test: Add new RHI unit tests for capabilities, views, screenshot, descriptor set and pipeline layout

This commit is contained in:
2026-03-25 20:50:56 +08:00
parent a9b9a6ebfc
commit 8f76564ded
5 changed files with 933 additions and 0 deletions

View File

@@ -0,0 +1,107 @@
#include "fixtures/RHITestFixture.h"
#include "XCEngine/RHI/RHICapabilities.h"
using namespace XCEngine::RHI;
TEST_P(RHITestFixture, Capabilities_Query_Basic) {
const RHICapabilities& caps = GetDevice()->GetCapabilities();
EXPECT_GE(caps.maxTexture2DSize, 1u);
EXPECT_GE(caps.maxTexture3DSize, 1u);
EXPECT_GE(caps.maxTextureCubeSize, 1u);
EXPECT_GE(caps.maxRenderTargets, 1u);
EXPECT_GE(caps.maxViewports, 1u);
EXPECT_GE(caps.maxVertexAttribs, 1u);
EXPECT_GE(caps.maxColorAttachments, 1u);
}
TEST_P(RHITestFixture, Capabilities_Query_Version) {
const RHICapabilities& caps = GetDevice()->GetCapabilities();
EXPECT_GE(caps.majorVersion, 0);
EXPECT_GE(caps.minorVersion, 0);
}
TEST_P(RHITestFixture, Capabilities_Query_ShaderModel) {
const RHICapabilities& caps = GetDevice()->GetCapabilities();
if (GetBackendType() == RHIType::D3D12) {
EXPECT_FALSE(caps.shaderModel.empty());
}
}
TEST_P(RHITestFixture, Capabilities_Query_Anisotropy) {
const RHICapabilities& caps = GetDevice()->GetCapabilities();
if (caps.maxAnisotropy > 1) {
EXPECT_GE(caps.maxAnisotropy, 2u);
EXPECT_LE(caps.maxAnisotropy, 16u);
}
}
TEST_P(RHITestFixture, Capabilities_Query_LineWidth) {
const RHICapabilities& caps = GetDevice()->GetCapabilities();
EXPECT_GE(caps.minSmoothedLineWidth, 1.0f);
EXPECT_GE(caps.maxSmoothedLineWidth, 1.0f);
EXPECT_GE(caps.maxLineWidth, 1.0f);
}
TEST_P(RHITestFixture, Capabilities_Query_PointSize) {
const RHICapabilities& caps = GetDevice()->GetCapabilities();
EXPECT_GE(caps.minPointSize, 1.0f);
EXPECT_GE(caps.maxPointSize, 1.0f);
EXPECT_GE(caps.maxPointSizeAA, 1.0f);
}
TEST_P(RHITestFixture, Capabilities_FeatureFlags) {
const RHICapabilities& caps = GetDevice()->GetCapabilities();
if (GetBackendType() == RHIType::D3D12) {
EXPECT_TRUE(caps.bSupportsComputeShaders);
}
}
TEST_P(RHITestFixture, Capabilities_Query_DeviceInfo) {
const RHIDeviceInfo& info = GetDevice()->GetDeviceInfo();
EXPECT_FALSE(info.vendor.empty());
EXPECT_FALSE(info.renderer.empty());
EXPECT_GT(info.vendorId, 0u);
EXPECT_GT(info.deviceId, 0u);
}
TEST_P(RHITestFixture, Capabilities_DeviceInfo_Memory) {
const RHIDeviceInfo& info = GetDevice()->GetDeviceInfo();
if (!info.isSoftware) {
EXPECT_GT(info.dedicatedVideoMemory, 0ull);
}
}
TEST_P(RHITestFixture, Capabilities_MaxTextureSizes) {
const RHICapabilities& caps = GetDevice()->GetCapabilities();
EXPECT_GE(caps.maxTexture2DSize, 2048u);
EXPECT_GE(caps.maxTextureCubeSize, 2048u);
if (GetBackendType() == RHIType::D3D12) {
EXPECT_GE(caps.maxTexture3DSize, 256u);
}
}
TEST_P(RHITestFixture, Capabilities_RenderTargets) {
const RHICapabilities& caps = GetDevice()->GetCapabilities();
EXPECT_GE(caps.maxRenderTargets, 1u);
EXPECT_GE(caps.maxColorAttachments, 1u);
EXPECT_LE(caps.maxRenderTargets, 8u);
}
TEST_P(RHITestFixture, Capabilities_ConstantBuffer) {
const RHICapabilities& caps = GetDevice()->GetCapabilities();
EXPECT_GT(caps.maxConstantBufferSize, 0u);
EXPECT_LE(caps.maxConstantBufferSize, 128 * 1024 * 1024u);
}

