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XCEngine/engine/include/XCEngine/Rendering/RenderMaterialStateUtils.h

179 lines
7.1 KiB
C++

#pragma once
#include <XCEngine/RHI/RHITypes.h>
#include <XCEngine/Resources/Material/Material.h>
namespace XCEngine {
namespace Rendering {
inline RHI::CullMode ToRHICullMode(Resources::MaterialCullMode mode) {
switch (mode) {
case Resources::MaterialCullMode::Front:
return RHI::CullMode::Front;
case Resources::MaterialCullMode::Back:
return RHI::CullMode::Back;
case Resources::MaterialCullMode::None:
default:
return RHI::CullMode::None;
}
}
inline RHI::ComparisonFunc ToRHIComparisonFunc(Resources::MaterialComparisonFunc func) {
switch (func) {
case Resources::MaterialComparisonFunc::Never:
return RHI::ComparisonFunc::Never;
case Resources::MaterialComparisonFunc::Equal:
return RHI::ComparisonFunc::Equal;
case Resources::MaterialComparisonFunc::LessEqual:
return RHI::ComparisonFunc::LessEqual;
case Resources::MaterialComparisonFunc::Greater:
return RHI::ComparisonFunc::Greater;
case Resources::MaterialComparisonFunc::NotEqual:
return RHI::ComparisonFunc::NotEqual;
case Resources::MaterialComparisonFunc::GreaterEqual:
return RHI::ComparisonFunc::GreaterEqual;
case Resources::MaterialComparisonFunc::Always:
return RHI::ComparisonFunc::Always;
case Resources::MaterialComparisonFunc::Less:
default:
return RHI::ComparisonFunc::Less;
}
}
inline RHI::BlendFactor ToRHIBlendFactor(Resources::MaterialBlendFactor factor) {
switch (factor) {
case Resources::MaterialBlendFactor::Zero:
return RHI::BlendFactor::Zero;
case Resources::MaterialBlendFactor::SrcColor:
return RHI::BlendFactor::SrcColor;
case Resources::MaterialBlendFactor::InvSrcColor:
return RHI::BlendFactor::InvSrcColor;
case Resources::MaterialBlendFactor::SrcAlpha:
return RHI::BlendFactor::SrcAlpha;
case Resources::MaterialBlendFactor::InvSrcAlpha:
return RHI::BlendFactor::InvSrcAlpha;
case Resources::MaterialBlendFactor::DstAlpha:
return RHI::BlendFactor::DstAlpha;
case Resources::MaterialBlendFactor::InvDstAlpha:
return RHI::BlendFactor::InvDstAlpha;
case Resources::MaterialBlendFactor::DstColor:
return RHI::BlendFactor::DstColor;
case Resources::MaterialBlendFactor::InvDstColor:
return RHI::BlendFactor::InvDstColor;
case Resources::MaterialBlendFactor::SrcAlphaSat:
return RHI::BlendFactor::SrcAlphaSat;
case Resources::MaterialBlendFactor::BlendFactor:
return RHI::BlendFactor::BlendFactor;
case Resources::MaterialBlendFactor::InvBlendFactor:
return RHI::BlendFactor::InvBlendFactor;
case Resources::MaterialBlendFactor::Src1Color:
return RHI::BlendFactor::Src1Color;
case Resources::MaterialBlendFactor::InvSrc1Color:
return RHI::BlendFactor::InvSrc1Color;
case Resources::MaterialBlendFactor::Src1Alpha:
return RHI::BlendFactor::Src1Alpha;
case Resources::MaterialBlendFactor::InvSrc1Alpha:
return RHI::BlendFactor::InvSrc1Alpha;
case Resources::MaterialBlendFactor::One:
default:
return RHI::BlendFactor::One;
}
}
inline RHI::BlendOp ToRHIBlendOp(Resources::MaterialBlendOp op) {
switch (op) {
case Resources::MaterialBlendOp::Subtract:
return RHI::BlendOp::Subtract;
case Resources::MaterialBlendOp::ReverseSubtract:
return RHI::BlendOp::ReverseSubtract;
case Resources::MaterialBlendOp::Min:
return RHI::BlendOp::Min;
