Improve project panel image previews

This commit is contained in:
2026-03-30 01:46:49 +08:00
parent 416aa72194
commit b489492af0
4 changed files with 475 additions and 40 deletions

View File

@@ -12,10 +12,13 @@ struct AssetItem {
std::string type;
bool isFolder;
std::string fullPath;
std::string extensionLower;
bool isImageAsset = false;
bool canUseImagePreview = false;
std::vector<std::shared_ptr<AssetItem>> children;
};
using AssetItemPtr = std::shared_ptr<AssetItem>;
}
}
}

View File

@@ -4,6 +4,8 @@
#include <cctype>
#include <cwctype>
#include <fstream>
#include <initializer_list>
#include <string_view>
#include <windows.h>
namespace fs = std::filesystem;
@@ -139,6 +141,56 @@ bool RenamePathCaseAware(const fs::path& sourcePath, const fs::path& destPath) {
return true;
}
bool MatchesExtension(std::wstring_view extension, std::initializer_list<std::wstring_view> candidates) {
for (const std::wstring_view candidate : candidates) {
if (extension == candidate) {
return true;
}
}
return false;
}
bool IsImageAssetExtension(std::wstring_view extension) {
return MatchesExtension(extension, {
L".png",
L".jpg",
L".jpeg",
L".tga",
L".bmp",
L".gif",
L".psd",
L".hdr",
L".pic",
L".ppm",
L".pgm",
L".pbm",
L".pnm",
L".dds",
L".ktx",
L".ktx2",
L".webp"
});
}
bool CanPreviewImageAssetExtension(std::wstring_view extension) {
return MatchesExtension(extension, {
L".png",
L".jpg",
L".jpeg",
L".tga",
L".bmp",
L".gif",
L".psd",
L".hdr",
L".pic",
L".ppm",
L".pgm",
L".pbm",
L".pnm"
});
}
} // namespace
const std::vector<AssetItemPtr>& ProjectManager::GetCurrentItems() const {
@@ -535,8 +587,11 @@ AssetItemPtr ProjectManager::CreateAssetItem(const std::wstring& path, const std
} else {
std::wstring ext = fs::path(path).extension().wstring();
std::transform(ext.begin(), ext.end(), ext.begin(), ::towlower);
if (ext == L".png" || ext == L".jpg" || ext == L".jpeg" || ext == L".tga" || ext == L".bmp") {
item->extensionLower = WstringPathToUtf8(ext);
item->isImageAsset = IsImageAssetExtension(ext);
item->canUseImagePreview = CanPreviewImageAssetExtension(ext);
if (item->isImageAsset) {
item->type = "Texture";
} else if (ext == L".fbx" || ext == L".obj" || ext == L".gltf" || ext == L".glb") {
item->type = "Model";

View File

@@ -5,12 +5,16 @@
#include "StyleTokens.h"
#include <algorithm>
#include <condition_variable>
#include <cstdint>
#include <cwctype>
#include <deque>
#include <cstring>
#include <filesystem>
#include <fstream>
#include <memory>
#include <string>
#include <thread>
#include <unordered_map>
#include <vector>
#include <wrl/client.h>
@@ -38,6 +42,30 @@ struct BuiltInTexture {
}
};
struct LoadedTexturePixels {
std::vector<stbi_uc> rgbaPixels;
int width = 0;
int height = 0;
};
struct PreviewGpuUpload {
ComPtr<ID3D12Resource> uploadResource;
ComPtr<ID3D12CommandAllocator> commandAllocator;
ComPtr<ID3D12GraphicsCommandList> commandList;
UINT64 fenceValue = 0;
};
struct PreviewDecodeJob {
std::string key;
std::filesystem::path filePath;
};
struct PreviewDecodeResult {
std::string key;
LoadedTexturePixels pixels;
bool success = false;
};
struct BuiltInIconState {
ImGuiBackendBridge* backend = nullptr;
ID3D12Device* device = nullptr;
@@ -47,18 +75,35 @@ struct BuiltInIconState {
BuiltInTexture scene;
struct CachedAssetPreview {
BuiltInTexture texture;
bool loadAttempted = false;
std::unique_ptr<LoadedTexturePixels> decodedPixels;
std::unique_ptr<PreviewGpuUpload> pendingUpload;
bool decodeQueued = false;
bool loadFailed = false;
int lastUsedFrame = -1;
};
