511 lines
19 KiB
C++
511 lines
19 KiB
C++
#include <gtest/gtest.h>
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#include <XCEngine/Core/Asset/ArtifactFormats.h>
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#include <XCEngine/Core/Asset/AssetDatabase.h>
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#include <XCEngine/Resources/Material/MaterialLoader.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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#include <XCEngine/Core/Containers/Array.h>
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#include <chrono>
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#include <cstdio>
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#include <filesystem>
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#include <fstream>
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#include <thread>
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#include <vector>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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namespace {
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std::string GetMeshFixturePath(const char* fileName) {
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return (std::filesystem::path(XCENGINE_TEST_FIXTURES_DIR) / "Resources" / "Mesh" / fileName).string();
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}
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void WriteArtifactString(std::ofstream& output, const XCEngine::Containers::String& value) {
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const XCEngine::Core::uint32 length = static_cast<XCEngine::Core::uint32>(value.Length());
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output.write(reinterpret_cast<const char*>(&length), sizeof(length));
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if (length > 0) {
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output.write(value.CStr(), length);
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}
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}
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bool PumpAsyncLoadsUntilIdle(ResourceManager& manager,
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std::chrono::milliseconds timeout = std::chrono::milliseconds(4000)) {
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const auto deadline = std::chrono::steady_clock::now() + timeout;
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while (manager.IsAsyncLoading() && std::chrono::steady_clock::now() < deadline) {
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manager.UpdateAsyncLoads();
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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}
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manager.UpdateAsyncLoads();
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return !manager.IsAsyncLoading();
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}
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void FlipLastByte(const std::filesystem::path& path) {
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std::ifstream input(path, std::ios::binary);
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ASSERT_TRUE(input.is_open());
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std::vector<char> bytes(
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(std::istreambuf_iterator<char>(input)),
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std::istreambuf_iterator<char>());
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ASSERT_FALSE(bytes.empty());
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bytes.back() ^= 0x01;
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std::ofstream output(path, std::ios::binary | std::ios::trunc);
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ASSERT_TRUE(output.is_open());
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output.write(bytes.data(), static_cast<std::streamsize>(bytes.size()));
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ASSERT_TRUE(static_cast<bool>(output));
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}
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TEST(MaterialLoader, GetResourceType) {
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MaterialLoader loader;
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EXPECT_EQ(loader.GetResourceType(), ResourceType::Material);
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}
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TEST(MaterialLoader, GetSupportedExtensions) {
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MaterialLoader loader;
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auto extensions = loader.GetSupportedExtensions();
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EXPECT_GE(extensions.Size(), 1u);
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}
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TEST(MaterialLoader, CanLoad) {
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MaterialLoader loader;
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EXPECT_TRUE(loader.CanLoad("test.mat"));
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EXPECT_TRUE(loader.CanLoad("test.json"));
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EXPECT_TRUE(loader.CanLoad("test.xcmat"));
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EXPECT_FALSE(loader.CanLoad("test.txt"));
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EXPECT_FALSE(loader.CanLoad("test.png"));
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}
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TEST(MaterialLoader, LoadInvalidPath) {
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MaterialLoader loader;
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LoadResult result = loader.Load("invalid/path/material.mat");
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EXPECT_FALSE(result);
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}
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TEST(MaterialLoader, ResourceManagerRegistersMaterialAndShaderLoaders) {
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ResourceManager& manager = ResourceManager::Get();
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manager.Initialize();
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EXPECT_NE(manager.GetLoader(ResourceType::Material), nullptr);
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EXPECT_NE(manager.GetLoader(ResourceType::Shader), nullptr);
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manager.Shutdown();
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}
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TEST(MaterialLoader, LoadValidMaterialParsesRenderMetadata) {
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const std::filesystem::path shaderPath =
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std::filesystem::current_path() / "material_loader_valid_shader.hlsl";
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const std::filesystem::path materialPath =
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std::filesystem::current_path() / "material_loader_valid.material";
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{
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std::ofstream shaderFile(shaderPath);
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ASSERT_TRUE(shaderFile.is_open());
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shaderFile << "float4 MainPS() : SV_TARGET { return float4(1, 1, 1, 1); }";