View File

@@ -0,0 +1,362 @@
#include "fixtures/RHITestFixture.h"
#include "XCEngine/RHI/RHIDescriptorPool.h"
#include "XCEngine/RHI/RHIDescriptorSet.h"
#include "XCEngine/RHI/RHISampler.h"
#include "XCEngine/RHI/RHIResourceView.h"
#include "XCEngine/RHI/RHITexture.h"
using namespace XCEngine::RHI;
TEST_P(RHITestFixture, DescriptorSet_Allocate_Basic) {
DescriptorPoolDesc poolDesc = {};
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
poolDesc.descriptorCount = 10;
poolDesc.shaderVisible = true;
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
if (pool == nullptr) {
return;
}
DescriptorSetLayoutDesc layoutDesc = {};
layoutDesc.bindings = nullptr;
layoutDesc.bindingCount = 0;
RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
if (set != nullptr) {
EXPECT_GE(set->GetBindingCount(), 0u);
set->Shutdown();
delete set;
}
pool->Shutdown();
delete pool;
}
TEST_P(RHITestFixture, DescriptorSet_Update_ResourceView) {
DescriptorPoolDesc poolDesc = {};
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
poolDesc.descriptorCount = 10;
poolDesc.shaderVisible = true;
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
if (pool == nullptr) {
return;
}
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
texDesc.sampleCount = 1;
RHITexture* texture = GetDevice()->CreateTexture(texDesc);
if (texture == nullptr) {
pool->Shutdown();
delete pool;
return;
}
RHIResourceView* srv = GetDevice()->CreateShaderResourceView(texture, {});
if (srv == nullptr) {
texture->Shutdown();
delete texture;
pool->Shutdown();
delete pool;
return;
}
DescriptorSetLayoutDesc layoutDesc = {};
layoutDesc.bindingCount = 1;
DescriptorSetLayoutBinding binding = {};
binding.binding = 0;
binding.type = static_cast<uint32_t>(DescriptorType::SRV);
binding.count = 1;
layoutDesc.bindings = &binding;
RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
if (set != nullptr) {
set->Update(0, srv);
set->Shutdown();
delete set;
}
srv->Shutdown();
delete srv;
texture->Shutdown();
delete texture;
pool->Shutdown();
delete pool;
}
TEST_P(RHITestFixture, DescriptorSet_UpdateSampler) {
DescriptorPoolDesc poolDesc = {};
poolDesc.type = DescriptorHeapType::Sampler;
poolDesc.descriptorCount = 10;
poolDesc.shaderVisible = true;
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
if (pool == nullptr) {
return;
}
SamplerDesc samplerDesc = {};
samplerDesc.filter = static_cast<uint32_t>(FilterMode::Linear);
samplerDesc.addressU = static_cast<uint32_t>(TextureAddressMode::Wrap);
samplerDesc.addressV = static_cast<uint32_t>(TextureAddressMode::Wrap);
samplerDesc.addressW = static_cast<uint32_t>(TextureAddressMode::Wrap);
RHISampler* sampler = GetDevice()->CreateSampler(samplerDesc);
if (sampler == nullptr) {
pool->Shutdown();
delete pool;
return;
}
DescriptorSetLayoutDesc layoutDesc = {};
layoutDesc.bindingCount = 1;
DescriptorSetLayoutBinding binding = {};
binding.binding = 0;
binding.type = static_cast<uint32_t>(DescriptorType::Sampler);
binding.count = 1;
layoutDesc.bindings = &binding;
RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
if (set != nullptr) {
set->UpdateSampler(0, sampler);
set->Shutdown();
delete set;
}
sampler->Shutdown();
delete sampler;
pool->Shutdown();
delete pool;
}
TEST_P(RHITestFixture, DescriptorSet_WriteConstant) {
DescriptorPoolDesc poolDesc = {};
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
poolDesc.descriptorCount = 10;
poolDesc.shaderVisible = false;
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
if (pool == nullptr) {
return;
}
DescriptorSetLayoutDesc layoutDesc = {};
layoutDesc.bindingCount = 1;
DescriptorSetLayoutBinding binding = {};
binding.binding = 0;
binding.type = static_cast<uint32_t>(DescriptorType::CBV);
binding.count = 1;
layoutDesc.bindings = &binding;
RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
if (set != nullptr) {
float testData[16] = { 1.0f, 2.0f, 3.0f, 4.0f };
set->WriteConstant(0, testData, sizeof(testData));
void* constantData = set->GetConstantBufferData();
EXPECT_NE(constantData, nullptr);
size_t constantSize = set->GetConstantBufferSize();
EXPECT_GE(constantSize, sizeof(testData));
set->Shutdown();
delete set;
}
pool->Shutdown();
delete pool;
}
TEST_P(RHITestFixture, DescriptorSet_WriteConstant_PartialUpdate) {
DescriptorPoolDesc poolDesc = {};
