Split render material utility layers

This commit is contained in:
2026-04-05 19:15:38 +08:00
parent dabd4dd8b2
commit 31693a83b6
4 changed files with 428 additions and 416 deletions

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@@ -433,6 +433,8 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/VisibleRenderItem.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/VisibleRenderObject.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/BuiltinPassContract.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderMaterialResolve.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderMaterialStateUtils.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderSceneUtility.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderPass.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderSceneExtractor.h

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@@ -0,0 +1,246 @@
#pragma once
#include <XCEngine/Components/MeshRendererComponent.h>
#include <XCEngine/Core/Types.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Rendering/BuiltinPassContract.h>
#include <XCEngine/Rendering/VisibleRenderItem.h>
#include <cstddef>
namespace XCEngine {
namespace Rendering {
struct BuiltinForwardMaterialData {
Math::Vector4 baseColorFactor = Math::Vector4::One();
};
struct MaterialConstantLayoutView {
const Resources::MaterialConstantFieldDesc* fields = nullptr;
size_t count = 0;
size_t size = 0;
bool IsValid() const {
return fields != nullptr && count > 0 && size > 0;
}
};
struct MaterialConstantPayloadView {
const void* data = nullptr;
size_t size = 0;
MaterialConstantLayoutView layout = {};
bool IsValid() const {
return data != nullptr && size > 0 && layout.IsValid() && layout.size == size;
}
};
inline const Resources::ShaderPropertyDesc* FindShaderPropertyBySemantic(
const Resources::Material* material,
const Containers::String& semantic) {
if (material == nullptr || material->GetShader() == nullptr) {
return nullptr;
}
const Containers::String normalizedSemantic = NormalizeBuiltinPassMetadataValue(semantic);
for (const Resources::ShaderPropertyDesc& property : material->GetShader()->GetProperties()) {
if (NormalizeBuiltinPassMetadataValue(property.semantic) == normalizedSemantic) {
return &property;
}
}
return nullptr;
}
inline Math::Vector4 ResolveBuiltinBaseColorFactor(const Resources::Material* material) {
if (material == nullptr) {
return Math::Vector4::One();
}
if (const Resources::ShaderPropertyDesc* property = FindShaderPropertyBySemantic(material, "BaseColor")) {
if (material->HasProperty(property->name) &&
(property->type == Resources::ShaderPropertyType::Color ||
property->type == Resources::ShaderPropertyType::Vector)) {
return material->GetFloat4(property->name);
}
}
static const char* kBaseColorPropertyNames[] = {
"baseColor",
"_BaseColor",
"color",
"_Color"
};
for (const char* propertyName : kBaseColorPropertyNames) {
if (material->HasProperty(Containers::String(propertyName))) {
return material->GetFloat4(Containers::String(propertyName));
}
}
Math::Vector4 baseColor = Math::Vector4::One();
static const char* kOpacityPropertyNames[] = {
"opacity",
"_Opacity",
"alpha",
"_Alpha"
};
for (const char* propertyName : kOpacityPropertyNames) {
if (material->HasProperty(Containers::String(propertyName))) {
baseColor.w = material->GetFloat(Containers::String(propertyName));
break;
}
}
return baseColor;
}
inline const Resources::Texture* ResolveBuiltinBaseColorTexture(const Resources::Material* material) {