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}
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{
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std::ofstream materialFile(materialPath);
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ASSERT_TRUE(materialFile.is_open());
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materialFile << "{\n";
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materialFile << " \"shader\": \"" << shaderPath.generic_string() << "\",\n";
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materialFile << " \"renderQueue\": \"Transparent\",\n";
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materialFile << " \"shaderPass\": \"ForwardLit\",\n";
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materialFile << " \"tags\": {\n";
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materialFile << " \"LightMode\": \"ForwardBase\",\n";
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materialFile << " \"RenderType\": \"Transparent\"\n";
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materialFile << " },\n";
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materialFile << " \"renderState\": {\n";
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materialFile << " \"cull\": \"Back\",\n";
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materialFile << " \"blend\": true,\n";
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materialFile << " \"srcBlend\": \"SrcAlpha\",\n";
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materialFile << " \"dstBlend\": \"InvSrcAlpha\",\n";
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materialFile << " \"depthWrite\": false,\n";
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materialFile << " \"depthFunc\": \"LessEqual\"\n";
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materialFile << " }\n";
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materialFile << "}";
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}
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MaterialLoader loader;
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LoadResult result = loader.Load(materialPath.string().c_str());
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ASSERT_TRUE(result);
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ASSERT_NE(result.resource, nullptr);
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Material* material = static_cast<Material*>(result.resource);
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ASSERT_NE(material, nullptr);
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EXPECT_TRUE(material->IsValid());
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EXPECT_NE(material->GetShader(), nullptr);
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EXPECT_EQ(material->GetRenderQueue(), static_cast<XCEngine::Core::int32>(MaterialRenderQueue::Transparent));
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EXPECT_EQ(material->GetShaderPass(), "ForwardLit");
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EXPECT_EQ(material->GetTag("LightMode"), "ForwardBase");
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EXPECT_EQ(material->GetTag("RenderType"), "Transparent");
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EXPECT_EQ(material->GetRenderState().cullMode, MaterialCullMode::Back);
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EXPECT_TRUE(material->GetRenderState().blendEnable);
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EXPECT_EQ(material->GetRenderState().srcBlend, MaterialBlendFactor::SrcAlpha);
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EXPECT_EQ(material->GetRenderState().dstBlend, MaterialBlendFactor::InvSrcAlpha);
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EXPECT_FALSE(material->GetRenderState().depthWriteEnable);
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EXPECT_EQ(material->GetRenderState().depthFunc, MaterialComparisonFunc::LessEqual);
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delete material;
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std::remove(materialPath.string().c_str());
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std::remove(shaderPath.string().c_str());
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}
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TEST(MaterialLoader, LoadMaterialWithShaderManifestResolvesShaderPass) {
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namespace fs = std::filesystem;
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ResourceManager& manager = ResourceManager::Get();
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manager.Initialize();
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const fs::path shaderRoot = fs::temp_directory_path() / "xc_material_shader_manifest_test";
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const fs::path shaderDir = shaderRoot / "Shaders";
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const fs::path manifestPath = shaderDir / "lit.shader";
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const fs::path materialPath = shaderRoot / "manifest.material";
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fs::remove_all(shaderRoot);
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fs::create_directories(shaderDir);
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{
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std::ofstream vertexFile(shaderDir / "lit.vert.glsl");
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ASSERT_TRUE(vertexFile.is_open());
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vertexFile << "#version 430\n// MATERIAL_MANIFEST_GL_VS\nvoid main() {}\n";
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}
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{
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std::ofstream fragmentFile(shaderDir / "lit.frag.glsl");
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ASSERT_TRUE(fragmentFile.is_open());
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fragmentFile << "#version 430\n// MATERIAL_MANIFEST_GL_PS\nvoid main() {}\n";
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}
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{
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std::ofstream manifestFile(manifestPath);
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ASSERT_TRUE(manifestFile.is_open());
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manifestFile << "{\n";
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manifestFile << " \"name\": \"ManifestLit\",\n";
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manifestFile << " \"passes\": [\n";
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manifestFile << " {\n";
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manifestFile << " \"name\": \"ForwardLit\",\n";
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manifestFile << " \"tags\": { \"LightMode\": \"ForwardBase\" },\n";
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manifestFile << " \"variants\": [\n";
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manifestFile << " { \"stage\": \"Vertex\", \"backend\": \"OpenGL\", \"language\": \"GLSL\", \"source\": \"lit.vert.glsl\" },\n";
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manifestFile << " { \"stage\": \"Fragment\", \"backend\": \"OpenGL\", \"language\": \"GLSL\", \"source\": \"lit.frag.glsl\" }\n";
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manifestFile << " ]\n";
