refactor(tests): reorganize tests directory to match engine structure
- Created tests/Core/Asset/ with tests for IResource, ResourceTypes, ResourceHandle, ResourceCache, ResourceDependencyGraph, ResourceGUID - Created tests/Core/IO/ with tests for IResourceLoader, ResourcePath, ResourceFileSystem, FileArchive, ResourcePackage - Reorganized tests/Resources/ into subdirectories: Texture/, Mesh/, Material/, Shader/, AudioClip/ - Added CMakeLists.txt for each new test subdirectory - Fixed Material.h missing ResourceManager.h include (lost during engine refactor) - tests/Core/CMakeLists.txt updated to include Asset/ and IO/ subdirectories
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64
tests/Core/Asset/test_resource_guid.cpp
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64
tests/Core/Asset/test_resource_guid.cpp
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#include <gtest/gtest.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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#include <XCEngine/Core/Containers/String.h>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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namespace {
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TEST(Resources_GUID, DefaultConstructor) {
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ResourceGUID guid;
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EXPECT_FALSE(guid.IsValid());
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EXPECT_EQ(guid.value, 0);
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}
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TEST(Resources_GUID, ValueConstructor) {
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ResourceGUID guid(12345);
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EXPECT_TRUE(guid.IsValid());
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EXPECT_EQ(guid.value, 12345);
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}
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TEST(Resources_GUID, Generate_FromCString) {
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ResourceGUID guid1 = ResourceGUID::Generate("textures/player.png");
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ResourceGUID guid2 = ResourceGUID::Generate("textures/player.png");
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EXPECT_EQ(guid1, guid2);
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EXPECT_TRUE(guid1.IsValid());
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}
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TEST(Resources_GUID, Generate_FromString) {
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String path = "models/player.fbx";
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ResourceGUID guid = ResourceGUID::Generate(path);
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EXPECT_TRUE(guid.IsValid());
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}
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TEST(Resources_GUID, Generate_DifferentPaths) {
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ResourceGUID guid1 = ResourceGUID::Generate("textures/a.png");
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ResourceGUID guid2 = ResourceGUID::Generate("textures/b.png");
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EXPECT_NE(guid1, guid2);
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}
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TEST(Resources_GUID, ToString) {
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ResourceGUID guid(0x1234567890ABCDEF);
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String str = guid.ToString();
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EXPECT_EQ(str.Length(), 16u);
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}
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TEST(Resources_GUID, MakeResourceGUID_Helper) {
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ResourceGUID guid = MakeResourceGUID("test/path");
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EXPECT_TRUE(guid.IsValid());
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}
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TEST(Resources_GUID, EqualityOperators) {
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ResourceGUID guid1(100);
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ResourceGUID guid2(100);
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ResourceGUID guid3(200);
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EXPECT_TRUE(guid1 == guid2);
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EXPECT_TRUE(guid1 != guid3);
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}
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} // namespace
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