std::unordered_map<std::string, CachedAssetPreview> assetPreviews;
std::vector<std::unique_ptr<PreviewGpuUpload>> pendingIconUploads;
std::vector<std::thread> previewWorkers;
std::deque<PreviewDecodeJob> previewDecodeQueue;
std::deque<PreviewDecodeResult> previewDecodeResults;
std::mutex previewQueueMutex;
std::condition_variable previewQueueEvent;
bool previewWorkersRunning = false;
size_t pendingPreviewDecodeJobs = 0;
ComPtr<ID3D12Fence> uploadFence;
UINT64 nextUploadFenceValue = 1;
int lastPreviewBudgetFrame = -1;
int previewLoadsThisFrame = 0;
int lastMaintenanceFrame = -1;
};
BuiltInIconState g_icons;
constexpr size_t kMaxCachedAssetPreviews = 40;
constexpr int kMaxPreviewLoadsPerFrame = 2;
constexpr int kMaxPreviewLoadsPerFrame = 64;
constexpr size_t kMaxQueuedPreviewDecodeJobs = 64;
constexpr int kMaxPreviewThumbnailExtent = 192;
constexpr size_t kPreviewWorkerCount = 2;
std::filesystem::path ResolveFolderIconPath() {
const std::filesystem::path exeDir(Platform::GetExecutableDirectoryUtf8());
@@ -97,6 +142,90 @@ bool ReadFileBytes(const std::filesystem::path& filePath, std::vector<stbi_uc>&
return stream.read(reinterpret_cast<char*>(bytes.data()), size).good();
}
void ResizeRgbaImageBilinear(
const stbi_uc* srcPixels,
int srcWidth,
int srcHeight,
int dstWidth,
int dstHeight,
std::vector<stbi_uc>& dstPixels) {
dstPixels.resize(static_cast<size_t>(dstWidth) * static_cast<size_t>(dstHeight) * 4u);
if (!srcPixels || srcWidth <= 0 || srcHeight <= 0 || dstWidth <= 0 || dstHeight <= 0) {
return;
}
for (int dstY = 0; dstY < dstHeight; ++dstY) {
const float srcY = dstHeight > 1
? static_cast<float>(dstY) * static_cast<float>(srcHeight - 1) / static_cast<float>(dstHeight - 1)
: 0.0f;
const int y0 = static_cast<int>(srcY);
const int y1 = (std::min)(y0 + 1, srcHeight - 1);
const float ty = srcY - static_cast<float>(y0);
for (int dstX = 0; dstX < dstWidth; ++dstX) {
const float srcX = dstWidth > 1
? static_cast<float>(dstX) * static_cast<float>(srcWidth - 1) / static_cast<float>(dstWidth - 1)
: 0.0f;
const int x0 = static_cast<int>(srcX);
const int x1 = (std::min)(x0 + 1, srcWidth - 1);
const float tx = srcX - static_cast<float>(x0);
const size_t dstOffset =
(static_cast<size_t>(dstY) * static_cast<size_t>(dstWidth) + static_cast<size_t>(dstX)) * 4u;
const size_t srcOffset00 =
(static_cast<size_t>(y0) * static_cast<size_t>(srcWidth) + static_cast<size_t>(x0)) * 4u;
const size_t srcOffset10 =
(static_cast<size_t>(y0) * static_cast<size_t>(srcWidth) + static_cast<size_t>(x1)) * 4u;
const size_t srcOffset01 =
(static_cast<size_t>(y1) * static_cast<size_t>(srcWidth) + static_cast<size_t>(x0)) * 4u;
const size_t srcOffset11 =
(static_cast<size_t>(y1) * static_cast<size_t>(srcWidth) + static_cast<size_t>(x1)) * 4u;
for (size_t channel = 0; channel < 4u; ++channel) {
const float top =
static_cast<float>(srcPixels[srcOffset00 + channel]) * (1.0f - tx) +
static_cast<float>(srcPixels[srcOffset10 + channel]) * tx;
const float bottom =
static_cast<float>(srcPixels[srcOffset01 + channel]) * (1.0f - tx) +
static_cast<float>(srcPixels[srcOffset11 + channel]) * tx;
dstPixels[dstOffset + channel] = static_cast<stbi_uc>(top * (1.0f - ty) + bottom * ty + 0.5f);
}
}
}
}
bool DownscalePreviewTextureIfNeeded(LoadedTexturePixels& texturePixels) {
if (texturePixels.width <= 0 || texturePixels.height <= 0 || texturePixels.rgbaPixels.empty()) {
return false;
}
const int maxExtent = (std::max)(texturePixels.width, texturePixels.height);
if (maxExtent <= kMaxPreviewThumbnailExtent) {
return true;
}