if (material == nullptr) {
return nullptr;
}
if (const Resources::ShaderPropertyDesc* property = FindShaderPropertyBySemantic(material, "BaseColorTexture")) {
const Resources::ResourceHandle<Resources::Texture> textureHandle = material->GetTexture(property->name);
if (textureHandle.Get() != nullptr && textureHandle->IsValid()) {
return textureHandle.Get();
}
}
static const char* kTextureNames[] = {
"baseColorTexture",
"_BaseColorTexture",
"_MainTex",
"albedoTexture",
"mainTexture",
"texture"
};
for (const char* textureName : kTextureNames) {
const Resources::ResourceHandle<Resources::Texture> textureHandle =
material->GetTexture(Containers::String(textureName));
if (textureHandle.Get() != nullptr && textureHandle->IsValid()) {
return textureHandle.Get();
}
}
return nullptr;
}
inline BuiltinForwardMaterialData BuildBuiltinForwardMaterialData(const Resources::Material* material) {
BuiltinForwardMaterialData data = {};
data.baseColorFactor = ResolveBuiltinBaseColorFactor(material);
return data;
}
inline MaterialConstantPayloadView ResolveSchemaMaterialConstantPayload(const Resources::Material* material) {
if (material == nullptr || material->GetShader() == nullptr) {
return {};
}
const Containers::Array<Resources::MaterialConstantFieldDesc>& constantLayout = material->GetConstantLayout();
const Containers::Array<Core::uint8>& constantBufferData = material->GetConstantBufferData();
if (constantLayout.Empty() || constantBufferData.Empty()) {
return {};
}
MaterialConstantLayoutView layoutView = {};
layoutView.fields = constantLayout.Data();
layoutView.count = constantLayout.Size();
layoutView.size = constantBufferData.Size();
return { constantBufferData.Data(), constantBufferData.Size(), layoutView };
}
inline const Resources::Material* ResolveMaterial(
const Components::MeshRendererComponent* meshRenderer,
const Resources::Mesh* mesh,
Core::uint32 materialIndex) {
if (meshRenderer != nullptr && materialIndex < meshRenderer->GetMaterialCount()) {
if (const Resources::Material* material = meshRenderer->GetMaterial(materialIndex)) {
return material;
}
}
if (mesh != nullptr && materialIndex < mesh->GetMaterials().Size()) {
if (const Resources::Material* material = mesh->GetMaterials()[materialIndex]) {
return material;
}
}
if (meshRenderer != nullptr && meshRenderer->GetMaterialCount() > 0) {
if (const Resources::Material* material = meshRenderer->GetMaterial(0)) {
return material;
}
}
if (mesh != nullptr && mesh->GetMaterials().Size() > 0) {
return mesh->GetMaterials()[0];
}
return nullptr;
}
inline const Resources::Material* ResolveMaterial(const VisibleRenderItem& visibleItem) {
if (visibleItem.material != nullptr) {
return visibleItem.material;
}
return ResolveMaterial(visibleItem.meshRenderer, visibleItem.mesh, visibleItem.materialIndex);
}
inline Core::int32 ResolveMaterialRenderQueue(const Resources::Material* material) {
return material != nullptr
? material->GetRenderQueue()
: static_cast<Core::int32>(Resources::MaterialRenderQueue::Geometry);
}
inline bool IsTransparentRenderQueue(Core::int32 renderQueue) {
return renderQueue >= static_cast<Core::int32>(Resources::MaterialRenderQueue::Transparent);
}
inline bool MatchesBuiltinPass(const Resources::Material* material, BuiltinMaterialPass pass) {
if (material == nullptr) {
return pass == BuiltinMaterialPass::ForwardLit;
}
const Containers::String shaderPass = material->GetShaderPass();
const Containers::String lightMode = material->GetTag("LightMode");
