c4adbcd83e
refactor(rendering): genericize native fullscreen pass descriptors
...
replace camera-specific post-process descriptor naming with generic fullscreen pass types
route camera planning and managed SRP runtime through the same fullscreen pass seam
2026-04-18 14:59:55 +08:00
df02a4e741
fix(rendering): refresh managed pipelines on srp environment changes
2026-04-18 01:10:45 +08:00
e388b6fbe3
fix(rendering): rebind managed srp asset runtime after bridge reset
2026-04-18 01:01:30 +08:00
a6c78af54c
feat(rendering): add managed camera request planning seam
2026-04-18 00:07:13 +08:00
fa9a5ffb00
refactor(rendering): retain managed pipeline asset runtime per native asset
2026-04-17 23:54:04 +08:00
6838b00d97
feat(rendering): add managed fullscreen stage planning seam
2026-04-17 23:39:08 +08:00
b9f78c29b8
feat(rendering): add managed fullscreen stage recording seam
2026-04-17 22:58:39 +08:00
f4fb859972
feat(scripting): add managed SRP runtime bridge
2026-04-17 21:38:22 +08:00
a8c1337774
refactor(rendering): move scene request shadow planning behind pipeline assets
2026-04-15 22:25:04 +08:00
cf1d6e1c1a
refactor(rendering): extract default pipeline resolution from camera renderer
2026-04-15 21:55:35 +08:00
e23d9710e7
refactor(rendering): move directional shadow execution defaults into pipeline
2026-04-15 21:48:41 +08:00
02438762fd
refactor(rendering): move host standalone pass defaults into assets
2026-04-15 21:32:50 +08:00
f2eebfc842
refactor(rendering): move scene data policy into render pipelines
2026-04-15 21:28:02 +08:00
215c353ace
refactor(rendering): move frame plan defaults behind pipeline assets
2026-04-15 21:22:29 +08:00
02aa9a8ea5
refactor(rendering): auto-initialize scriptable render pipeline host
2026-04-15 21:15:39 +08:00
966106e0c0
refactor(rendering): make camera frame plans own generated sequences
2026-04-15 21:06:30 +08:00
cafe3c8076
refactor(rendering): add srp host stage recorder bridge
2026-04-15 20:07:52 +08:00
22a2b982ef
refactor(rendering): clean native scene graph naming
2026-04-15 20:00:30 +08:00
7671663b12
refactor(rendering): generalize pipeline stage render graph boundary
2026-04-15 19:31:52 +08:00
93b5c446cb
refactor(rendering): formalize shared stage output surfaces
2026-04-15 15:35:38 +08:00
ce573d4e2d
refactor(rendering): unify fullscreen stage color-chain queries
2026-04-15 15:31:05 +08:00
1ad3bfc702
refactor(rendering): centralize fullscreen stage surface resolution
2026-04-15 15:20:59 +08:00
795eaf80df
refactor(rendering): formalize camera frame stage contracts
2026-04-15 15:14:06 +08:00
914c9361ed
refactor(rendering): shorten camera-frame graph file layout
2026-04-15 13:53:44 +08:00
3f0f279000
refactor(rendering): infer raster pass graph io from declared context
2026-04-15 13:07:09 +08:00
8645334e38
refactor(rendering): formalize common raster pass graph contracts
2026-04-15 12:52:44 +08:00
2cda9fd24a
Rendering: formalize main-scene graph contract
2026-04-15 07:56:00 +08:00
0c9a67aaca
Rendering: formalize render-pass graph contract
2026-04-15 07:39:28 +08:00
aa727202af
Add managed render pipeline selection bridge
2026-04-15 01:57:14 +08:00
ec6965b0dd
Add scriptable render pipeline host
2026-04-15 01:33:42 +08:00
82b8bd22cc
Introduce native render pipeline host
2026-04-15 01:26:25 +08:00
00fa6fffa0
Group camera frame fullscreen color chain intent
2026-04-15 00:32:23 +08:00
ac836ae961
Extract camera frame stage surface resolver
2026-04-15 00:25:19 +08:00
a3efcda550
Unify camera frame graph resource binding helpers
2026-04-14 22:00:03 +08:00
5b0a1743d9
Formalize camera frame render-graph blackboard resources
2026-04-14 21:34:34 +08:00
c710063d92
Graph-manage camera fullscreen stage routing
2026-04-14 19:32:27 +08:00
e77dbe40b1
Graph-ify camera pass sequences
2026-04-14 18:56:04 +08:00
4c79554050
Graph-ify camera stage render passes
2026-04-14 17:16:08 +08:00
4fe456c1a2
Add render-graph blackboard for camera frame resources
2026-04-14 16:59:10 +08:00
c495581878
Add render-graph main-scene pipeline recording
2026-04-14 16:22:58 +08:00
5de4848d70
Graph-manage single-pass fullscreen stages
2026-04-14 15:08:08 +08:00
804e5138d7
Graph-manage main scene imported surfaces
2026-04-14 14:58:40 +08:00
4ee1bcc599
Integrate graph-managed depth surfaces into camera stages
2026-04-14 14:27:30 +08:00
9950e0a44f
Move fullscreen graph ownership out of pass transitions
2026-04-14 13:48:59 +08:00
c98b41f6f4
Implement render graph compiler and transient fullscreen execution
2026-04-14 04:37:07 +08:00
b8d29e39f6
Migrate scene renderer callers to frame plans
2026-04-14 00:52:43 +08:00
21b0530f7b
Separate request and frame-stage execution contracts
2026-04-14 00:30:15 +08:00
00875e0c90
rendering: tune main light shadow bias defaults
2026-04-13 02:24:14 +08:00
1d6f2e290d
rendering: formalize main light shadow bias settings
2026-04-13 01:40:29 +08:00
4debbbea1f
Tighten final color contract
2026-04-10 01:21:00 +08:00