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
poolDesc.descriptorCount = 10;
poolDesc.shaderVisible = false;
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
if (pool == nullptr) {
return;
}
DescriptorSetLayoutDesc layoutDesc = {};
layoutDesc.bindingCount = 1;
DescriptorSetLayoutBinding binding = {};
binding.binding = 0;
binding.type = static_cast<uint32_t>(DescriptorType::CBV);
binding.count = 1;
layoutDesc.bindings = &binding;
RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
if (set != nullptr) {
float offsetData[4] = { 100.0f, 200.0f };
set->WriteConstant(0, offsetData, sizeof(offsetData), 0);
EXPECT_TRUE(set->IsConstantDirty());
set->MarkConstantClean();
EXPECT_FALSE(set->IsConstantDirty());
set->Shutdown();
delete set;
}
pool->Shutdown();
delete pool;
}
TEST_P(RHITestFixture, DescriptorSet_Bind_Unbind) {
DescriptorPoolDesc poolDesc = {};
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
poolDesc.descriptorCount = 10;
poolDesc.shaderVisible = true;
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
if (pool == nullptr) {
return;
}
DescriptorSetLayoutDesc layoutDesc = {};
layoutDesc.bindingCount = 0;
RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
if (set != nullptr) {
set->Bind();
set->Unbind();
set->Shutdown();
delete set;
}
pool->Shutdown();
delete pool;
}
TEST_P(RHITestFixture, DescriptorSet_GetBindings) {
DescriptorPoolDesc poolDesc = {};
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
poolDesc.descriptorCount = 10;
poolDesc.shaderVisible = true;
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
if (pool == nullptr) {
return;
}
DescriptorSetLayoutDesc layoutDesc = {};
layoutDesc.bindingCount = 2;
DescriptorSetLayoutBinding bindings[2] = {};
bindings[0].binding = 0;
bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
bindings[0].count = 1;
bindings[1].binding = 1;
bindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
bindings[1].count = 2;
layoutDesc.bindings = bindings;
RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
if (set != nullptr) {
EXPECT_EQ(set->GetBindingCount(), 2u);
const DescriptorSetLayoutBinding* retrievedBindings = set->GetBindings();
ASSERT_NE(retrievedBindings, nullptr);
EXPECT_EQ(retrievedBindings[0].binding, 0u);
EXPECT_EQ(retrievedBindings[1].binding, 1u);
set->Shutdown();
delete set;
}
pool->Shutdown();
delete pool;
}
TEST_P(RHITestFixture, DescriptorSet_MultipleAllocations) {
DescriptorPoolDesc poolDesc = {};
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
poolDesc.descriptorCount = 100;
poolDesc.shaderVisible = true;
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
if (pool == nullptr) {
return;
}
RHIDescriptorSet* sets[10] = { nullptr };
for (int i = 0; i < 10; ++i) {
DescriptorSetLayoutDesc layoutDesc = {};
layoutDesc.bindingCount = 0;
sets[i] = pool->AllocateSet(layoutDesc);
}
for (int i = 0; i < 10; ++i) {
if (sets[i] != nullptr) {
sets[i]->Shutdown();
delete sets[i];
}
}
pool->Shutdown();
delete pool;
}
TEST_P(RHITestFixture, DescriptorSet_FreeSet_ViaPool) {
DescriptorPoolDesc poolDesc = {};
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
poolDesc.descriptorCount = 10;
poolDesc.shaderVisible = true;
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
if (pool == nullptr) {
return;
}
DescriptorSetLayoutDesc layoutDesc = {};
layoutDesc.bindingCount = 0;
RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
if (set != nullptr) {
pool->FreeSet(set);
set = nullptr;
}
pool->Shutdown();
delete pool;
}
TEST_P(RHITestFixture, DescriptorSet_ConstantBufferSize) {
DescriptorPoolDesc poolDesc = {};
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
poolDesc.descriptorCount = 10;
poolDesc.shaderVisible = false;
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
if (pool == nullptr) {
return;
}
DescriptorSetLayoutDesc layoutDesc = {};
layoutDesc.bindingCount = 1;
DescriptorSetLayoutBinding binding = {};
binding.binding = 0;
binding.type = static_cast<uint32_t>(DescriptorType::CBV);
binding.count = 1;
layoutDesc.bindings = &binding;
RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
if (set != nullptr) {
float data[64] = {};
set->WriteConstant(0, data, sizeof(data));
EXPECT_GE(set->GetConstantBufferSize(), sizeof(data));
set->Shutdown();
delete set;
}
pool->Shutdown();
delete pool;
}