const bool hasMaterialShaderPass = !NormalizeBuiltinPassMetadataValue(shaderPass).Empty();
const bool hasMaterialLightMode = !NormalizeBuiltinPassMetadataValue(lightMode).Empty();
if (hasMaterialShaderPass || hasMaterialLightMode) {
if (hasMaterialShaderPass &&
!MatchesBuiltinPassName(shaderPass, pass)) {
return false;
}
if (hasMaterialLightMode &&
!MatchesBuiltinPassName(lightMode, pass)) {
return false;
}
return true;
}
const Resources::Shader* shader = material->GetShader();
if (shader != nullptr) {
bool shaderHasExplicitBuiltinMetadata = false;
for (const Resources::ShaderPass& shaderPassEntry : shader->GetPasses()) {
if (ShaderPassMatchesBuiltinPass(shaderPassEntry, pass)) {
return true;
}
if (ShaderPassHasExplicitBuiltinMetadata(shaderPassEntry)) {
shaderHasExplicitBuiltinMetadata = true;
}
}
if (shaderHasExplicitBuiltinMetadata) {
return false;
}
}
return pass == BuiltinMaterialPass::ForwardLit;
}
} // namespace Rendering
} // namespace XCEngine

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@@ -0,0 +1,178 @@
#pragma once
#include <XCEngine/RHI/RHITypes.h>
#include <XCEngine/Resources/Material/Material.h>
namespace XCEngine {
namespace Rendering {
inline RHI::CullMode ToRHICullMode(Resources::MaterialCullMode mode) {
switch (mode) {
case Resources::MaterialCullMode::Front:
return RHI::CullMode::Front;
case Resources::MaterialCullMode::Back:
return RHI::CullMode::Back;
case Resources::MaterialCullMode::None:
default:
return RHI::CullMode::None;
}
}
inline RHI::ComparisonFunc ToRHIComparisonFunc(Resources::MaterialComparisonFunc func) {
switch (func) {
case Resources::MaterialComparisonFunc::Never:
return RHI::ComparisonFunc::Never;
case Resources::MaterialComparisonFunc::Equal:
return RHI::ComparisonFunc::Equal;
case Resources::MaterialComparisonFunc::LessEqual:
return RHI::ComparisonFunc::LessEqual;
case Resources::MaterialComparisonFunc::Greater:
return RHI::ComparisonFunc::Greater;
case Resources::MaterialComparisonFunc::NotEqual:
return RHI::ComparisonFunc::NotEqual;
case Resources::MaterialComparisonFunc::GreaterEqual:
return RHI::ComparisonFunc::GreaterEqual;
case Resources::MaterialComparisonFunc::Always:
return RHI::ComparisonFunc::Always;
case Resources::MaterialComparisonFunc::Less:
default:
return RHI::ComparisonFunc::Less;
}
}
inline RHI::BlendFactor ToRHIBlendFactor(Resources::MaterialBlendFactor factor) {
switch (factor) {
case Resources::MaterialBlendFactor::Zero:
return RHI::BlendFactor::Zero;
case Resources::MaterialBlendFactor::SrcColor:
return RHI::BlendFactor::SrcColor;
case Resources::MaterialBlendFactor::InvSrcColor:
return RHI::BlendFactor::InvSrcColor;
case Resources::MaterialBlendFactor::SrcAlpha:
return RHI::BlendFactor::SrcAlpha;
case Resources::MaterialBlendFactor::InvSrcAlpha:
return RHI::BlendFactor::InvSrcAlpha;
case Resources::MaterialBlendFactor::DstAlpha:
return RHI::BlendFactor::DstAlpha;
case Resources::MaterialBlendFactor::InvDstAlpha:
return RHI::BlendFactor::InvDstAlpha;
case Resources::MaterialBlendFactor::DstColor:
return RHI::BlendFactor::DstColor;
case Resources::MaterialBlendFactor::InvDstColor:
return RHI::BlendFactor::InvDstColor;
case Resources::MaterialBlendFactor::SrcAlphaSat:
return RHI::BlendFactor::SrcAlphaSat;
case Resources::MaterialBlendFactor::BlendFactor:
return RHI::BlendFactor::BlendFactor;
case Resources::MaterialBlendFactor::InvBlendFactor:
return RHI::BlendFactor::InvBlendFactor;
case Resources::MaterialBlendFactor::Src1Color:
return RHI::BlendFactor::Src1Color;
