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353d129613
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Enable depth-only shadow pass execution
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2026-04-04 20:35:47 +08:00 |
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a548e0d0a9
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Add directional shadow request planning
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2026-04-04 20:03:23 +08:00 |
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781c3b9a78
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Implement XCUI markup import loader support
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2026-04-04 19:51:02 +08:00 |
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bcef1f145b
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Finalize library bootstrap status and stabilize async asset regressions
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2026-04-04 19:44:59 +08:00 |
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013e5a73b9
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Fix XCUI style CMake source paths
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2026-04-04 19:43:35 +08:00 |
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95c4a50186
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Add XCUI style theme token system
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2026-04-04 19:34:29 +08:00 |
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75ded6f630
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Add XCUI ImGui transition backend MVP
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2026-04-04 19:22:10 +08:00 |
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341ce79231
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Add XCUI layout engine MVP and archive subplan 02
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2026-04-04 19:13:16 +08:00 |
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c2cb2e5914
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Archive XCUI subplan 04
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2026-04-04 19:04:28 +08:00 |
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611ca705c8
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Add XCUI input focus shortcut MVP
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2026-04-04 18:55:20 +08:00 |
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dc5b5d2c48
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Archive shader material closure plan
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2026-04-04 17:41:50 +08:00 |
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a74c25b5ae
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Tighten material schema-driven binding path
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2026-04-04 17:02:56 +08:00 |
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8d715eb40f
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Migrate builtin shaders to Unity-like authoring
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2026-04-04 16:42:31 +08:00 |
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24245decb5
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Add Unity-like shader authoring MVP importer
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2026-04-04 16:32:08 +08:00 |
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1a236b866d
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Wire depth and shadow requests through camera renderer
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2026-04-04 14:41:01 +08:00 |
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9e8810e593
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Add depth-only and shadow-caster pass skeletons
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2026-04-04 14:27:44 +08:00 |
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a3ba08bb99
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Share builtin pass layout assembly utilities
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2026-04-04 13:48:13 +08:00 |
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b8de12b8e3
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Add object-id rendering integration coverage
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2026-04-04 01:59:28 +08:00 |
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308b3b061c
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Add builtin unlit surface path
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2026-04-03 17:18:46 +08:00 |
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27014e613e
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Adopt binding plan for builtin object-id pass
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2026-04-03 17:05:38 +08:00 |
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2de254a16f
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Generalize builtin pass resource binding plan
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2026-04-03 16:59:18 +08:00 |
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e0e5c1fcaa
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Add concrete component script field support
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2026-04-03 16:51:42 +08:00 |
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03bd755e0a
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Formalize material schema and constant layout contract
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2026-04-03 16:49:30 +08:00 |
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2b19b4bece
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Add SerializeField private field support
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2026-04-03 16:19:56 +08:00 |
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76f1a8e9b2
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Add enum script field support
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2026-04-03 15:55:47 +08:00 |
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24a200e126
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Move scene viewport shaders into editor resources
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2026-04-03 15:43:21 +08:00 |
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e8f64407ba
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Remove scene viewport postprocess API from engine
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2026-04-03 15:26:17 +08:00 |
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19bd38ab15
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docs: sync rendering pass execution docs
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2026-04-03 15:10:37 +08:00 |
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d4afa022c1
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Add shader artifact import pipeline
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2026-04-03 14:56:51 +08:00 |
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0f51f553c8
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Add Unity-style GetComponents scripting API
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2026-04-03 14:51:52 +08:00 |
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5225faff1d
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Align Unity-style object and hierarchy scripting APIs
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2026-04-03 14:31:07 +08:00 |
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a05d0b80a2
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feat: expand editor scripting asset and viewport flow
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2026-04-03 13:22:30 +08:00 |
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b3c5fb59a0
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refactor: drive builtin forward bindings from shader pass resources
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2026-04-03 11:51:01 +08:00 |
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6636834b35
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feat: add unity-aligned shader contract metadata
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2026-04-03 00:01:31 +08:00 |
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ca019157be
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refactor: remove builtin shader source fallbacks
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2026-04-02 23:31:03 +08:00 |
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ffb62ddd9c
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refactor: externalize builtin object id and grid shader assets
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2026-04-02 23:15:19 +08:00 |
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307e8dbd0e
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refactor: externalize builtin forward-lit shader asset
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2026-04-02 23:04:59 +08:00 |
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c9adc6ec5e
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feat: add multi-pass shader manifest loading
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2026-04-02 22:54:25 +08:00 |
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5ff97b437a
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fix: restore backpack material import output
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2026-04-02 22:34:25 +08:00 |
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84e1ba3600
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fix: prevent selection outline crash on first selection
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2026-04-02 20:45:51 +08:00 |
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9ce779da43
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refactor: route builtin outline pass through shader assets
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2026-04-02 20:18:39 +08:00 |
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fb15d60be9
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feat: add runtime play tick and play-mode scene editing semantics
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2026-04-02 19:37:35 +08:00 |
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e30f5d5ffa
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Split mesh artifacts into material and texture artifacts
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2026-04-02 19:36:16 +08:00 |
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b2d0570b1b
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refactor: route builtin infinite grid through shader assets
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2026-04-02 19:32:15 +08:00 |
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11fb8f3585
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refactor: route builtin object-id pass through shader assets
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2026-04-02 19:17:22 +08:00 |
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9f7d8fd68d
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refactor: route builtin forward pipeline through shader assets
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2026-04-02 19:00:48 +08:00 |
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86144416af
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Add deferred async scene asset loading
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2026-04-02 18:50:41 +08:00 |
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dd08d8969e
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refactor: add minimal material gpu binding
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2026-04-02 17:13:53 +08:00 |
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33f16597fa
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refactor: formalize builtin pass matching
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2026-04-02 16:26:20 +08:00 |
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70ced2d91f
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refactor: add shader pass and backend variants
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2026-04-02 16:10:50 +08:00 |
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