View File

@@ -0,0 +1,154 @@
#include "fixtures/RHITestFixture.h"
#include "XCEngine/RHI/RHIPipelineLayout.h"
#include "XCEngine/RHI/RHIDescriptorSet.h"
using namespace XCEngine::RHI;
TEST_P(RHITestFixture, PipelineLayout_Create_Basic) {
RHIPipelineLayoutDesc desc = {};
desc.constantBufferCount = 1;
desc.textureCount = 0;
desc.samplerCount = 0;
desc.uavCount = 0;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
if (layout != nullptr) {
EXPECT_NE(layout->GetNativeHandle(), nullptr);
layout->Shutdown();
delete layout;
}
}
TEST_P(RHITestFixture, PipelineLayout_Create_WithTextures) {
RHIPipelineLayoutDesc desc = {};
desc.constantBufferCount = 0;
desc.textureCount = 4;
desc.samplerCount = 0;
desc.uavCount = 0;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
if (layout != nullptr) {
EXPECT_NE(layout->GetNativeHandle(), nullptr);
layout->Shutdown();
delete layout;
}
}
TEST_P(RHITestFixture, PipelineLayout_Create_WithSamplers) {
RHIPipelineLayoutDesc desc = {};
desc.constantBufferCount = 0;
desc.textureCount = 0;
desc.samplerCount = 2;
desc.uavCount = 0;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
if (layout != nullptr) {
EXPECT_NE(layout->GetNativeHandle(), nullptr);
layout->Shutdown();
delete layout;
}
}
TEST_P(RHITestFixture, PipelineLayout_Create_WithUAVs) {
RHIPipelineLayoutDesc desc = {};
desc.constantBufferCount = 0;
desc.textureCount = 0;
desc.samplerCount = 0;
desc.uavCount = 3;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
if (layout != nullptr) {
EXPECT_NE(layout->GetNativeHandle(), nullptr);
layout->Shutdown();
delete layout;
}
}
TEST_P(RHITestFixture, PipelineLayout_Create_Complex) {
RHIPipelineLayoutDesc desc = {};
desc.constantBufferCount = 2;
desc.textureCount = 4;
desc.samplerCount = 2;
desc.uavCount = 1;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
if (layout != nullptr) {
EXPECT_NE(layout->GetNativeHandle(), nullptr);
layout->Shutdown();
delete layout;
}
}
TEST_P(RHITestFixture, PipelineLayout_Create_ZeroCounts) {
RHIPipelineLayoutDesc desc = {};
desc.constantBufferCount = 0;
desc.textureCount = 0;
desc.samplerCount = 0;
desc.uavCount = 0;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
if (layout != nullptr) {
EXPECT_NE(layout->GetNativeHandle(), nullptr);
layout->Shutdown();
delete layout;
}
}
TEST_P(RHITestFixture, PipelineLayout_Shutdown) {
RHIPipelineLayoutDesc desc = {};
desc.constantBufferCount = 1;
desc.textureCount = 2;
desc.samplerCount = 1;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
if (layout != nullptr) {
layout->Shutdown();
delete layout;
}
}
TEST_P(RHITestFixture, PipelineLayout_DoubleShutdown) {
RHIPipelineLayoutDesc desc = {};
desc.constantBufferCount = 1;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
if (layout != nullptr) {
layout->Shutdown();
layout->Shutdown();
delete layout;
}
}
TEST_P(RHITestFixture, PipelineLayout_DescriptorSetAllocation) {
RHIPipelineLayoutDesc layoutDesc = {};
layoutDesc.constantBufferCount = 1;
layoutDesc.textureCount = 2;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(layoutDesc);
if (layout == nullptr) {
return;
}
DescriptorPoolDesc poolDesc = {};
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
poolDesc.descriptorCount = 10;
poolDesc.shaderVisible = true;
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
if (pool != nullptr) {
DescriptorSetLayoutDesc setDesc = {};
setDesc.bindingCount = 0;
RHIDescriptorSet* set = pool->AllocateSet(setDesc);
if (set != nullptr) {
EXPECT_GE(set->GetBindingCount(), 0u);
set->Shutdown();
delete set;
}
pool->Shutdown();
delete pool;
}
layout->Shutdown();
delete layout;
}