case Resources::MaterialBlendOp::Max:
return RHI::BlendOp::Max;
case Resources::MaterialBlendOp::Add:
default:
return RHI::BlendOp::Add;
}
}
inline RHI::RasterizerDesc BuildRasterizerState(const Resources::Material* material) {
RHI::RasterizerDesc desc = {};
desc.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
desc.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
desc.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
desc.depthClipEnable = true;
if (material != nullptr) {
const Resources::MaterialRenderState& renderState = material->GetRenderState();
desc.cullMode = static_cast<uint32_t>(ToRHICullMode(renderState.cullMode));
}
return desc;
}
inline RHI::BlendDesc BuildBlendState(const Resources::Material* material) {
RHI::BlendDesc desc = {};
if (material != nullptr) {
const Resources::MaterialRenderState& renderState = material->GetRenderState();
desc.blendEnable = renderState.blendEnable;
desc.srcBlend = static_cast<uint32_t>(ToRHIBlendFactor(renderState.srcBlend));
desc.dstBlend = static_cast<uint32_t>(ToRHIBlendFactor(renderState.dstBlend));
desc.srcBlendAlpha = static_cast<uint32_t>(ToRHIBlendFactor(renderState.srcBlendAlpha));
desc.dstBlendAlpha = static_cast<uint32_t>(ToRHIBlendFactor(renderState.dstBlendAlpha));
desc.blendOp = static_cast<uint32_t>(ToRHIBlendOp(renderState.blendOp));
desc.blendOpAlpha = static_cast<uint32_t>(ToRHIBlendOp(renderState.blendOpAlpha));
desc.colorWriteMask = renderState.colorWriteMask;
}
return desc;
}
inline RHI::DepthStencilStateDesc BuildDepthStencilState(const Resources::Material* material) {
RHI::DepthStencilStateDesc desc = {};
desc.depthTestEnable = true;
desc.depthWriteEnable = true;
desc.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Less);
desc.stencilEnable = false;
if (material != nullptr) {
const Resources::MaterialRenderState& renderState = material->GetRenderState();
desc.depthTestEnable = renderState.depthTestEnable;
desc.depthWriteEnable = renderState.depthWriteEnable;
desc.depthFunc = static_cast<uint32_t>(ToRHIComparisonFunc(renderState.depthFunc));
}
return desc;
}
inline void ApplyMaterialRenderState(const Resources::Material* material, RHI::GraphicsPipelineDesc& pipelineDesc) {
pipelineDesc.rasterizerState = BuildRasterizerState(material);
pipelineDesc.blendState = BuildBlendState(material);
pipelineDesc.depthStencilState = BuildDepthStencilState(material);
}
struct MaterialRenderStateHash {
size_t operator()(const Resources::MaterialRenderState& state) const noexcept {
size_t hash = 2166136261u;
auto combine = [&hash](size_t value) {
hash ^= value + 0x9e3779b9u + (hash << 6) + (hash >> 2);
};
combine(static_cast<size_t>(state.blendEnable));
combine(static_cast<size_t>(state.srcBlend));
combine(static_cast<size_t>(state.dstBlend));
combine(static_cast<size_t>(state.srcBlendAlpha));
combine(static_cast<size_t>(state.dstBlendAlpha));
combine(static_cast<size_t>(state.blendOp));
combine(static_cast<size_t>(state.blendOpAlpha));
combine(static_cast<size_t>(state.colorWriteMask));
combine(static_cast<size_t>(state.depthTestEnable));
combine(static_cast<size_t>(state.depthWriteEnable));
combine(static_cast<size_t>(state.depthFunc));
combine(static_cast<size_t>(state.cullMode));
return hash;
}
};
} // namespace Rendering
} // namespace XCEngine