refactor(tests): reorganize tests directory to match engine structure
- Created tests/Core/Asset/ with tests for IResource, ResourceTypes, ResourceHandle, ResourceCache, ResourceDependencyGraph, ResourceGUID - Created tests/Core/IO/ with tests for IResourceLoader, ResourcePath, ResourceFileSystem, FileArchive, ResourcePackage - Reorganized tests/Resources/ into subdirectories: Texture/, Mesh/, Material/, Shader/, AudioClip/ - Added CMakeLists.txt for each new test subdirectory - Fixed Material.h missing ResourceManager.h include (lost during engine refactor) - tests/Core/CMakeLists.txt updated to include Asset/ and IO/ subdirectories
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147
tests/Core/Asset/test_resource_cache.cpp
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147
tests/Core/Asset/test_resource_cache.cpp
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#include <gtest/gtest.h>
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#include <XCEngine/Core/Asset/ResourceCache.h>
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#include <XCEngine/Core/Asset/IResource.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Core/Containers/String.h>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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namespace {
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class TestResource : public IResource {
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public:
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ResourceType GetType() const override { return ResourceType::Texture; }
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const String& GetName() const override { return m_name; }
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const String& GetPath() const override { return m_path; }
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ResourceGUID GetGUID() const override { return m_guid; }
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bool IsValid() const override { return m_isValid; }
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size_t GetMemorySize() const override { return m_memorySize; }
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void Release() override { delete this; }
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};
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TEST(ResourceCache, AddAndFind) {
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ResourceCache cache;
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TestResource* resource = new TestResource();
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resource->Initialize({ "Test", "test.png", ResourceGUID(100), 1024 });
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ResourceGUID guid(100);
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cache.Add(guid, resource);
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IResource* found = cache.Find(guid);
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EXPECT_EQ(found, resource);
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cache.Remove(guid);
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found = cache.Find(guid);
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EXPECT_EQ(found, nullptr);
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}
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TEST(ResourceCache, GetSize) {
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ResourceCache cache;
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EXPECT_EQ(cache.GetSize(), 0u);
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TestResource* resource1 = new TestResource();
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resource1->Initialize({ "Test1", "test1.png", ResourceGUID(1), 100 });
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cache.Add(ResourceGUID(1), resource1);
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EXPECT_EQ(cache.GetSize(), 1u);
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TestResource* resource2 = new TestResource();
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resource2->Initialize({ "Test2", "test2.png", ResourceGUID(2), 200 });
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cache.Add(ResourceGUID(2), resource2);
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EXPECT_EQ(cache.GetSize(), 2u);
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}
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TEST(ResourceCache, GetMemoryUsage) {
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ResourceCache cache;
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EXPECT_EQ(cache.GetMemoryUsage(), 0u);
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TestResource* resource1 = new TestResource();
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resource1->Initialize({ "Test1", "test1.png", ResourceGUID(1), 100 });
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cache.Add(ResourceGUID(1), resource1);
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EXPECT_EQ(cache.GetMemoryUsage(), 100u);
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TestResource* resource2 = new TestResource();
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resource2->Initialize({ "Test2", "test2.png", ResourceGUID(2), 200 });
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cache.Add(ResourceGUID(2), resource2);
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EXPECT_EQ(cache.GetMemoryUsage(), 300u);
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}
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TEST(ResourceCache, SetMemoryBudget) {
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ResourceCache cache;
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EXPECT_EQ(cache.GetMemoryBudget(), 512 * 1024 * 1024u);
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cache.SetMemoryBudget(1024);
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EXPECT_EQ(cache.GetMemoryBudget(), 1024u);
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}
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TEST(ResourceCache, Touch) {
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ResourceCache cache;
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TestResource* resource = new TestResource();
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resource->Initialize({ "Test", "test.png", ResourceGUID(100), 100 });
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ResourceGUID guid(100);
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cache.Add(guid, resource);
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cache.Touch(guid);
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IResource* found = cache.Find(guid);
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EXPECT_EQ(found, resource);
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}
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TEST(ResourceCache, Clear) {
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ResourceCache cache;
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TestResource* resource1 = new TestResource();
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resource1->Initialize({ "Test1", "test1.png", ResourceGUID(1), 100 });
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cache.Add(ResourceGUID(1), resource1);
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TestResource* resource2 = new TestResource();
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resource2->Initialize({ "Test2", "test2.png", ResourceGUID(2), 200 });
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cache.Add(ResourceGUID(2), resource2);
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EXPECT_EQ(cache.GetSize(), 2u);
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cache.Clear();
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EXPECT_EQ(cache.GetSize(), 0u);
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EXPECT_EQ(cache.GetMemoryUsage(), 0u);
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}
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TEST(ResourceCache, OnMemoryPressure) {
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ResourceCache cache;
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cache.SetMemoryBudget(150);
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TestResource* resource1 = new TestResource();
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resource1->Initialize({ "Test1", "test1.png", ResourceGUID(1), 100 });
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cache.Add(ResourceGUID(1), resource1);
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EXPECT_EQ(cache.GetMemoryUsage(), 100u);
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TestResource* resource2 = new TestResource();
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resource2->Initialize({ "Test2", "test2.png", ResourceGUID(2), 100 });
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cache.Add(ResourceGUID(2), resource2);
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EXPECT_EQ(cache.GetMemoryUsage(), 200u);
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cache.OnMemoryPressure(50);
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EXPECT_LE(cache.GetMemoryUsage(), 150u);
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}
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TEST(ResourceCache, GetLRUList) {
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ResourceCache cache;
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TestResource* resource1 = new TestResource();
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resource1->Initialize({ "Test1", "test1.png", ResourceGUID(1), 100 });
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cache.Add(ResourceGUID(1), resource1);
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TestResource* resource2 = new TestResource();
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resource2->Initialize({ "Test2", "test2.png", ResourceGUID(2), 200 });
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cache.Add(ResourceGUID(2), resource2);
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auto lruList = cache.GetLRUList(2);
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EXPECT_GE(lruList.Size(), 0u);
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}
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} // namespace
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