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manifestFile << " }\n";
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manifestFile << " ]\n";
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manifestFile << "}\n";
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}
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{
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std::ofstream materialFile(materialPath);
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ASSERT_TRUE(materialFile.is_open());
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materialFile << "{\n";
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materialFile << " \"shader\": \"" << manifestPath.generic_string() << "\",\n";
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materialFile << " \"shaderPass\": \"ForwardLit\",\n";
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materialFile << " \"renderQueue\": \"Geometry\"\n";
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materialFile << "}\n";
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}
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MaterialLoader loader;
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LoadResult result = loader.Load(materialPath.string().c_str());
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ASSERT_TRUE(result);
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ASSERT_NE(result.resource, nullptr);
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Material* material = static_cast<Material*>(result.resource);
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ASSERT_NE(material, nullptr);
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ASSERT_NE(material->GetShader(), nullptr);
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EXPECT_EQ(material->GetShaderPass(), "ForwardLit");
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ASSERT_NE(material->GetShader()->FindPass("ForwardLit"), nullptr);
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const ShaderStageVariant* vertexVariant =
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material->GetShader()->FindVariant("ForwardLit", ShaderType::Vertex, ShaderBackend::OpenGL);
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ASSERT_NE(vertexVariant, nullptr);
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EXPECT_NE(std::string(vertexVariant->sourceCode.CStr()).find("MATERIAL_MANIFEST_GL_VS"), std::string::npos);
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delete material;
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manager.Shutdown();
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fs::remove_all(shaderRoot);
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}
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TEST(MaterialLoader, RejectsUnknownRenderQueueName) {
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const std::filesystem::path materialPath =
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std::filesystem::current_path() / "material_loader_invalid_queue.material";
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{
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std::ofstream materialFile(materialPath);
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ASSERT_TRUE(materialFile.is_open());
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materialFile << "{ \"renderQueue\": \"NotAQueue\" }";
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}
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MaterialLoader loader;
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LoadResult result = loader.Load(materialPath.string().c_str());
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EXPECT_FALSE(result);
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std::remove(materialPath.string().c_str());
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}
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TEST(MaterialLoader, RejectsUnknownRenderStateEnum) {
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const std::filesystem::path materialPath =
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std::filesystem::current_path() / "material_loader_invalid_render_state.material";
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{
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std::ofstream materialFile(materialPath);
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ASSERT_TRUE(materialFile.is_open());
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materialFile << "{ \"renderState\": { \"cull\": \"Sideways\" } }";
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}
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MaterialLoader loader;
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LoadResult result = loader.Load(materialPath.string().c_str());
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EXPECT_FALSE(result);
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std::remove(materialPath.string().c_str());
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}
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TEST(MaterialLoader, ResourceManagerLoadsRelativeMaterialFromResourceRoot) {
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namespace fs = std::filesystem;
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ResourceManager& manager = ResourceManager::Get();
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manager.Initialize();
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const fs::path previousPath = fs::current_path();
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const fs::path projectRoot = fs::temp_directory_path() / "xc_material_loader_resource_root";
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const fs::path assetsDir = projectRoot / "Assets";
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const fs::path materialPath = assetsDir / "relative.material";
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fs::remove_all(projectRoot);
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fs::create_directories(assetsDir);
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{
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std::ofstream materialFile(materialPath);
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ASSERT_TRUE(materialFile.is_open());
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materialFile << "{\n";
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materialFile << " \"renderQueue\": \"geometry\",\n";
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materialFile << " \"renderState\": {\n";
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materialFile << " \"cull\": \"back\",\n";
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materialFile << " \"colorWriteMask\": 15\n";
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materialFile << " }\n";
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materialFile << "}";
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}
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manager.SetResourceRoot(projectRoot.string().c_str());
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fs::current_path(projectRoot.parent_path());
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{
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const auto materialHandle = manager.Load<Material>("Assets/relative.material");
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ASSERT_TRUE(materialHandle.IsValid());
