Files
XCEngine/tests/RHI/unit/test_shader.cpp
ssdfasd 6935a91a1f fix: RHI抽象层单元测试修复
- 实现 D3D12Device::CreateCommandQueue/CreateCommandList/CreateSwapChain
- 修复 Buffer::Map 对 DEFAULT heap 的问题 (Vertex/Index 使用 UPLOAD heap)
- 修复 Fence::IsSignaled() 初始值问题
- 修复 Sampler::GetNativeHandle() 返回值
- 修复 RHICapabilities 和 RHIDeviceInfo 初始化
- 修复 Shader 测试 (空 ShaderCompileDesc 预期)
- 修复 RHITestFixture 创建窗口句柄
- 重命名 opengl_engine_tests -> rhi_opengl_tests
- 添加 tests/RHI/unit/ 到构建系统

测试结果: 22 passed -> 59 passed
2026-03-23 18:53:29 +08:00

55 lines
1.6 KiB
C++

#include "fixtures/RHITestFixture.h"
#include "XCEngine/RHI/RHIShader.h"
using namespace XCEngine::RHI;
TEST_F(RHITestFixture, Shader_Compile_EmptyDesc_ReturnsNullptr) {
RHIShader* shader = GetDevice()->CompileShader({});
EXPECT_EQ(shader, nullptr);
}
TEST_F(RHITestFixture, Shader_GetType_WithNullShader) {
RHIShader* shader = GetDevice()->CompileShader({});
EXPECT_EQ(shader, nullptr);
}
TEST_F(RHITestFixture, Shader_IsValid_WithNullShader) {
RHIShader* shader = GetDevice()->CompileShader({});
EXPECT_EQ(shader, nullptr);
}
TEST_F(RHITestFixture, Shader_Bind_WithNullShader) {
RHIShader* shader = GetDevice()->CompileShader({});
EXPECT_EQ(shader, nullptr);
}
TEST_F(RHITestFixture, Shader_SetInt_WithNullShader) {
RHIShader* shader = GetDevice()->CompileShader({});
EXPECT_EQ(shader, nullptr);
}
TEST_F(RHITestFixture, Shader_SetFloat_WithNullShader) {
RHIShader* shader = GetDevice()->CompileShader({});
EXPECT_EQ(shader, nullptr);
}
TEST_F(RHITestFixture, Shader_SetVec3_WithNullShader) {
RHIShader* shader = GetDevice()->CompileShader({});
EXPECT_EQ(shader, nullptr);
}
TEST_F(RHITestFixture, Shader_SetVec4_WithNullShader) {
RHIShader* shader = GetDevice()->CompileShader({});
EXPECT_EQ(shader, nullptr);
}
TEST_F(RHITestFixture, Shader_SetMat4_WithNullShader) {
RHIShader* shader = GetDevice()->CompileShader({});
EXPECT_EQ(shader, nullptr);
}
TEST_F(RHITestFixture, Shader_GetNativeHandle_WithNullShader) {
RHIShader* shader = GetDevice()->CompileShader({});
EXPECT_EQ(shader, nullptr);
}