const float scale = static_cast<float>(kMaxPreviewThumbnailExtent) / static_cast<float>(maxExtent);
const int dstWidth = (std::max)(1, static_cast<int>(static_cast<float>(texturePixels.width) * scale + 0.5f));
const int dstHeight = (std::max)(1, static_cast<int>(static_cast<float>(texturePixels.height) * scale + 0.5f));
std::vector<stbi_uc> resizedPixels;
ResizeRgbaImageBilinear(
texturePixels.rgbaPixels.data(),
texturePixels.width,
texturePixels.height,
dstWidth,
dstHeight,
resizedPixels);
if (resizedPixels.empty()) {
return false;
}
texturePixels.rgbaPixels = std::move(resizedPixels);
texturePixels.width = dstWidth;
texturePixels.height = dstHeight;
return true;
}
void ResetTexture(BuiltInTexture& texture) {
if (g_icons.backend && texture.cpuHandle.ptr != 0) {
g_icons.backend->FreeTextureDescriptor(texture.cpuHandle, texture.gpuHandle);
@@ -117,6 +246,14 @@ void ResetAssetPreviewCache() {
g_icons.assetPreviews.clear();
}
bool EnsureUploadFence(ID3D12Device* device) {
if (g_icons.uploadFence) {
return true;
}
return SUCCEEDED(device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&g_icons.uploadFence)));
}
bool WaitForQueueIdle(ID3D12Device* device, ID3D12CommandQueue* commandQueue) {
if (!device || !commandQueue) {
return false;
@@ -151,13 +288,10 @@ bool WaitForQueueIdle(ID3D12Device* device, ID3D12CommandQueue* commandQueue) {
return true;
}
bool LoadTextureFromFile(
ImGuiBackendBridge& backend,
ID3D12Device* device,
ID3D12CommandQueue* commandQueue,
bool DecodeTextureFromFile(
const std::filesystem::path& filePath,
BuiltInTexture& outTexture) {
if (!device || !commandQueue || !std::filesystem::exists(filePath)) {
LoadedTexturePixels& outTexturePixels) {
if (!std::filesystem::exists(filePath)) {
return false;
}
@@ -183,13 +317,34 @@ bool LoadTextureFromFile(
return false;
}
const UINT srcRowPitch = static_cast<UINT>(width * 4);
outTexturePixels.width = width;
outTexturePixels.height = height;
outTexturePixels.rgbaPixels.assign(
pixels,
pixels + static_cast<size_t>(width) * static_cast<size_t>(height) * 4u);
stbi_image_free(pixels);
return DownscalePreviewTextureIfNeeded(outTexturePixels);
}
bool UploadTexturePixels(
ImGuiBackendBridge& backend,
ID3D12Device* device,
ID3D12CommandQueue* commandQueue,
const LoadedTexturePixels& texturePixels,
BuiltInTexture& outTexture,
std::unique_ptr<PreviewGpuUpload>& outPendingUpload) {
if (!device || !commandQueue || texturePixels.width <= 0 || texturePixels.height <= 0 || texturePixels.rgbaPixels.empty()) {
return false;
}
const UINT srcRowPitch = static_cast<UINT>(texturePixels.width * 4);
D3D12_RESOURCE_DESC textureDesc = {};
textureDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
textureDesc.Alignment = 0;
textureDesc.Width = static_cast<UINT64>(width);
textureDesc.Height = static_cast<UINT>(height);
textureDesc.Width = static_cast<UINT64>(texturePixels.width);
textureDesc.Height = static_cast<UINT>(texturePixels.height);
textureDesc.DepthOrArraySize = 1;
textureDesc.MipLevels = 1;
textureDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
@@ -207,7 +362,6 @@ bool LoadTextureFromFile(
D3D12_RESOURCE_STATE_COPY_DEST,
nullptr,
IID_PPV_ARGS(&textureResource)))) {
stbi_image_free(pixels);
return false;
}
@@ -237,24 +391,21 @@ bool LoadTextureFromFile(
D3D12_RESOURCE_STATE_GENERIC_READ,
nullptr,
IID_PPV_ARGS(&uploadResource)))) {
stbi_image_free(pixels);
return false;
}
std::uint8_t* mappedData = nullptr;
if (FAILED(uploadResource->Map(0, nullptr, reinterpret_cast<void**>(&mappedData)))) {
stbi_image_free(pixels);
return false;
}
