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adb6fe4659
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rendering: improve main light shadow receiver filtering
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2026-04-13 03:14:06 +08:00 |
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1d6f2e290d
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rendering: formalize main light shadow bias settings
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2026-04-13 01:40:29 +08:00 |
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2ee74e7761
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rendering: formalize main light shadow params
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2026-04-13 01:06:09 +08:00 |
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89590242bd
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docs(editor): sync script assembly builder api docs
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2026-04-12 22:50:50 +08:00 |
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7ee28a7969
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Add gaussian splat asset caching groundwork
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2026-04-12 11:15:59 +08:00 |
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8848cfd958
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chore: checkpoint current workspace changes
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2026-04-11 22:14:02 +08:00 |
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c03c7379c8
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Precompute gaussian splat chunk visibility
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2026-04-11 16:32:40 +08:00 |
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2fb6eca854
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Cull invisible gaussian splat chunks in prepare pass
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2026-04-11 14:22:51 +08:00 |
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88a71a5426
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Bind gaussian splat chunk metadata in prepare pass
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2026-04-11 13:55:39 +08:00 |
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785377bc9b
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Add SH shading to gaussian splat renderer
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2026-04-11 06:32:38 +08:00 |
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5200fca82f
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Add GPU sorting for gaussian splat rendering
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2026-04-11 06:09:53 +08:00 |
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39632e1a04
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Add gaussian splat integration baseline
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2026-04-11 05:37:31 +08:00 |
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fac6e588a8
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Formalize gaussian splat prepare-order pass
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2026-04-11 03:02:30 +08:00 |
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d9bc0f1457
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Add gaussian splat compute shader contracts
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2026-04-11 01:30:59 +08:00 |
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4080b2e5fe
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Fix D3D12 NanoVDB volume load stalls
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2026-04-11 00:27:23 +08:00 |
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107b320aa7
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Add builtin GaussianSplat forward pass baseline
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2026-04-10 23:11:11 +08:00 |
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131f46682b
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test: close render object id coverage gaps
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2026-04-10 02:03:45 +08:00 |
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17d331afb1
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Connect volumetric lighting to main directional light
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2026-04-09 05:22:03 +08:00 |
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2084412010
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Fix scene selection outline mask path
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2026-04-09 05:16:04 +08:00 |
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fde99a4d34
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Fix NanoVDB volume loading and rendering
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2026-04-09 01:11:59 +08:00 |
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162f1cc12e
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engine: sync editor rendering and ui changes
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2026-04-08 16:09:15 +08:00 |
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08c3278e10
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Tighten builtin pass metadata and remove skybox property fallbacks
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2026-04-08 13:13:42 +08:00 |
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2c1c815072
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Formalize builtin shader resource contracts
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2026-04-08 04:44:36 +08:00 |
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f31fece2ce
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rendering: remove builtin authoring register annotations
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2026-04-07 10:34:20 +08:00 |
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5bfe484f5d
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Formalize builtin fullscreen shaders
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2026-04-07 04:30:26 +08:00 |
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5f9f3386ab
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rendering: unify builtin forward and depth-style shaders
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2026-04-07 03:35:06 +08:00 |
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503ffbc4ff
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Fix Vulkan unlit single-source HLSL compilation
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2026-04-07 02:37:23 +08:00 |
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998df9013a
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rendering: migrate object id shader to unity-style single source
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2026-04-07 00:38:00 +08:00 |
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9568cf0a16
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rendering: add builtin alpha-test pass support
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2026-04-06 21:05:50 +08:00 |
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c318f34f07
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rendering: thread global shader keywords into builtin variants
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2026-04-06 20:30:25 +08:00 |
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be4c43f11e
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Fix D3D12 final color shader keyword collision
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2026-04-06 16:33:50 +08:00 |
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33bb84f650
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Lower final color into final output stage
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2026-04-06 16:15:19 +08:00 |
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2b70a2e309
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Add rendering post-process scene integration test
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2026-04-06 13:30:53 +08:00 |
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dc17685099
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Restore panoramic skybox path for skybox integration
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2026-04-06 02:42:08 +08:00 |
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f014ae6e6f
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Formalize cubemap skybox pipeline across backends
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2026-04-06 01:37:04 +08:00 |
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66a6818b89
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Formalize material-driven panoramic skybox path
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2026-04-06 00:39:08 +08:00 |
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8151be0f45
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Add procedural skybox scene coverage
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2026-04-05 23:44:32 +08:00 |
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f03a8f63ec
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Consume bounded additional lights in forward-lit
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2026-04-05 16:15:12 +08:00 |
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2c96f0d164
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Formalize forward lighting contract
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2026-04-05 15:44:37 +08:00 |
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ec96d2c7e5
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Normalize builtin forward shader bindings
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2026-04-05 13:50:52 +08:00 |
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ec97445071
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Fix directional shadow alignment across backends
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2026-04-05 12:40:34 +08:00 |
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96a44da2cb
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Add forward shadow receiving support
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2026-04-04 23:01:34 +08:00 |
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8d715eb40f
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Migrate builtin shaders to Unity-like authoring
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2026-04-04 16:42:31 +08:00 |
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9e8810e593
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Add depth-only and shadow-caster pass skeletons
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2026-04-04 14:27:44 +08:00 |
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308b3b061c
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Add builtin unlit surface path
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2026-04-03 17:18:46 +08:00 |
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27014e613e
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Adopt binding plan for builtin object-id pass
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2026-04-03 17:05:38 +08:00 |
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24a200e126
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Move scene viewport shaders into editor resources
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2026-04-03 15:43:21 +08:00 |
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6636834b35
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feat: add unity-aligned shader contract metadata
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2026-04-03 00:01:31 +08:00 |
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ffb62ddd9c
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refactor: externalize builtin object id and grid shader assets
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2026-04-02 23:15:19 +08:00 |
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307e8dbd0e
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refactor: externalize builtin forward-lit shader asset
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2026-04-02 23:04:59 +08:00 |
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