case Resources::MaterialBlendFactor::InvSrc1Color:
return RHI::BlendFactor::InvSrc1Color;
case Resources::MaterialBlendFactor::Src1Alpha:
return RHI::BlendFactor::Src1Alpha;
case Resources::MaterialBlendFactor::InvSrc1Alpha:
return RHI::BlendFactor::InvSrc1Alpha;
case Resources::MaterialBlendFactor::One:
default:
return RHI::BlendFactor::One;
}
}
inline RHI::BlendOp ToRHIBlendOp(Resources::MaterialBlendOp op) {
switch (op) {
case Resources::MaterialBlendOp::Subtract:
return RHI::BlendOp::Subtract;
case Resources::MaterialBlendOp::ReverseSubtract:
return RHI::BlendOp::ReverseSubtract;
case Resources::MaterialBlendOp::Min:
return RHI::BlendOp::Min;
case Resources::MaterialBlendOp::Max:
return RHI::BlendOp::Max;
case Resources::MaterialBlendOp::Add:
default:
return RHI::BlendOp::Add;
}
}
inline RHI::RasterizerDesc BuildRasterizerState(const Resources::Material* material) {
RHI::RasterizerDesc desc = {};
desc.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
desc.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
desc.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
desc.depthClipEnable = true;
if (material != nullptr) {
const Resources::MaterialRenderState& renderState = material->GetRenderState();
desc.cullMode = static_cast<uint32_t>(ToRHICullMode(renderState.cullMode));
}
return desc;
}
inline RHI::BlendDesc BuildBlendState(const Resources::Material* material) {
RHI::BlendDesc desc = {};
if (material != nullptr) {
const Resources::MaterialRenderState& renderState = material->GetRenderState();
desc.blendEnable = renderState.blendEnable;
desc.srcBlend = static_cast<uint32_t>(ToRHIBlendFactor(renderState.srcBlend));
desc.dstBlend = static_cast<uint32_t>(ToRHIBlendFactor(renderState.dstBlend));
desc.srcBlendAlpha = static_cast<uint32_t>(ToRHIBlendFactor(renderState.srcBlendAlpha));
desc.dstBlendAlpha = static_cast<uint32_t>(ToRHIBlendFactor(renderState.dstBlendAlpha));
desc.blendOp = static_cast<uint32_t>(ToRHIBlendOp(renderState.blendOp));
desc.blendOpAlpha = static_cast<uint32_t>(ToRHIBlendOp(renderState.blendOpAlpha));
desc.colorWriteMask = renderState.colorWriteMask;
}
return desc;
}
inline RHI::DepthStencilStateDesc BuildDepthStencilState(const Resources::Material* material) {
RHI::DepthStencilStateDesc desc = {};
desc.depthTestEnable = true;
desc.depthWriteEnable = true;
desc.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Less);
desc.stencilEnable = false;
if (material != nullptr) {
const Resources::MaterialRenderState& renderState = material->GetRenderState();
desc.depthTestEnable = renderState.depthTestEnable;
desc.depthWriteEnable = renderState.depthWriteEnable;
desc.depthFunc = static_cast<uint32_t>(ToRHIComparisonFunc(renderState.depthFunc));
}
return desc;
}
inline void ApplyMaterialRenderState(const Resources::Material* material, RHI::GraphicsPipelineDesc& pipelineDesc) {
pipelineDesc.rasterizerState = BuildRasterizerState(material);
pipelineDesc.blendState = BuildBlendState(material);
pipelineDesc.depthStencilState = BuildDepthStencilState(material);
}
struct MaterialRenderStateHash {
size_t operator()(const Resources::MaterialRenderState& state) const noexcept {
size_t hash = 2166136261u;
auto combine = [&hash](size_t value) {
hash ^= value + 0x9e3779b9u + (hash << 6) + (hash >> 2);
};
combine(static_cast<size_t>(state.blendEnable));
combine(static_cast<size_t>(state.srcBlend));
combine(static_cast<size_t>(state.dstBlend));
combine(static_cast<size_t>(state.srcBlendAlpha));
combine(static_cast<size_t>(state.dstBlendAlpha));