for (UINT row = 0; row < numRows; ++row) {
std::memcpy(
mappedData + footprint.Offset + static_cast<SIZE_T>(row) * footprint.Footprint.RowPitch,
pixels + static_cast<size_t>(row) * srcRowPitch,
texturePixels.rgbaPixels.data() + static_cast<size_t>(row) * srcRowPitch,
srcRowPitch);
}
uploadResource->Unmap(0, nullptr);
stbi_image_free(pixels);
ComPtr<ID3D12CommandAllocator> commandAllocator;
ComPtr<ID3D12GraphicsCommandList> commandList;
@@ -294,14 +445,16 @@ bool LoadTextureFromFile(
return false;
}
ID3D12CommandList* commandLists[] = { commandList.Get() };
commandQueue->ExecuteCommandLists(1, commandLists);
if (!WaitForQueueIdle(device, commandQueue)) {
if (!EnsureUploadFence(device)) {
return false;
}
ResetTexture(outTexture);
backend.AllocateTextureDescriptor(&outTexture.cpuHandle, &outTexture.gpuHandle);
if (outTexture.cpuHandle.ptr == 0 || outTexture.gpuHandle.ptr == 0) {
ResetTexture(outTexture);
return false;
}
D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
@@ -312,11 +465,180 @@ bool LoadTextureFromFile(
outTexture.texture = textureResource;
outTexture.textureId = (ImTextureID)(static_cast<intptr_t>(outTexture.gpuHandle.ptr));
outTexture.width = width;
outTexture.height = height;
outTexture.width = texturePixels.width;
outTexture.height = texturePixels.height;
ID3D12CommandList* commandLists[] = { commandList.Get() };
commandQueue->ExecuteCommandLists(1, commandLists);
const UINT64 fenceValue = g_icons.nextUploadFenceValue++;
if (FAILED(commandQueue->Signal(g_icons.uploadFence.Get(), fenceValue))) {
ResetTexture(outTexture);
return false;
}
outPendingUpload = std::make_unique<PreviewGpuUpload>();
outPendingUpload->uploadResource = std::move(uploadResource);
outPendingUpload->commandAllocator = std::move(commandAllocator);
outPendingUpload->commandList = std::move(commandList);
outPendingUpload->fenceValue = fenceValue;
return true;
}
bool LoadTextureFromFile(
ImGuiBackendBridge& backend,
ID3D12Device* device,
ID3D12CommandQueue* commandQueue,
const std::filesystem::path& filePath,
BuiltInTexture& outTexture,
std::unique_ptr<PreviewGpuUpload>& outPendingUpload) {
LoadedTexturePixels texturePixels;
if (!DecodeTextureFromFile(filePath, texturePixels)) {
return false;
}
return UploadTexturePixels(
backend,
device,
commandQueue,
texturePixels,
outTexture,
outPendingUpload);
}
void PreviewWorkerMain() {
while (true) {
PreviewDecodeJob job;
{
std::unique_lock<std::mutex> lock(g_icons.previewQueueMutex);
g_icons.previewQueueEvent.wait(lock, [] {
return !g_icons.previewWorkersRunning || !g_icons.previewDecodeQueue.empty();
});
if (!g_icons.previewWorkersRunning && g_icons.previewDecodeQueue.empty()) {
return;
}
job = std::move(g_icons.previewDecodeQueue.front());
g_icons.previewDecodeQueue.pop_front();
}
PreviewDecodeResult result;
result.key = std::move(job.key);
result.success = DecodeTextureFromFile(job.filePath, result.pixels);
{
std::lock_guard<std::mutex> lock(g_icons.previewQueueMutex);
g_icons.previewDecodeResults.push_back(std::move(result));
}
}
}
void StartPreviewWorkers() {
if (g_icons.previewWorkersRunning) {
return;
}
g_icons.previewWorkersRunning = true;
g_icons.previewWorkers.reserve(kPreviewWorkerCount);
for (size_t workerIndex = 0; workerIndex < kPreviewWorkerCount; ++workerIndex) {
g_icons.previewWorkers.emplace_back(PreviewWorkerMain);
}
}
void StopPreviewWorkers() {
{
std::lock_guard<std::mutex> lock(g_icons.previewQueueMutex);
g_icons.previewWorkersRunning = false;
g_icons.previewDecodeQueue.clear();
g_icons.previewDecodeResults.clear();
