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a8c1337774
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refactor(rendering): move scene request shadow planning behind pipeline assets
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2026-04-15 22:25:04 +08:00 |
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cf1d6e1c1a
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refactor(rendering): extract default pipeline resolution from camera renderer
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2026-04-15 21:55:35 +08:00 |
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e23d9710e7
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refactor(rendering): move directional shadow execution defaults into pipeline
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2026-04-15 21:48:41 +08:00 |
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02438762fd
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refactor(rendering): move host standalone pass defaults into assets
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2026-04-15 21:32:50 +08:00 |
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f2eebfc842
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refactor(rendering): move scene data policy into render pipelines
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2026-04-15 21:28:02 +08:00 |
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215c353ace
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refactor(rendering): move frame plan defaults behind pipeline assets
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2026-04-15 21:22:29 +08:00 |
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02aa9a8ea5
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refactor(rendering): auto-initialize scriptable render pipeline host
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2026-04-15 21:15:39 +08:00 |
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966106e0c0
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refactor(rendering): make camera frame plans own generated sequences
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2026-04-15 21:06:30 +08:00 |
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cafe3c8076
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refactor(rendering): add srp host stage recorder bridge
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2026-04-15 20:07:52 +08:00 |
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22a2b982ef
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refactor(rendering): clean native scene graph naming
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2026-04-15 20:00:30 +08:00 |
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7671663b12
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refactor(rendering): generalize pipeline stage render graph boundary
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2026-04-15 19:31:52 +08:00 |
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93b5c446cb
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refactor(rendering): formalize shared stage output surfaces
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2026-04-15 15:35:38 +08:00 |
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ce573d4e2d
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refactor(rendering): unify fullscreen stage color-chain queries
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2026-04-15 15:31:05 +08:00 |
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1ad3bfc702
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refactor(rendering): centralize fullscreen stage surface resolution
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2026-04-15 15:20:59 +08:00 |
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795eaf80df
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refactor(rendering): formalize camera frame stage contracts
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2026-04-15 15:14:06 +08:00 |
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914c9361ed
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refactor(rendering): shorten camera-frame graph file layout
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2026-04-15 13:53:44 +08:00 |
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3f0f279000
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refactor(rendering): infer raster pass graph io from declared context
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2026-04-15 13:07:09 +08:00 |
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8645334e38
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refactor(rendering): formalize common raster pass graph contracts
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2026-04-15 12:52:44 +08:00 |
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2cda9fd24a
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Rendering: formalize main-scene graph contract
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2026-04-15 07:56:00 +08:00 |
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0c9a67aaca
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Rendering: formalize render-pass graph contract
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2026-04-15 07:39:28 +08:00 |
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aa727202af
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Add managed render pipeline selection bridge
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2026-04-15 01:57:14 +08:00 |
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ec6965b0dd
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Add scriptable render pipeline host
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2026-04-15 01:33:42 +08:00 |
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82b8bd22cc
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Introduce native render pipeline host
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2026-04-15 01:26:25 +08:00 |
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00fa6fffa0
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Group camera frame fullscreen color chain intent
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2026-04-15 00:32:23 +08:00 |
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ac836ae961
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Extract camera frame stage surface resolver
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2026-04-15 00:25:19 +08:00 |
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a3efcda550
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Unify camera frame graph resource binding helpers
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2026-04-14 22:00:03 +08:00 |
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5b0a1743d9
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Formalize camera frame render-graph blackboard resources
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2026-04-14 21:34:34 +08:00 |
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c710063d92
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Graph-manage camera fullscreen stage routing
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2026-04-14 19:32:27 +08:00 |
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e77dbe40b1
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Graph-ify camera pass sequences
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2026-04-14 18:56:04 +08:00 |
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4c79554050
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Graph-ify camera stage render passes
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2026-04-14 17:16:08 +08:00 |
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4fe456c1a2
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Add render-graph blackboard for camera frame resources
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2026-04-14 16:59:10 +08:00 |
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c495581878
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Add render-graph main-scene pipeline recording
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2026-04-14 16:22:58 +08:00 |
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5de4848d70
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Graph-manage single-pass fullscreen stages
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2026-04-14 15:08:08 +08:00 |
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804e5138d7
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Graph-manage main scene imported surfaces
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2026-04-14 14:58:40 +08:00 |
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4ee1bcc599
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Integrate graph-managed depth surfaces into camera stages
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2026-04-14 14:27:30 +08:00 |
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9950e0a44f
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Move fullscreen graph ownership out of pass transitions
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2026-04-14 13:48:59 +08:00 |
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c98b41f6f4
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Implement render graph compiler and transient fullscreen execution
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2026-04-14 04:37:07 +08:00 |
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b8d29e39f6
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Migrate scene renderer callers to frame plans
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2026-04-14 00:52:43 +08:00 |
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21b0530f7b
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Separate request and frame-stage execution contracts
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2026-04-14 00:30:15 +08:00 |
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00875e0c90
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rendering: tune main light shadow bias defaults
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2026-04-13 02:24:14 +08:00 |
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1d6f2e290d
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rendering: formalize main light shadow bias settings
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2026-04-13 01:40:29 +08:00 |
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4debbbea1f
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Tighten final color contract
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2026-04-10 01:21:00 +08:00 |
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02779dbb4e
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Formalize fullscreen render request contract
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2026-04-09 22:20:42 +08:00 |
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bb0f4afe7d
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Add Unity-style buffer shader resource support
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2026-04-08 18:29:16 +08:00 |
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93ceb61483
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Track fullscreen surface states across frames
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2026-04-07 04:38:07 +08:00 |
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c318f34f07
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rendering: thread global shader keywords into builtin variants
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2026-04-06 20:30:25 +08:00 |
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33bb84f650
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Lower final color into final output stage
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2026-04-06 16:15:19 +08:00 |
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6645d507d0
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Formalize final color policy resolution
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2026-04-06 15:55:50 +08:00 |
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b6132aec4d
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Formalize camera post-process descriptors
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2026-04-06 14:56:43 +08:00 |
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3a64c325bf
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Support camera-config color-scale pass stacks
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2026-04-06 14:37:54 +08:00 |
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