combine(static_cast<size_t>(state.blendOp));
combine(static_cast<size_t>(state.blendOpAlpha));
combine(static_cast<size_t>(state.colorWriteMask));
combine(static_cast<size_t>(state.depthTestEnable));
combine(static_cast<size_t>(state.depthWriteEnable));
combine(static_cast<size_t>(state.depthFunc));
combine(static_cast<size_t>(state.cullMode));
return hash;
}
};
} // namespace Rendering
} // namespace XCEngine

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@@ -1,419 +1,5 @@
#pragma once
#include <XCEngine/Components/MeshRendererComponent.h>
#include <XCEngine/Core/Types.h>
#include <XCEngine/RHI/RHITypes.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Rendering/BuiltinPassContract.h>
#include <XCEngine/Rendering/VisibleRenderItem.h>
#include <algorithm>
#include <cstddef>
#include <cstdint>
#include <string>
#include <vector>
namespace XCEngine {
namespace Rendering {
struct BuiltinForwardMaterialData {
Math::Vector4 baseColorFactor = Math::Vector4::One();
};
struct MaterialConstantLayoutView {
const Resources::MaterialConstantFieldDesc* fields = nullptr;
size_t count = 0;
size_t size = 0;
bool IsValid() const {
return fields != nullptr && count > 0 && size > 0;
}
};
struct MaterialConstantPayloadView {
const void* data = nullptr;
size_t size = 0;
MaterialConstantLayoutView layout = {};
bool IsValid() const {
return data != nullptr && size > 0 && layout.IsValid() && layout.size == size;
}
};
inline const Resources::ShaderPropertyDesc* FindShaderPropertyBySemantic(
const Resources::Material* material,
const Containers::String& semantic) {
if (material == nullptr || material->GetShader() == nullptr) {
return nullptr;
}
const Containers::String normalizedSemantic = NormalizeBuiltinPassMetadataValue(semantic);
for (const Resources::ShaderPropertyDesc& property : material->GetShader()->GetProperties()) {
if (NormalizeBuiltinPassMetadataValue(property.semantic) == normalizedSemantic) {
return &property;
}
}
return nullptr;
}
inline Math::Vector4 ResolveBuiltinBaseColorFactor(const Resources::Material* material) {
if (material == nullptr) {
return Math::Vector4::One();
}
if (const Resources::ShaderPropertyDesc* property = FindShaderPropertyBySemantic(material, "BaseColor")) {
if (material->HasProperty(property->name) &&
(property->type == Resources::ShaderPropertyType::Color ||
property->type == Resources::ShaderPropertyType::Vector)) {
return material->GetFloat4(property->name);
}
}
static const char* kBaseColorPropertyNames[] = {
"baseColor",
"_BaseColor",
"color",
"_Color"
};
for (const char* propertyName : kBaseColorPropertyNames) {
if (material->HasProperty(Containers::String(propertyName))) {
return material->GetFloat4(Containers::String(propertyName));
}
}
Math::Vector4 baseColor = Math::Vector4::One();
static const char* kOpacityPropertyNames[] = {
"opacity",
"_Opacity",
"alpha",
"_Alpha"
};
for (const char* propertyName : kOpacityPropertyNames) {
if (material->HasProperty(Containers::String(propertyName))) {
baseColor.w = material->GetFloat(Containers::String(propertyName));
break;
}
}
return baseColor;
}
inline const Resources::Texture* ResolveBuiltinBaseColorTexture(const Resources::Material* material) {
if (material == nullptr) {
return nullptr;
}
if (const Resources::ShaderPropertyDesc* property = FindShaderPropertyBySemantic(material, "BaseColorTexture")) {
const Resources::ResourceHandle<Resources::Texture> textureHandle = material->GetTexture(property->name);