g_icons.pendingPreviewDecodeJobs = 0;
}
g_icons.previewQueueEvent.notify_all();
for (std::thread& worker : g_icons.previewWorkers) {
if (worker.joinable()) {
worker.join();
}
}
g_icons.previewWorkers.clear();
}
bool QueuePreviewDecode(const std::string& key, const std::filesystem::path& filePath) {
std::lock_guard<std::mutex> lock(g_icons.previewQueueMutex);
if (!g_icons.previewWorkersRunning || g_icons.pendingPreviewDecodeJobs >= kMaxQueuedPreviewDecodeJobs) {
return false;
}
g_icons.previewDecodeQueue.push_back(PreviewDecodeJob{ key, filePath });
++g_icons.pendingPreviewDecodeJobs;
g_icons.previewQueueEvent.notify_one();
return true;
}
void DrainPreviewDecodeResults() {
std::deque<PreviewDecodeResult> completedResults;
{
std::lock_guard<std::mutex> lock(g_icons.previewQueueMutex);
completedResults.swap(g_icons.previewDecodeResults);
}
for (PreviewDecodeResult& result : completedResults) {
if (g_icons.pendingPreviewDecodeJobs > 0) {
--g_icons.pendingPreviewDecodeJobs;
}
auto it = g_icons.assetPreviews.find(result.key);
if (it == g_icons.assetPreviews.end()) {
continue;
}
BuiltInIconState::CachedAssetPreview& preview = it->second;
preview.decodeQueued = false;
if (!result.success) {
preview.loadFailed = true;
preview.decodedPixels.reset();
continue;
}
preview.loadFailed = false;
preview.decodedPixels = std::make_unique<LoadedTexturePixels>(std::move(result.pixels));
}
}
void PollCompletedUploads() {
if (!g_icons.uploadFence) {
return;
}
const UINT64 completedFenceValue = g_icons.uploadFence->GetCompletedValue();
for (auto& entry : g_icons.assetPreviews) {
auto& preview = entry.second;
if (preview.pendingUpload && completedFenceValue >= preview.pendingUpload->fenceValue) {
preview.pendingUpload.reset();
}
}
auto eraseIt = std::remove_if(
g_icons.pendingIconUploads.begin(),
g_icons.pendingIconUploads.end(),
[completedFenceValue](const std::unique_ptr<PreviewGpuUpload>& upload) {
return upload && completedFenceValue >= upload->fenceValue;
});
g_icons.pendingIconUploads.erase(eraseIt, g_icons.pendingIconUploads.end());
}
void MaintainIconRuntimeState() {
const int frame = ImGui::GetFrameCount();
if (g_icons.lastMaintenanceFrame == frame) {
return;
}
g_icons.lastMaintenanceFrame = frame;
DrainPreviewDecodeResults();
PollCompletedUploads();
}
ImVec2 ComputeFittedIconSize(const BuiltInTexture& texture, const ImVec2& min, const ImVec2& max) {
const float availableWidth = max.x - min.x;
const float availableHeight = max.y - min.y;
@@ -396,18 +718,51 @@ BuiltInIconState::CachedAssetPreview* GetOrCreateAssetPreview(const std::string&
return nullptr;
}
MaintainIconRuntimeState();
const std::string key = MakeAssetPreviewKey(filePath);
auto [it, inserted] = g_icons.assetPreviews.try_emplace(key);
BuiltInIconState::CachedAssetPreview& preview = it->second;
preview.lastUsedFrame = ImGui::GetFrameCount();
if (!inserted && !std::filesystem::exists(std::filesystem::path(Platform::Utf8ToWide(filePath)))) {
ResetTexture(preview.texture);
preview.loadAttempted = true;
if (!preview.pendingUpload) {
ResetTexture(preview.texture);
preview.decodedPixels.reset();
}
preview.loadFailed = true;
preview.decodeQueued = false;
return &preview;
}
if (preview.texture.IsValid() || preview.loadAttempted) {
if (preview.texture.IsValid()) {
if (preview.pendingUpload && preview.pendingUpload->fenceValue <= g_icons.uploadFence->GetCompletedValue()) {
preview.pendingUpload.reset();
}
return &preview;
}
if (preview.decodedPixels) {
std::unique_ptr<PreviewGpuUpload> pendingUpload;
if (!UploadTexturePixels(