View File

@@ -0,0 +1,63 @@
#include "fixtures/RHITestFixture.h"
#include "XCEngine/RHI/RHIScreenshot.h"
#include "XCEngine/RHI/RHISwapChain.h"
using namespace XCEngine::RHI;
TEST_P(RHITestFixture, Screenshot_Create) {
RHIScreenshot* screenshot = RHIScreenshot::Create(GetBackendType());
if (screenshot != nullptr) {
screenshot->Shutdown();
delete screenshot;
}
}
TEST_P(RHITestFixture, Screenshot_Capture_Basic) {
SwapChainDesc desc = {};
desc.windowHandle = GetWindowHandle();
desc.width = 800;
desc.height = 600;
desc.bufferCount = 2;
desc.format = Format::R8G8B8A8_UNorm;
RHISwapChain* swapChain = GetDevice()->CreateSwapChain(desc);
if (swapChain == nullptr) {
return;
}
RHIScreenshot* screenshot = RHIScreenshot::Create(GetBackendType());
if (screenshot != nullptr) {
screenshot->Capture(GetDevice(), swapChain, "test_capture.ppm");
screenshot->Shutdown();
delete screenshot;
}
swapChain->Shutdown();
delete swapChain;
}
TEST_P(RHITestFixture, Screenshot_Capture_WithPresent) {
SwapChainDesc desc = {};
desc.windowHandle = GetWindowHandle();
desc.width = 800;
desc.height = 600;
desc.bufferCount = 2;
desc.format = Format::R8G8B8A8_UNorm;
RHISwapChain* swapChain = GetDevice()->CreateSwapChain(desc);
if (swapChain == nullptr) {
return;
}
swapChain->Present(0, 0);
RHIScreenshot* screenshot = RHIScreenshot::Create(GetBackendType());
if (screenshot != nullptr) {
screenshot->Capture(GetDevice(), swapChain, "test_capture2.ppm");
screenshot->Shutdown();
delete screenshot;
}
swapChain->Shutdown();
delete swapChain;
}