if (textureHandle.Get() != nullptr && textureHandle->IsValid()) {
return textureHandle.Get();
}
}
static const char* kTextureNames[] = {
"baseColorTexture",
"_BaseColorTexture",
"_MainTex",
"albedoTexture",
"mainTexture",
"texture"
};
for (const char* textureName : kTextureNames) {
const Resources::ResourceHandle<Resources::Texture> textureHandle =
material->GetTexture(Containers::String(textureName));
if (textureHandle.Get() != nullptr && textureHandle->IsValid()) {
return textureHandle.Get();
}
}
return nullptr;
}
inline BuiltinForwardMaterialData BuildBuiltinForwardMaterialData(const Resources::Material* material) {
BuiltinForwardMaterialData data = {};
data.baseColorFactor = ResolveBuiltinBaseColorFactor(material);
return data;
}
inline MaterialConstantPayloadView ResolveSchemaMaterialConstantPayload(const Resources::Material* material) {
if (material == nullptr || material->GetShader() == nullptr) {
return {};
}
const Containers::Array<Resources::MaterialConstantFieldDesc>& constantLayout = material->GetConstantLayout();
const Containers::Array<Core::uint8>& constantBufferData = material->GetConstantBufferData();
if (constantLayout.Empty() || constantBufferData.Empty()) {
return {};
}
MaterialConstantLayoutView layoutView = {};
layoutView.fields = constantLayout.Data();
layoutView.count = constantLayout.Size();
layoutView.size = constantBufferData.Size();
return { constantBufferData.Data(), constantBufferData.Size(), layoutView };
}
inline const Resources::Material* ResolveMaterial(
const Components::MeshRendererComponent* meshRenderer,
const Resources::Mesh* mesh,
Core::uint32 materialIndex) {
if (meshRenderer != nullptr && materialIndex < meshRenderer->GetMaterialCount()) {
if (const Resources::Material* material = meshRenderer->GetMaterial(materialIndex)) {
return material;
}
}
if (mesh != nullptr && materialIndex < mesh->GetMaterials().Size()) {
if (const Resources::Material* material = mesh->GetMaterials()[materialIndex]) {
return material;
}
}
if (meshRenderer != nullptr && meshRenderer->GetMaterialCount() > 0) {
if (const Resources::Material* material = meshRenderer->GetMaterial(0)) {
return material;
}
}
if (mesh != nullptr && mesh->GetMaterials().Size() > 0) {
return mesh->GetMaterials()[0];
}
return nullptr;
}
inline const Resources::Material* ResolveMaterial(const VisibleRenderItem& visibleItem) {
if (visibleItem.material != nullptr) {
return visibleItem.material;
}
return ResolveMaterial(visibleItem.meshRenderer, visibleItem.mesh, visibleItem.materialIndex);
}
inline Core::int32 ResolveMaterialRenderQueue(const Resources::Material* material) {
return material != nullptr
? material->GetRenderQueue()
: static_cast<Core::int32>(Resources::MaterialRenderQueue::Geometry);
}
inline bool IsTransparentRenderQueue(Core::int32 renderQueue) {
return renderQueue >= static_cast<Core::int32>(Resources::MaterialRenderQueue::Transparent);
}
inline bool MatchesBuiltinPass(const Resources::Material* material, BuiltinMaterialPass pass) {
if (material == nullptr) {
return pass == BuiltinMaterialPass::ForwardLit;
}
const Containers::String shaderPass = material->GetShaderPass();
const Containers::String lightMode = material->GetTag("LightMode");
const bool hasMaterialShaderPass = !NormalizeBuiltinPassMetadataValue(shaderPass).Empty();
const bool hasMaterialLightMode = !NormalizeBuiltinPassMetadataValue(lightMode).Empty();
if (hasMaterialShaderPass || hasMaterialLightMode) {
if (hasMaterialShaderPass &&
!MatchesBuiltinPassName(shaderPass, pass)) {