*g_icons.backend,
g_icons.device,
g_icons.commandQueue,
*preview.decodedPixels,
preview.texture,
pendingUpload)) {
preview.decodedPixels.reset();
preview.loadFailed = true;
return &preview;
}
preview.decodedPixels.reset();
preview.loadFailed = false;
preview.pendingUpload = std::move(pendingUpload);
return &preview;
}
if (preview.decodeQueued || preview.loadFailed) {
return &preview;
}
@@ -420,14 +775,10 @@ BuiltInIconState::CachedAssetPreview* GetOrCreateAssetPreview(const std::string&
return &preview;
}
preview.loadAttempted = true;
++g_icons.previewLoadsThisFrame;
LoadTextureFromFile(
*g_icons.backend,
g_icons.device,
g_icons.commandQueue,
std::filesystem::path(Platform::Utf8ToWide(filePath)),
preview.texture);
if (QueuePreviewDecode(key, std::filesystem::path(Platform::Utf8ToWide(filePath)))) {
preview.decodeQueued = true;
++g_icons.previewLoadsThisFrame;
}
return &preview;
}
@@ -439,6 +790,9 @@ void PruneAssetPreviewCache() {
std::vector<std::pair<std::string, int>> candidates;
candidates.reserve(g_icons.assetPreviews.size());
for (const auto& entry : g_icons.assetPreviews) {
if (entry.second.pendingUpload || entry.second.decodeQueued) {
continue;
}
candidates.emplace_back(entry.first, entry.second.lastUsedFrame);
}
@@ -471,24 +825,47 @@ void InitializeBuiltInIcons(
g_icons.backend = &backend;
g_icons.device = device;
g_icons.commandQueue = commandQueue;
LoadTextureFromFile(backend, device, commandQueue, ResolveFolderIconPath(), g_icons.folder);
LoadTextureFromFile(backend, device, commandQueue, ResolveGameObjectIconPath(), g_icons.gameObject);
LoadTextureFromFile(backend, device, commandQueue, ResolveSceneIconPath(), g_icons.scene);
StartPreviewWorkers();
std::unique_ptr<PreviewGpuUpload> pendingUpload;
if (LoadTextureFromFile(backend, device, commandQueue, ResolveFolderIconPath(), g_icons.folder, pendingUpload)) {
g_icons.pendingIconUploads.push_back(std::move(pendingUpload));
}
pendingUpload.reset();
if (LoadTextureFromFile(backend, device, commandQueue, ResolveGameObjectIconPath(), g_icons.gameObject, pendingUpload)) {
g_icons.pendingIconUploads.push_back(std::move(pendingUpload));
}
pendingUpload.reset();
if (LoadTextureFromFile(backend, device, commandQueue, ResolveSceneIconPath(), g_icons.scene, pendingUpload)) {
g_icons.pendingIconUploads.push_back(std::move(pendingUpload));
}
}
void ShutdownBuiltInIcons() {
if (g_icons.device && g_icons.commandQueue) {
WaitForQueueIdle(g_icons.device, g_icons.commandQueue);
}
StopPreviewWorkers();
ResetAssetPreviewCache();
g_icons.pendingIconUploads.clear();
ResetTexture(g_icons.folder);
ResetTexture(g_icons.gameObject);
ResetTexture(g_icons.scene);
g_icons.backend = nullptr;
g_icons.device = nullptr;
g_icons.commandQueue = nullptr;
g_icons.uploadFence.Reset();
g_icons.nextUploadFenceValue = 1;
g_icons.lastMaintenanceFrame = -1;
g_icons.lastPreviewBudgetFrame = -1;
g_icons.previewLoadsThisFrame = 0;
}
void DrawAssetIcon(ImDrawList* drawList, const ImVec2& min, const ImVec2& max, AssetIconKind kind) {
MaintainIconRuntimeState();
if (kind == AssetIconKind::Folder) {
if (g_icons.folder.IsValid()) {
DrawTextureIcon(drawList, g_icons.folder, min, max);

View File

@@ -520,7 +520,7 @@ ProjectPanel::AssetItemInteraction ProjectPanel::RenderAssetItem(const AssetItem
isSelected,
isDraggingThisItem,
[&](ImDrawList* drawList, const ImVec2& iconMin, const ImVec2& iconMax) {
if (item && item->type == "Texture" &&
if (item && item->canUseImagePreview &&
UI::DrawTextureAssetPreview(drawList, iconMin, iconMax, item->fullPath)) {
return;
}