View File

@@ -0,0 +1,247 @@
#include "fixtures/RHITestFixture.h"
#include "XCEngine/RHI/RHIResourceView.h"
#include "XCEngine/RHI/RHITexture.h"
using namespace XCEngine::RHI;
TEST_P(RHITestFixture, Device_CreateRenderTargetView) {
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
texDesc.sampleCount = 1;
RHITexture* texture = GetDevice()->CreateTexture(texDesc);
if (texture == nullptr) {
return;
}
ResourceViewDesc viewDesc = {};
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
viewDesc.dimension = ResourceViewDimension::Texture2D;
RHIResourceView* rtv = GetDevice()->CreateRenderTargetView(texture, viewDesc);
if (rtv != nullptr) {
EXPECT_TRUE(rtv->IsValid());
EXPECT_EQ(rtv->GetViewType(), ResourceViewType::RenderTarget);
EXPECT_EQ(rtv->GetFormat(), Format::R8G8B8A8_UNorm);
rtv->Shutdown();
delete rtv;
}
texture->Shutdown();
delete texture;
}
TEST_P(RHITestFixture, Device_CreateDepthStencilView) {
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
texDesc.sampleCount = 1;
RHITexture* texture = GetDevice()->CreateTexture(texDesc);
if (texture == nullptr) {
return;
}
ResourceViewDesc viewDesc = {};
viewDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
viewDesc.dimension = ResourceViewDimension::Texture2D;
RHIResourceView* dsv = GetDevice()->CreateDepthStencilView(texture, viewDesc);
if (dsv != nullptr) {
EXPECT_TRUE(dsv->IsValid());
EXPECT_EQ(dsv->GetViewType(), ResourceViewType::DepthStencil);
dsv->Shutdown();
delete dsv;
}
texture->Shutdown();
delete texture;
}
TEST_P(RHITestFixture, Device_CreateShaderResourceView) {
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
texDesc.sampleCount = 1;
RHITexture* texture = GetDevice()->CreateTexture(texDesc);
if (texture == nullptr) {
return;
}
ResourceViewDesc viewDesc = {};
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
viewDesc.dimension = ResourceViewDimension::Texture2D;
RHIResourceView* srv = GetDevice()->CreateShaderResourceView(texture, viewDesc);
if (srv != nullptr) {
EXPECT_TRUE(srv->IsValid());
EXPECT_EQ(srv->GetViewType(), ResourceViewType::ShaderResource);
srv->Shutdown();
delete srv;
}
texture->Shutdown();
delete texture;
}
TEST_P(RHITestFixture, Device_CreateUnorderedAccessView) {
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
texDesc.sampleCount = 1;
RHITexture* texture = GetDevice()->CreateTexture(texDesc);
if (texture == nullptr) {
return;
}
ResourceViewDesc viewDesc = {};
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
viewDesc.dimension = ResourceViewDimension::Texture2D;
RHIResourceView* uav = GetDevice()->CreateUnorderedAccessView(texture, viewDesc);
if (uav != nullptr) {
EXPECT_TRUE(uav->IsValid());
EXPECT_EQ(uav->GetViewType(), ResourceViewType::UnorderedAccess);
uav->Shutdown();
delete uav;
}
texture->Shutdown();
delete texture;
}
TEST_P(RHITestFixture, Device_CreateRenderTargetView_Multiple) {
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
texDesc.sampleCount = 1;
RHIResourceView* rtvs[4] = { nullptr };
for (int i = 0; i < 4; ++i) {
RHITexture* texture = GetDevice()->CreateTexture(texDesc);
if (texture == nullptr) {
break;
}
ResourceViewDesc viewDesc = {};
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
viewDesc.dimension = ResourceViewDimension::Texture2D;
rtvs[i] = GetDevice()->CreateRenderTargetView(texture, viewDesc);
texture->Shutdown();
delete texture;
}
for (int i = 0; i < 4; ++i) {
if (rtvs[i] != nullptr) {
EXPECT_TRUE(rtvs[i]->IsValid());
rtvs[i]->Shutdown();
delete rtvs[i];
}
}
}
TEST_P(RHITestFixture, Device_CreateShaderResourceView_ArrayTexture) {
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.arraySize = 4;
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2DArray);
texDesc.sampleCount = 1;
RHITexture* texture = GetDevice()->CreateTexture(texDesc);
if (texture == nullptr) {
return;
}
ResourceViewDesc viewDesc = {};
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
viewDesc.dimension = ResourceViewDimension::Texture2DArray;
viewDesc.arraySize = 4;
RHIResourceView* srv = GetDevice()->CreateShaderResourceView(texture, viewDesc);
if (srv != nullptr) {
EXPECT_TRUE(srv->IsValid());
srv->Shutdown();
delete srv;
}
texture->Shutdown();
delete texture;
}
TEST_P(RHITestFixture, Device_CreateShaderResourceView_CubeTexture) {
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.arraySize = 6;
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
texDesc.textureType = static_cast<uint32_t>(TextureType::TextureCube);
texDesc.sampleCount = 1;
RHITexture* texture = GetDevice()->CreateTexture(texDesc);
if (texture == nullptr) {
return;
}
ResourceViewDesc viewDesc = {};
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
viewDesc.dimension = ResourceViewDimension::TextureCube;
RHIResourceView* srv = GetDevice()->CreateShaderResourceView(texture, viewDesc);
if (srv != nullptr) {
EXPECT_TRUE(srv->IsValid());
srv->Shutdown();
delete srv;
}
texture->Shutdown();
delete texture;
}
TEST_P(RHITestFixture, Device_CreateDepthStencilView_MipLevels) {
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.mipLevels = 5;
texDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
texDesc.sampleCount = 1;
RHITexture* texture = GetDevice()->CreateTexture(texDesc);
if (texture == nullptr) {
return;
}
for (uint32_t mip = 0; mip < texDesc.mipLevels; ++mip) {
ResourceViewDesc viewDesc = {};
viewDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
viewDesc.dimension = ResourceViewDimension::Texture2D;
viewDesc.mipLevel = mip;
RHIResourceView* dsv = GetDevice()->CreateDepthStencilView(texture, viewDesc);
if (dsv != nullptr) {
EXPECT_TRUE(dsv->IsValid());
dsv->Shutdown();
delete dsv;
}
}
texture->Shutdown();
delete texture;
}