- Add RHITestFixture with RHI_BACKEND env var support for backend selection - Add unit tests for: Device, Buffer, Texture, SwapChain, CommandList, CommandQueue, Shader, Fence, Sampler - Tests can run against D3D12 or OpenGL backends via RHI_BACKEND env var - Add integration folder placeholder for future integration tests
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#include "RHITestFixture.h"
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#include <cstdlib>
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#include <iostream>
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namespace XCEngine {
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namespace RHI {
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RHIType RHITestFixture::mBackendType = RHIType::D3D12;
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void RHITestFixture::SetUpTestSuite() {
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}
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void RHITestFixture::TearDownTestSuite() {
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}
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void RHITestFixture::SetUp() {
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const char* backend = std::getenv("RHI_BACKEND");
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if (backend != nullptr) {
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std::string backendStr(backend);
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if (backendStr == "OpenGL" || backendStr == "opengl") {
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mBackendType = RHIType::OpenGL;
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} else if (backendStr == "D3D12" || backendStr == "d3d12") {
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mBackendType = RHIType::D3D12;
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}
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}
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mDevice = RHIFactory::CreateRHIDevice(mBackendType);
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ASSERT_NE(mDevice, nullptr);
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RHIDeviceDesc desc = {};
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desc.enableDebugLayer = true;
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desc.appName = L"RHIUnitTest";
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bool initResult = mDevice->Initialize(desc);
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ASSERT_TRUE(initResult);
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}
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void RHITestFixture::TearDown() {
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if (mDevice != nullptr) {
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mDevice->Shutdown();
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delete mDevice;
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mDevice = nullptr;
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}
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}
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} // namespace RHI
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} // namespace XCEngine
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