return false;
}
if (hasMaterialLightMode &&
!MatchesBuiltinPassName(lightMode, pass)) {
return false;
}
return true;
}
const Resources::Shader* shader = material->GetShader();
if (shader != nullptr) {
bool shaderHasExplicitBuiltinMetadata = false;
for (const Resources::ShaderPass& shaderPassEntry : shader->GetPasses()) {
if (ShaderPassMatchesBuiltinPass(shaderPassEntry, pass)) {
return true;
}
if (ShaderPassHasExplicitBuiltinMetadata(shaderPassEntry)) {
shaderHasExplicitBuiltinMetadata = true;
}
}
if (shaderHasExplicitBuiltinMetadata) {
return false;
}
}
return pass == BuiltinMaterialPass::ForwardLit;
}
inline RHI::CullMode ToRHICullMode(Resources::MaterialCullMode mode) {
switch (mode) {
case Resources::MaterialCullMode::Front:
return RHI::CullMode::Front;
case Resources::MaterialCullMode::Back:
return RHI::CullMode::Back;
case Resources::MaterialCullMode::None:
default:
return RHI::CullMode::None;
}
}
inline RHI::ComparisonFunc ToRHIComparisonFunc(Resources::MaterialComparisonFunc func) {
switch (func) {
case Resources::MaterialComparisonFunc::Never:
return RHI::ComparisonFunc::Never;
case Resources::MaterialComparisonFunc::Equal:
return RHI::ComparisonFunc::Equal;
case Resources::MaterialComparisonFunc::LessEqual:
return RHI::ComparisonFunc::LessEqual;
case Resources::MaterialComparisonFunc::Greater:
return RHI::ComparisonFunc::Greater;
case Resources::MaterialComparisonFunc::NotEqual:
return RHI::ComparisonFunc::NotEqual;
case Resources::MaterialComparisonFunc::GreaterEqual:
return RHI::ComparisonFunc::GreaterEqual;
case Resources::MaterialComparisonFunc::Always:
return RHI::ComparisonFunc::Always;
case Resources::MaterialComparisonFunc::Less:
default:
return RHI::ComparisonFunc::Less;
}
}
inline RHI::BlendFactor ToRHIBlendFactor(Resources::MaterialBlendFactor factor) {
switch (factor) {
case Resources::MaterialBlendFactor::Zero:
return RHI::BlendFactor::Zero;
case Resources::MaterialBlendFactor::SrcColor:
return RHI::BlendFactor::SrcColor;
case Resources::MaterialBlendFactor::InvSrcColor:
return RHI::BlendFactor::InvSrcColor;
case Resources::MaterialBlendFactor::SrcAlpha:
return RHI::BlendFactor::SrcAlpha;
case Resources::MaterialBlendFactor::InvSrcAlpha:
return RHI::BlendFactor::InvSrcAlpha;
case Resources::MaterialBlendFactor::DstAlpha:
return RHI::BlendFactor::DstAlpha;
case Resources::MaterialBlendFactor::InvDstAlpha:
return RHI::BlendFactor::InvDstAlpha;
case Resources::MaterialBlendFactor::DstColor:
return RHI::BlendFactor::DstColor;
case Resources::MaterialBlendFactor::InvDstColor:
return RHI::BlendFactor::InvDstColor;
case Resources::MaterialBlendFactor::SrcAlphaSat:
return RHI::BlendFactor::SrcAlphaSat;
case Resources::MaterialBlendFactor::BlendFactor:
return RHI::BlendFactor::BlendFactor;
case Resources::MaterialBlendFactor::InvBlendFactor:
return RHI::BlendFactor::InvBlendFactor;
case Resources::MaterialBlendFactor::Src1Color:
return RHI::BlendFactor::Src1Color;
case Resources::MaterialBlendFactor::InvSrc1Color:
return RHI::BlendFactor::InvSrc1Color;
case Resources::MaterialBlendFactor::Src1Alpha:
return RHI::BlendFactor::Src1Alpha;
case Resources::MaterialBlendFactor::InvSrc1Alpha:
return RHI::BlendFactor::InvSrc1Alpha;
case Resources::MaterialBlendFactor::One:
default:
return RHI::BlendFactor::One;
}
}
inline RHI::BlendOp ToRHIBlendOp(Resources::MaterialBlendOp op) {
switch (op) {
case Resources::MaterialBlendOp::Subtract:
return RHI::BlendOp::Subtract;
case Resources::MaterialBlendOp::ReverseSubtract:
