- Add CommandQueue unit tests for WaitForIdle and synchronization
- Add SwapChain unit tests for Present and buffer operations
- Add Texture unit tests for various texture types and mipmaps
- Fix RHIIntegrationFixture with proper logging and debug output
- Update minimal integration test with RHI abstraction layer
- Add GT reference image for minimal test
- Update TEST_SPEC.md documentation
1. Add ALLOW_RENDER_TARGET flag for color textures in CreateTexture
- This was the root cause of 5 failing RTV-related tests
- Without this flag, creating RTV caused device removal
2. Add FromD3D12() reverse conversion for Format enum
- GetFormat() was incorrectly casting DXGI_FORMAT to Format
- DXGI_FORMAT_R8G8B8A8_UNORM=28 but Format::R8G8B8A8_UNorm=3
- Added FromD3D12() to properly convert back
3. Update RHITestFixture to pre-create CommandQueue and Fence
- Prevents potential timing issues with GPU synchronization
4. Update RHITestFixture tests to pass correct format in ResourceViewDesc
- Previously passed empty desc.format=0 which caused issues
All 234 RHI unit tests now pass (117 D3D12 + 117 OpenGL)
- Fix CreateTexture to use ToD3D12() for format conversion
- Fix CreateRenderTargetView to use ToD3D12() for format conversion
- Fix CreateDepthStencilView to use ToD3D12() for format conversion
- Fix CreateShaderResourceView to use ToD3D12() for format conversion
- Update test to pass correct format in ResourceViewDesc
These fixes resolve CommandList_ClearDepthStencil_WithRealView test.
Other RTV-related tests still fail with DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
from CreateCommandAllocator - further investigation needed.
- Created EditorConsoleSink (implements ILogSink interface)
- EditorConsoleSink stores logs in memory buffer (max 1000 entries)
- Added to Debug::Logger in Application::Initialize()
- ConsolePanel now reads from EditorConsoleSink via static GetInstance()
- Removed separate LogSystem singleton
- Removed editor/src/Core/LogEntry.h (no longer needed)
Now Editor and Engine share the same Debug::Logger, with ConsolePanel
displaying logs via EditorConsoleSink.
Unified PSO validation semantics across D3D12 and OpenGL backends:
- IsValid() returns whether PSO is ready to use
- EnsureValid() ensures PSO is valid (compiles if needed)
Behavior by backend:
- D3D12: IsValid=false after creation, true after EnsureValid() with shaders
- OpenGL: IsValid always=true (immediate model)
Also added test_pipeline_state.cpp with 10 tests for RHIPipelineState.
- Add ShaderLanguage enum (HLSL, GLSL, SPIRV)
- Extend ShaderCompileDesc with source/sourceLanguage fields
- D3D12Device::CompileShader supports both file and embedded source
- OpenGLDevice::CompileShader supports embedded GLSL source
- Refactor test_shader.cpp to use embedded source for both backends
This enables consistent shader compilation across D3D12 and OpenGL
backends while maintaining backend-specific shader language support.
- Add RHIDescriptorSet base class with Update/UpdateSampler/GetNativeHandle
- Add RHIDescriptorPool with AllocateSet/FreeSet methods
- Add SetGraphicsDescriptorSets/SetComputeDescriptorSets to RHICommandList
- Implement D3D12DescriptorSet using descriptor heap allocation
- Implement OpenGLDescriptorSet using TextureUnitAllocator
- Add CreateDescriptorPool/CreateDescriptorSet factory methods to RHIDevice
- Fix unit test SetVertexBuffer -> SetVertexBuffers API
- Add SetVertexBuffer convenience method for D3D12 backward compatibility
- Update CMakeLists.txt with new source files
- Remove void* parameters from RHICommandList abstract interface
- TransitionBarrier, SetVertexBuffer, SetIndexBuffer, SetRenderTargets,
ClearRenderTarget, ClearDepthStencil, CopyResource now use RHIResourceView*
- SetPipelineState now uses RHIPipelineState* instead of void*
- Simplified SetVertexBuffer to 3 params, SetIndexBuffer to 2 params
- Add internal D3D12 APIs for native type support (low-level escape hatch)
- Fix OpenGL SetRenderTargets to call glDrawBuffers for MRT support
- Update tests to match new interface signatures
All 289 RHI tests pass (158 unit + 64 OpenGL backend + 58 D3D12 backend + 8 integration + 1 disabled)
- Create unified RHIResourceView base interface with type-specific Initialize methods
- Implement D3D12ResourceView with RTV/DSV/SRV/UAV/CBV support
- Implement OpenGL ResourceView simulation layer using FBO, texture units, and UBO
- Add OpenGLTextureUnitAllocator for managing texture unit bindings
- Add OpenGLUniformBufferManager for UBO binding points
- Add OpenGLFramebuffer for FBO management
- Remove deprecated D3D12 view classes (RenderTargetView, DepthStencilView, etc.)
- Fix ExecuteCommandLists type confusion bug by adding GetNativeHandle to RHICommandList
- Fix test bug where Close() was called before ExecuteCommandLists
- Update all integration tests to use new D3D12ResourceView class
- All tests pass: 144 unit tests + 8 integration tests
- Remove IsSignaled() from RHIFence interface (semantic inconsistency)
- Remove Reset() from OpenGL implementation (no D3D12 counterpart)
- OpenGL Fence now uses single GLsync + CPU counters for timeline simulation
- OpenGL Fence Initialize() now accepts uint64_t initialValue (was bool)
- Add comprehensive timeline semantics tests for all backends:
- Signal increment/decrement scenarios
- Multiple signals
- Wait smaller than completed value
- GetCompletedValue stages verification
- Update documentation to reflect actual implementation
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
test discovery (math, core, containers, memory, threading, debug,
components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
- Add RHITestFixture with RHI_BACKEND env var support for backend selection
- Add unit tests for: Device, Buffer, Texture, SwapChain, CommandList, CommandQueue, Shader, Fence, Sampler
- Tests can run against D3D12 or OpenGL backends via RHI_BACKEND env var
- Add integration folder placeholder for future integration tests