4372c1ce7b
refactor(new_editor): centralize window lifecycle ownership
2026-04-22 14:47:48 +08:00
b44f5ca9fc
refactor(new_editor): centralize win32 frame execution
2026-04-22 14:37:25 +08:00
4a42b757c7
docs(new_editor): plan frame lifecycle runtime refactor
2026-04-22 13:03:28 +08:00
6f877b70b4
docs(new_editor): record system audit findings
2026-04-22 13:03:27 +08:00
5f75879250
docs(new_editor): archive architecture closure plan
2026-04-22 13:03:26 +08:00
a46554842d
refactor(srp): formalize default renderer compositions
2026-04-22 12:50:48 +08:00
6f370beb0a
refactor(srp): formalize default renderer asset composition
2026-04-22 12:44:39 +08:00
173ab89158
new_editor: close startup screenshot ownership
2026-04-22 02:47:28 +08:00
b863dfe727
new_editor: unify d3d12 ui primitive pipeline
2026-04-22 02:47:27 +08:00
d21f573cc5
docs(new_editor): archive legacy closure plan
2026-04-22 02:47:26 +08:00
8b646bf30a
refactor(srp): centralize renderer data collections
2026-04-22 02:40:51 +08:00
3187ccbfe1
refactor(srp): formalize renderer feature collections
2026-04-22 02:31:07 +08:00
6950bd15c2
refactor(srp): split feature runtime controllers
2026-04-22 02:23:33 +08:00
9b4a302f6a
refactor(srp): unify main-scene feature injection
2026-04-22 02:15:03 +08:00
36c4ae414b
new_editor: close legacy d2d host path
2026-04-22 02:14:26 +08:00
35e7602eb8
refactor(srp): centralize post-process stage planning
2026-04-22 02:08:09 +08:00
a231bf1fe1
refactor(srp): extract universal renderer block owners
2026-04-22 02:00:25 +08:00
eb636dbd89
refactor(srp): scope managed pass collection to active stage
2026-04-22 01:53:25 +08:00
0ec0eff90c
new_editor: unify shared UI text measurement semantics
2026-04-22 01:50:00 +08:00
26e75e093e
docs: archive completed and superseded new_editor plans
2026-04-22 01:49:45 +08:00
99eae1fe9f
refactor(srp): formalize renderer block recording
2026-04-22 01:43:54 +08:00
33e9041d60
refactor(srp): require explicit managed renderer stage planning
2026-04-22 01:23:52 +08:00
9760bcb00e
new_editor: fix adaptive tab width semantics
2026-04-22 01:12:46 +08:00
ed90911a5c
refactor(srp): resolve imported render graph textures through multi-view runtime
2026-04-22 01:05:38 +08:00
4dda59a510
refactor(srp): bind managed fullscreen auxiliary inputs through render graph
2026-04-22 00:43:25 +08:00
b40eeb32b8
docs: add new editor closure notes and reference captures
2026-04-22 00:22:45 +08:00
bc47e6e5ac
tests: remove legacy test tree
2026-04-22 00:22:32 +08:00
8bfca5e8f2
new_editor: isolate project panel state and harden runtime reset
2026-04-22 00:19:35 +08:00
fff33185b9
new_editor: tighten d3d12 ui frame resource handling
2026-04-22 00:19:19 +08:00
0411cd0ec1
new_editor: stabilize multi-window host lifecycle
2026-04-22 00:19:06 +08:00
08ff505b67
refactor(srp): add depth-aware managed fullscreen raster graph bridge
2026-04-22 00:07:10 +08:00
1bbbc22bcb
refactor(rendering): treat object id as top-level tooling pass
2026-04-21 23:34:03 +08:00
76452a9c73
refactor(srp): move standalone stage fallback ownership into backend
2026-04-21 23:22:29 +08:00
a2d21e69b6
refactor(srp): move native scene feature registration into backend setup
2026-04-21 23:06:17 +08:00
f1d7e879ac
refactor(srp): replace native scene feature strings with ids
2026-04-21 22:52:08 +08:00
d75bd95e89
refactor(srp): move final color policy into request seam
2026-04-21 22:34:40 +08:00
808335126f
refactor(srp): make URP scene setup policy explicit
2026-04-21 22:03:24 +08:00
4b105ec88f
fix(new_editor): stabilize detached window close lifecycle
2026-04-21 21:47:05 +08:00
ee1f817dc6
refactor(srp): tighten request and scene setup seams
2026-04-21 21:42:03 +08:00
01dabcf6b0
fix(new_editor): tune native d3d12 text sizing
2026-04-21 21:37:52 +08:00
0f84e52c21
refactor(new_editor): unify d3d12 text run caching
2026-04-21 21:07:06 +08:00
5d3d52496e
fix(urp): prevent shadow fallback when shadow caster is disabled
2026-04-21 21:05:27 +08:00
75cf48f4fe
refactor(rendering): remove unused pipeline factory registries
2026-04-21 20:57:29 +08:00
13ad95dc23
refactor(srp): unify probe scriptableobject authoring
2026-04-21 20:51:53 +08:00
6e9265e92e
checkpoint(new_editor): native d3d12 ui path
...
Key node 1: move main-window UI presentation onto the D3D12 render loop with native UI renderer, text system, and texture host.
Key node 2: wire frame timing/FPS display, window runtime, swapchain presentation, and native screenshot capture around the new path.
Key node 3: carry editor shell/workspace/viewport/panel interaction updates needed by the new renderer and detached window flow.
Key node 4: pump async resource loads and scene bridge follow-up needed for scene content visibility in new_editor.
new_editor_checkpoint_2026_04_21_pre_analysis
2026-04-21 20:49:18 +08:00
a779b04dba
Restore new_editor toolbar play button styling
2026-04-21 20:43:17 +08:00
0780e54efa
refactor(srp): adopt scriptableobject render asset creation
2026-04-21 20:33:57 +08:00
f3be86a52b
refactor(srp): introduce scriptableobject render asset substrate
2026-04-21 20:25:05 +08:00
e527ca4e3a
refactor(srp): align urp renderer feature ownership model
2026-04-21 20:17:08 +08:00
0d0919b276
refactor(srp): synchronize urp renderer feature runtime state
2026-04-21 19:59:20 +08:00