return RHI::BlendOp::ReverseSubtract;
case Resources::MaterialBlendOp::Min:
return RHI::BlendOp::Min;
case Resources::MaterialBlendOp::Max:
return RHI::BlendOp::Max;
case Resources::MaterialBlendOp::Add:
default:
return RHI::BlendOp::Add;
}
}
inline RHI::RasterizerDesc BuildRasterizerState(const Resources::Material* material) {
RHI::RasterizerDesc desc = {};
desc.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
desc.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
desc.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
desc.depthClipEnable = true;
if (material != nullptr) {
const Resources::MaterialRenderState& renderState = material->GetRenderState();
desc.cullMode = static_cast<uint32_t>(ToRHICullMode(renderState.cullMode));
}
return desc;
}
inline RHI::BlendDesc BuildBlendState(const Resources::Material* material) {
RHI::BlendDesc desc = {};
if (material != nullptr) {
const Resources::MaterialRenderState& renderState = material->GetRenderState();
desc.blendEnable = renderState.blendEnable;
desc.srcBlend = static_cast<uint32_t>(ToRHIBlendFactor(renderState.srcBlend));
desc.dstBlend = static_cast<uint32_t>(ToRHIBlendFactor(renderState.dstBlend));
desc.srcBlendAlpha = static_cast<uint32_t>(ToRHIBlendFactor(renderState.srcBlendAlpha));
desc.dstBlendAlpha = static_cast<uint32_t>(ToRHIBlendFactor(renderState.dstBlendAlpha));
desc.blendOp = static_cast<uint32_t>(ToRHIBlendOp(renderState.blendOp));
desc.blendOpAlpha = static_cast<uint32_t>(ToRHIBlendOp(renderState.blendOpAlpha));
desc.colorWriteMask = renderState.colorWriteMask;
}
return desc;
}
inline RHI::DepthStencilStateDesc BuildDepthStencilState(const Resources::Material* material) {
RHI::DepthStencilStateDesc desc = {};
desc.depthTestEnable = true;
desc.depthWriteEnable = true;
desc.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Less);
desc.stencilEnable = false;
if (material != nullptr) {
const Resources::MaterialRenderState& renderState = material->GetRenderState();
desc.depthTestEnable = renderState.depthTestEnable;
desc.depthWriteEnable = renderState.depthWriteEnable;
desc.depthFunc = static_cast<uint32_t>(ToRHIComparisonFunc(renderState.depthFunc));
}
return desc;
}
inline void ApplyMaterialRenderState(const Resources::Material* material, RHI::GraphicsPipelineDesc& pipelineDesc) {
pipelineDesc.rasterizerState = BuildRasterizerState(material);
pipelineDesc.blendState = BuildBlendState(material);
pipelineDesc.depthStencilState = BuildDepthStencilState(material);
}
struct MaterialRenderStateHash {
size_t operator()(const Resources::MaterialRenderState& state) const noexcept {
size_t hash = 2166136261u;
auto combine = [&hash](size_t value) {
hash ^= value + 0x9e3779b9u + (hash << 6) + (hash >> 2);
};
combine(static_cast<size_t>(state.blendEnable));
combine(static_cast<size_t>(state.srcBlend));
combine(static_cast<size_t>(state.dstBlend));
combine(static_cast<size_t>(state.srcBlendAlpha));
combine(static_cast<size_t>(state.dstBlendAlpha));
combine(static_cast<size_t>(state.blendOp));
combine(static_cast<size_t>(state.blendOpAlpha));
combine(static_cast<size_t>(state.colorWriteMask));
combine(static_cast<size_t>(state.depthTestEnable));
combine(static_cast<size_t>(state.depthWriteEnable));
combine(static_cast<size_t>(state.depthFunc));
combine(static_cast<size_t>(state.cullMode));
return hash;
}
};
} // namespace Rendering
} // namespace XCEngine
#include <XCEngine/Rendering/RenderMaterialResolve.h>
#include <XCEngine/Rendering/RenderMaterialStateUtils.h>