8848cfd958
chore: checkpoint current workspace changes
2026-04-11 22:14:02 +08:00
3547597bd2
Formalize editor skybox wiring and debug presets
2026-04-06 03:28:20 +08:00
b2774f1745
chore: sync editor worktree changes
2026-04-05 01:25:09 +08:00
a05d0b80a2
feat: expand editor scripting asset and viewport flow
2026-04-03 13:22:30 +08:00
fb15d60be9
feat: add runtime play tick and play-mode scene editing semantics
2026-04-02 19:37:35 +08:00
86144416af
Add deferred async scene asset loading
2026-04-02 18:50:41 +08:00
4c167bec0e
Implement initial Unity-style asset library cache
2026-04-02 03:03:36 +08:00
b489492af0
Improve project panel image previews
2026-03-30 01:46:49 +08:00
e5cb79f3ce
chore: sync workspace state
2026-03-29 01:36:53 +08:00
eb5de3e3d4
Add backpack editor startup scene
2026-03-28 19:26:08 +08:00
3b652ac1db
feat: add editor viewport host service
2026-03-28 17:04:14 +08:00
1fa97dc246
feat: add editor project switching workflow
2026-03-28 16:19:15 +08:00
4717b595c4
feat: update editor ui framework and assets
2026-03-28 15:07:19 +08:00
d018a4c82c
feat(editor): unify component registration pipeline
2026-03-26 02:24:11 +08:00
5c3566774b
docs: 更新 containers 和 threading 模块文档
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- containers: 更新 string 类的多个方法文档
- threading: 更新 mutex 和 task-group 方法文档
2026-03-26 01:59:14 +08:00
0651666d8c
Fix editor scene persistence and XC scene workflow
2026-03-26 01:26:26 +08:00
b0d0576763
Fix editor selection system: SelectionManager ID types and Scene lookup
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- SelectionManager now implements ISelectionManager interface with uint64_t IDs
- Remove SelectionManager/SceneManager circular dependency via EventBus
- Add Scene::FindByID() for proper ID-based entity lookup
- SceneManager::GetEntity() now uses FindByID instead of name-based Find
- Fix editor CMakeLists.txt XCEngine.lib path
- EventBus now thread-safe with shared_mutex
2026-03-25 17:51:15 +08:00
605d086bcc
Create ISceneManager interface and fix GetSceneManager return type
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- Created ISceneManager interface with Editor需要的 SceneManager 方法
- SceneManager now implements ISceneManager
- IEditorContext::GetSceneManager() now returns ISceneManager& instead of void*
- Removed SceneManager::GetSceneManagerConcrete() method
- Updated HierarchyPanel and InspectorPanel to use ISceneManager interface
2026-03-25 16:39:15 +08:00
d4c94907ba
Migrate ProjectManager to dependency injection
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- Created IProjectManager interface
- ProjectManager now implements IProjectManager
- Removed ProjectManager::Get() singleton
- Added IEditorContext::GetProjectManager()
- ProjectPanel now uses m_context->GetProjectManager() instead of singleton
- EditorContext owns ProjectManager instance
2026-03-25 16:25:55 +08:00
16e2065c6c
Unified logging: Replace LogSystem with EditorConsoleSink
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- Created EditorConsoleSink (implements ILogSink interface)
- EditorConsoleSink stores logs in memory buffer (max 1000 entries)
- Added to Debug::Logger in Application::Initialize()
- ConsolePanel now reads from EditorConsoleSink via static GetInstance()
- Removed separate LogSystem singleton
- Removed editor/src/Core/LogEntry.h (no longer needed)
Now Editor and Engine share the same Debug::Logger, with ConsolePanel
displaying logs via EditorConsoleSink.
2026-03-25 16:13:02 +08:00
008fb98dee
refactor(editor): Complete architecture refactoring
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- SceneManager: remove singleton, use dependency injection via EditorContext
- SelectionManager: already interface-based via ISelectionManager
- Panel: now receives IEditorContext for accessing managers
- HierarchyPanel: migrated to use IEditorContext instead of singletons
- Add ISceneManager interface and SceneManagerImpl
- EditorContextImpl: holds all editor subsystems
Architecture now follows dependency injection pattern:
Application -> EditorContext -> SceneManager/SelectionManager
EditorLayer -> Panels (receive context via SetContext)
All Manager singletons removed: EditorSceneManager::Get(), SelectionManager::Get()
2026-03-25 15:51:27 +08:00
c9e459c179
Editor: UI panels and GameObject updates
2026-03-25 01:23:08 +08:00
9fae910854
Editor: 更新编辑器面板和UI控件系统
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- 添加新的UI控件系统(Core.h, ScalarControls.h, VectorControls.h, UI.h)
- 更新SceneManager支持场景层级管理
- 优化SelectionManager选择管理
- 改进InspectorPanel/GameViewPanel/HierarchyPanel等面板
- 更新RHI文档说明Vulkan实现计划
2026-03-24 20:02:38 +08:00
135fe9145b
refactor(editor): 重构 Editor 使用 Engine 的 Component/Scene 系统
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- Editor CMakeLists.txt 链接 XCEngine 库
- 删除 editor/src/Core/GameObject.h (简化版)
- SelectionManager 使用 Engine::Components::GameObject*
- SceneManager 使用 Engine::Scene
- HierarchyPanel 使用 Engine GameObject API
- InspectorPanel 使用 Engine TransformComponent
注意: Engine RHI Shader 接口有编译错误需要修复
2026-03-24 18:38:01 +08:00
ac5c98584a
refactor: rename ui_editor to editor for consistency
2026-03-24 16:23:04 +08:00