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EXPECT_EQ(materialHandle->GetRenderQueue(), static_cast<XCEngine::Core::int32>(MaterialRenderQueue::Geometry));
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EXPECT_EQ(materialHandle->GetRenderState().cullMode, MaterialCullMode::Back);
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EXPECT_EQ(materialHandle->GetRenderState().colorWriteMask, 15);
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}
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fs::current_path(previousPath);
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fs::remove_all(projectRoot);
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manager.SetResourceRoot("");
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manager.Shutdown();
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}
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TEST(MaterialLoader, AssetDatabaseCreatesMaterialArtifact) {
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namespace fs = std::filesystem;
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const fs::path projectRoot = fs::temp_directory_path() / "xc_material_artifact_test";
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const fs::path assetsDir = projectRoot / "Assets";
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const fs::path materialPath = assetsDir / "relative.material";
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fs::remove_all(projectRoot);
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fs::create_directories(assetsDir);
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{
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std::ofstream materialFile(materialPath);
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ASSERT_TRUE(materialFile.is_open());
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materialFile << "{\n";
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materialFile << " \"renderQueue\": \"geometry\",\n";
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materialFile << " \"renderState\": {\n";
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materialFile << " \"cull\": \"back\"\n";
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materialFile << " }\n";
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materialFile << "}";
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}
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AssetDatabase database;
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database.Initialize(projectRoot.string().c_str());
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AssetDatabase::ResolvedAsset resolvedAsset;
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ASSERT_TRUE(database.EnsureArtifact("Assets/relative.material", ResourceType::Material, resolvedAsset));
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EXPECT_TRUE(resolvedAsset.artifactReady);
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EXPECT_EQ(fs::path(resolvedAsset.artifactMainPath.CStr()).extension().string(), ".xcmat");
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EXPECT_TRUE(fs::exists(resolvedAsset.artifactMainPath.CStr()));
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database.Shutdown();
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fs::remove_all(projectRoot);
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}
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TEST(MaterialLoader, ResourceManagerLoadsProjectMaterialTextureAsLazyDependency) {
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namespace fs = std::filesystem;
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ResourceManager& manager = ResourceManager::Get();
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manager.Initialize();
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const fs::path projectRoot = fs::temp_directory_path() / "xc_material_asset_texture_test";
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const fs::path assetsDir = projectRoot / "Assets";
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const fs::path materialPath = assetsDir / "textured.material";
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fs::remove_all(projectRoot);
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fs::create_directories(assetsDir);
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fs::copy_file(
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GetMeshFixturePath("checker.bmp"),
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assetsDir / "checker.bmp",
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fs::copy_options::overwrite_existing);
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{
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std::ofstream materialFile(materialPath);
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ASSERT_TRUE(materialFile.is_open());
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materialFile << "{\n";
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materialFile << " \"renderQueue\": \"geometry\",\n";
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materialFile << " \"textures\": {\n";
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materialFile << " \"baseColorTexture\": \"checker.bmp\"\n";
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materialFile << " }\n";
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materialFile << "}";
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}
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manager.SetResourceRoot(projectRoot.string().c_str());
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const auto materialHandle = manager.Load<Material>("Assets/textured.material");
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ASSERT_TRUE(materialHandle.IsValid());
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ASSERT_EQ(materialHandle->GetTextureBindingCount(), 1u);
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EXPECT_EQ(materialHandle->GetTextureBindingName(0), "baseColorTexture");
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EXPECT_EQ(
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fs::path(materialHandle->GetTextureBindingPath(0).CStr()).lexically_normal().generic_string(),
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(projectRoot / "Assets" / "checker.bmp").lexically_normal().generic_string());
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const ResourceHandle<Texture> initialTexture = materialHandle->GetTexture("baseColorTexture");
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EXPECT_FALSE(initialTexture.IsValid());
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EXPECT_GT(manager.GetAsyncPendingCount(), 0u);
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ASSERT_TRUE(PumpAsyncLoadsUntilIdle(manager));
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const ResourceHandle<Texture> loadedTexture = materialHandle->GetTexture("baseColorTexture");
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ASSERT_TRUE(loadedTexture.IsValid());
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EXPECT_EQ(loadedTexture->GetWidth(), 2u);
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EXPECT_EQ(loadedTexture->GetHeight(), 2u);
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manager.SetResourceRoot("");
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manager.Shutdown();
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fs::remove_all(projectRoot);
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}
