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0cc3d6da46
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Fix new editor window resize presentation
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2026-04-13 12:20:25 +08:00 |
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adb6fe4659
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rendering: improve main light shadow receiver filtering
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2026-04-13 03:14:06 +08:00 |
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95edf0435f
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rendering: stabilize single-map directional shadow fitting
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2026-04-13 03:13:30 +08:00 |
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82c55b3999
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docs: rebuild main light shadow repair plan
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2026-04-13 02:24:30 +08:00 |
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00875e0c90
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rendering: tune main light shadow bias defaults
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2026-04-13 02:24:14 +08:00 |
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b7428b0ef1
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Stabilize 3DGS D3D12 phase 3 and sort key setup
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2026-04-13 02:23:39 +08:00 |
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1d6f2e290d
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rendering: formalize main light shadow bias settings
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2026-04-13 01:40:29 +08:00 |
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2ee74e7761
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rendering: formalize main light shadow params
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2026-04-13 01:06:09 +08:00 |
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64212a53c7
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Add 3DGS D3D12 MVS bootstrap and PLY loader
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2026-04-13 00:36:50 +08:00 |
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6f876678f5
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editor: prefer bundled mono runtime discovery
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2026-04-13 00:27:11 +08:00 |
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2326857a43
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build: remove forced MSVC multi-tool disable
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2026-04-13 00:24:49 +08:00 |
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0f60f0f657
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Carry backing resource in UI texture handles
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2026-04-12 23:25:18 +08:00 |
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dd3731ba66
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Execute viewport offscreen frames through D3D12 host
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2026-04-12 23:21:59 +08:00 |
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941034b387
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Wire viewport shell host chain and move host under app
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2026-04-12 23:13:00 +08:00 |
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89590242bd
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docs(editor): sync script assembly builder api docs
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2026-04-12 22:50:50 +08:00 |
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a660fc489a
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Plan new editor viewport render host migration
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2026-04-12 22:35:23 +08:00 |
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e86d260d64
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Fix Nahida unlit baseline isolation
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2026-04-12 12:48:38 +08:00 |
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347d08463b
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Fix D3D12 descriptor set staging for shader tables
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2026-04-12 11:49:12 +08:00 |
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7ee28a7969
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Add gaussian splat asset caching groundwork
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2026-04-12 11:15:59 +08:00 |
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b7ce8618d2
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Advance new editor hosted panels and state flow
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2026-04-12 11:12:27 +08:00 |
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7ad4bfbb1c
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Extract new editor host command session bridge
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2026-04-12 01:49:08 +08:00 |
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838f676fa6
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Refactor new editor app context and workspace shell
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2026-04-12 01:29:00 +08:00 |
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0ff02150c0
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Refine editor tree alignment and project panel events
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2026-04-11 22:31:14 +08:00 |
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8848cfd958
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chore: checkpoint current workspace changes
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2026-04-11 22:14:02 +08:00 |
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3e55f8c204
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fix(editor_ui): resolve splitter and tab drag gesture conflict
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2026-04-11 20:33:53 +08:00 |
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0a015b52ca
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feat(new_editor): add project panel and polish dock chrome
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2026-04-11 20:20:30 +08:00 |
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030230eb1f
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Add Nahida model import and preview pipeline
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2026-04-11 20:16:49 +08:00 |
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8f71f99de4
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Fix FBX winding for Nahida preview
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2026-04-11 18:45:49 +08:00 |
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443c56ed08
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Center tab labels and unify dock cursor resolution
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2026-04-11 17:37:13 +08:00 |
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2958dcc491
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Refine XCEditor docking and DPI rendering
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2026-04-11 17:07:37 +08:00 |
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35d3d6328b
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Fix gaussian splat integration GT baseline
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2026-04-11 17:07:00 +08:00 |
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c03c7379c8
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Precompute gaussian splat chunk visibility
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2026-04-11 16:32:40 +08:00 |
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0a2bdedc59
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Archive outdated Library cache plans
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2026-04-11 15:57:29 +08:00 |
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2fb6eca854
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Cull invisible gaussian splat chunks in prepare pass
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2026-04-11 14:22:51 +08:00 |
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c543ccf79c
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Preserve chunk metadata in gaussian splat subset test
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2026-04-11 14:02:09 +08:00 |
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88a71a5426
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Bind gaussian splat chunk metadata in prepare pass
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2026-04-11 13:55:39 +08:00 |
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ff4e3f639a
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Generate gaussian splat chunks during PLY import
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2026-04-11 07:13:32 +08:00 |
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92d5cc61cf
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Define gaussian splat chunk data contract
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2026-04-11 07:07:21 +08:00 |
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b3acb5afc2
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Derive gaussian splat SH order from resource layout
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2026-04-11 06:57:47 +08:00 |
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785377bc9b
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Add SH shading to gaussian splat renderer
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2026-04-11 06:32:38 +08:00 |
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5200fca82f
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Add GPU sorting for gaussian splat rendering
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2026-04-11 06:09:53 +08:00 |
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39632e1a04
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Add gaussian splat integration baseline
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2026-04-11 05:37:31 +08:00 |
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3622bf3aa2
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Fix builtin pass layout metadata lifetime
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2026-04-11 03:24:32 +08:00 |
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fac6e588a8
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Formalize gaussian splat prepare-order pass
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2026-04-11 03:02:30 +08:00 |
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5191bb1149
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Add formal compute pipeline creation API
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2026-04-11 02:27:33 +08:00 |
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d9bc0f1457
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Add gaussian splat compute shader contracts
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2026-04-11 01:30:59 +08:00 |
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4080b2e5fe
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Fix D3D12 NanoVDB volume load stalls
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2026-04-11 00:27:23 +08:00 |
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be5dabd820
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Support compute-only shader authoring variants
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2026-04-11 00:24:55 +08:00 |
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107b320aa7
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Add builtin GaussianSplat forward pass baseline
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2026-04-10 23:11:11 +08:00 |
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15b42c248f
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Formalize GaussianSplat transient pass resources
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2026-04-10 22:15:05 +08:00 |
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