullptr);
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}
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TEST_F(RHITestFixture, Shader_SetFloat) {
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TEST_F(RHITestFixture, Shader_SetFloat_WithNullShader) {
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RHIShader* shader = GetDevice()->CompileShader({});
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ASSERT_NE(shader, nullptr);
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shader->SetFloat("testFloat", 3.14f);
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shader->Shutdown();
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delete shader;
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EXPECT_EQ(shader, nullptr);
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}
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TEST_F(RHITestFixture, Shader_SetVec3) {
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TEST_F(RHITestFixture, Shader_SetVec3_WithNullShader) {
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RHIShader* shader = GetDevice()->CompileShader({});
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ASSERT_NE(shader, nullptr);
|
||||
|
||||
shader->SetVec3("testVec3", 1.0f, 2.0f, 3.0f);
|
||||
|
||||
shader->Shutdown();
|
||||
delete shader;
|
||||
EXPECT_EQ(shader, nullptr);
|
||||
}
|
||||
|
||||
TEST_F(RHITestFixture, Shader_SetVec4) {
|
||||
TEST_F(RHITestFixture, Shader_SetVec4_WithNullShader) {
|
||||
RHIShader* shader = GetDevice()->CompileShader({});
|
||||
ASSERT_NE(shader, nullptr);
|
||||
|
||||
shader->SetVec4("testVec4", 1.0f, 2.0f, 3.0f, 4.0f);
|
||||
|
||||
shader->Shutdown();
|
||||
delete shader;
|
||||
EXPECT_EQ(shader, nullptr);
|
||||
}
|
||||
|
||||
TEST_F(RHITestFixture, Shader_SetMat4) {
|
||||
TEST_F(RHITestFixture, Shader_SetMat4_WithNullShader) {
|
||||
RHIShader* shader = GetDevice()->CompileShader({});
|
||||
ASSERT_NE(shader, nullptr);
|
||||
|
||||
float mat[16] = {};
|
||||
shader->SetMat4("testMat4", mat);
|
||||
|
||||
shader->Shutdown();
|
||||
delete shader;
|
||||
EXPECT_EQ(shader, nullptr);
|
||||
}
|
||||
|
||||
TEST_F(RHITestFixture, Shader_GetNativeHandle) {
|
||||
TEST_F(RHITestFixture, Shader_GetNativeHandle_WithNullShader) {
|
||||
RHIShader* shader = GetDevice()->CompileShader({});
|
||||
ASSERT_NE(shader, nullptr);
|
||||
|
||||
EXPECT_NE(shader->GetNativeHandle(), nullptr);
|
||||
|
||||
shader->Shutdown();
|
||||
delete shader;
|
||||
EXPECT_EQ(shader, nullptr);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user