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TEST(MaterialLoader, AssetDatabaseReimportsMaterialWhenTextureDependencyChanges) {
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namespace fs = std::filesystem;
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using namespace std::chrono_literals;
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const fs::path projectRoot = fs::temp_directory_path() / "xc_material_dependency_reimport_test";
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const fs::path assetsDir = projectRoot / "Assets";
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const fs::path materialPath = assetsDir / "textured.material";
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fs::remove_all(projectRoot);
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fs::create_directories(assetsDir);
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fs::copy_file(
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GetMeshFixturePath("checker.bmp"),
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assetsDir / "checker.bmp",
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fs::copy_options::overwrite_existing);
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{
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std::ofstream materialFile(materialPath);
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ASSERT_TRUE(materialFile.is_open());
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materialFile << "{\n";
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materialFile << " \"baseColorTexture\": \"checker.bmp\"\n";
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materialFile << "}";
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}
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AssetDatabase database;
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database.Initialize(projectRoot.string().c_str());
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AssetDatabase::ResolvedAsset firstResolve;
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ASSERT_TRUE(database.EnsureArtifact("Assets/textured.material", ResourceType::Material, firstResolve));
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ASSERT_TRUE(firstResolve.artifactReady);
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const String firstArtifactPath = firstResolve.artifactMainPath;
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database.Shutdown();
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std::this_thread::sleep_for(50ms);
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FlipLastByte(assetsDir / "checker.bmp");
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database.Initialize(projectRoot.string().c_str());
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AssetDatabase::ResolvedAsset secondResolve;
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ASSERT_TRUE(database.EnsureArtifact("Assets/textured.material", ResourceType::Material, secondResolve));
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ASSERT_TRUE(secondResolve.artifactReady);
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EXPECT_NE(firstArtifactPath, secondResolve.artifactMainPath);
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EXPECT_TRUE(fs::exists(secondResolve.artifactMainPath.CStr()));
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database.Shutdown();
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fs::remove_all(projectRoot);
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}
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TEST(MaterialLoader, LoadMaterialArtifactDefersTexturePayloadUntilRequested) {
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namespace fs = std::filesystem;
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ResourceManager& manager = ResourceManager::Get();
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manager.Initialize();
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const fs::path projectRoot = fs::temp_directory_path() / "xc_material_xcmat_lazy_texture_test";
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const fs::path assetsDir = projectRoot / "Assets";
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const fs::path libraryDir = projectRoot / "Library" / "Manual";
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const fs::path materialArtifactPath = libraryDir / "test.xcmat";
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fs::remove_all(projectRoot);
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fs::create_directories(assetsDir);
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fs::create_directories(libraryDir);
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fs::copy_file(
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GetMeshFixturePath("checker.bmp"),
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assetsDir / "checker.bmp",
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fs::copy_options::overwrite_existing);
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{
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std::ofstream output(materialArtifactPath, std::ios::binary | std::ios::trunc);
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ASSERT_TRUE(output.is_open());
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MaterialArtifactFileHeader fileHeader;
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output.write(reinterpret_cast<const char*>(&fileHeader), sizeof(fileHeader));
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WriteArtifactString(output, "LazyMaterial");
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WriteArtifactString(output, "Assets/lazy.material");
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WriteArtifactString(output, "");
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WriteArtifactString(output, "");
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MaterialArtifactHeader header;
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header.renderQueue = static_cast<XCEngine::Core::int32>(MaterialRenderQueue::Geometry);
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header.textureBindingCount = 1;
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|
output.write(reinterpret_cast<const char*>(&header), sizeof(header));
|
|
|
|
WriteArtifactString(output, "baseColorTexture");
|
|
WriteArtifactString(output, "Assets/checker.bmp");
|
|
}
|
|
|
|
manager.SetResourceRoot(projectRoot.string().c_str());
|
|
|
|
MaterialLoader loader;
|
|
LoadResult result = loader.Load("Library/Manual/test.xcmat");
|
|
ASSERT_TRUE(result);
|
|
ASSERT_NE(result.resource, nullptr);
|
|
|
|
auto* material = static_cast<Material*>(result.resource);
|
|
ASSERT_NE(material, nullptr);
|
|
EXPECT_EQ(material->GetTextureBindingCount(), 1u);
|
|
EXPECT_EQ(
|
|
fs::path(material->GetTextureBindingPath(0).CStr()).lexically_normal().generic_string(),
|
|
(projectRoot / "Assets" / "checker.bmp").lexically_normal().generic_string());
|
|
|
|
const ResourceHandle<Texture> initialTexture = material->GetTexture("baseColorTexture");
|
|
EXPECT_FALSE(initialTexture.IsValid());
|
|
EXPECT_GT(manager.GetAsyncPendingCount(), 0u);
|
|
|
|
ASSERT_TRUE(PumpAsyncLoadsUntilIdle(manager));
|
|
const ResourceHandle<Texture> loadedTexture = material->GetTexture("baseColorTexture");
|
|
ASSERT_TRUE(loadedTexture.IsValid());
|
|
EXPECT_EQ(loadedTexture->GetWidth(), 2u);
|
|
EXPECT_EQ(loadedTexture->GetHeight(), 2u);
|
|
|
|
delete material;
|
|
manager.SetResourceRoot("");
|
|
manager.Shutdown();
|
|
fs::remove_all(projectRoot);
|
|
}
|
|
|
|
} // namespace
|