test(Resources): Add comprehensive resource system tests (8 new test files, +48 test cases)
- Add Shader tests (8 test cases) - Add Material tests (13 test cases) - Add FileArchive tests (7 test cases) - Add Loader tests for Texture, Mesh, Audio, Shader, Material (4 tests each) - Implement IResourceLoader.cpp with ReadFileData and GetExtension - Update CMakeLists.txt to include new test files and source
This commit is contained in:
@@ -12,6 +12,15 @@ set(RESOURCES_TEST_SOURCES
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test_texture.cpp
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test_mesh.cpp
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test_audio_clip.cpp
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test_resource_filesystem.cpp
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test_file_archive.cpp
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test_shader.cpp
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test_material.cpp
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test_texture_loader.cpp
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test_mesh_loader.cpp
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test_audio_loader.cpp
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test_shader_loader.cpp
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test_material_loader.cpp
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)
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add_executable(xcengine_resources_tests ${RESOURCES_TEST_SOURCES})
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37
tests/Resources/test_audio_loader.cpp
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37
tests/Resources/test_audio_loader.cpp
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@@ -0,0 +1,37 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Resources/AudioLoader.h>
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#include <XCEngine/Resources/ResourceTypes.h>
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#include <XCEngine/Containers/Array.h>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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namespace {
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TEST(AudioLoader, GetResourceType) {
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AudioLoader loader;
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EXPECT_EQ(loader.GetResourceType(), ResourceType::AudioClip);
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}
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TEST(AudioLoader, GetSupportedExtensions) {
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AudioLoader loader;
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auto extensions = loader.GetSupportedExtensions();
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EXPECT_GE(extensions.Size(), 1u);
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}
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TEST(AudioLoader, CanLoad) {
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AudioLoader loader;
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EXPECT_TRUE(loader.CanLoad("test.wav"));
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EXPECT_TRUE(loader.CanLoad("test.mp3"));
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EXPECT_TRUE(loader.CanLoad("test.ogg"));
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EXPECT_FALSE(loader.CanLoad("test.txt"));
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EXPECT_FALSE(loader.CanLoad("test.png"));
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}
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TEST(AudioLoader, LoadInvalidPath) {
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AudioLoader loader;
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LoadResult result = loader.Load("invalid/path/audio.wav");
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EXPECT_FALSE(result);
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}
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} // namespace
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51
tests/Resources/test_file_archive.cpp
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51
tests/Resources/test_file_archive.cpp
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@@ -0,0 +1,51 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Resources/FileArchive.h>
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#include <XCEngine/Containers/String.h>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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namespace {
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TEST(FileArchive, DefaultConstructor) {
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FileArchive archive;
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EXPECT_FALSE(archive.IsValid());
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}
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TEST(FileArchive, OpenInvalidPath) {
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FileArchive archive;
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bool result = archive.Open("invalid/path/to/archive.zip");
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EXPECT_TRUE(result);
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EXPECT_TRUE(archive.IsValid());
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}
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TEST(FileArchive, GetPath) {
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FileArchive archive;
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EXPECT_EQ(archive.GetPath(), "");
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}
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TEST(FileArchive, Exists) {
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FileArchive archive;
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EXPECT_FALSE(archive.Exists("test.txt"));
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}
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TEST(FileArchive, GetSize) {
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FileArchive archive;
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EXPECT_EQ(archive.GetSize("test.txt"), 0u);
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}
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TEST(FileArchive, Read) {
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FileArchive archive;
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char buffer[100] = {0};
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bool result = archive.Read("test.txt", buffer, 100, 0);
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EXPECT_FALSE(result);
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}
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TEST(FileArchive, Enumerate) {
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FileArchive archive;
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Array<String> files(10);
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archive.Enumerate("*.txt", files);
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EXPECT_EQ(files.Size(), 0u);
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}
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} // namespace
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144
tests/Resources/test_material.cpp
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144
tests/Resources/test_material.cpp
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@@ -0,0 +1,144 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Resources/Material.h>
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#include <XCEngine/Resources/Shader.h>
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#include <XCEngine/Resources/Texture.h>
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#include <XCEngine/Resources/ResourceTypes.h>
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#include <XCEngine/Math/Vector2.h>
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#include <XCEngine/Math/Vector3.h>
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#include <XCEngine/Math/Vector4.h>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Math;
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namespace {
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TEST(Material, DefaultConstructor) {
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Material material;
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EXPECT_EQ(material.GetType(), ResourceType::Material);
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EXPECT_FALSE(material.IsValid());
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EXPECT_EQ(material.GetMemorySize(), 0u);
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}
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TEST(Material, GetType) {
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Material material;
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EXPECT_EQ(material.GetType(), ResourceType::Material);
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}
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TEST(Material, SetGetShader) {
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Material material;
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Shader* shader = new Shader();
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ResourceHandle<Shader> handle(shader);
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material.SetShader(handle);
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EXPECT_EQ(material.GetShader(), shader);
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}
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TEST(Material, SetGetFloat) {
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Material material;
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material.SetFloat("uTime", 1.5f);
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EXPECT_FLOAT_EQ(material.GetFloat("uTime"), 1.5f);
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}
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TEST(Material, SetGetFloat2) {
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Material material;
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Vector2 value(1.0f, 2.0f);
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material.SetFloat2("uUV", value);
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Vector2 result = material.GetFloat2("uUV");
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EXPECT_FLOAT_EQ(result.x, 1.0f);
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EXPECT_FLOAT_EQ(result.y, 2.0f);
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}
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TEST(Material, SetGetFloat3) {
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Material material;
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Vector3 value(1.0f, 2.0f, 3.0f);
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material.SetFloat3("uPosition", value);
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Vector3 result = material.GetFloat3("uPosition");
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EXPECT_FLOAT_EQ(result.x, 1.0f);
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EXPECT_FLOAT_EQ(result.y, 2.0f);
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EXPECT_FLOAT_EQ(result.z, 3.0f);
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}
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TEST(Material, SetGetFloat4) {
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Material material;
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Vector4 value(1.0f, 2.0f, 3.0f, 4.0f);
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material.SetFloat4("uColor", value);
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Vector4 result = material.GetFloat4("uColor");
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EXPECT_FLOAT_EQ(result.x, 1.0f);
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EXPECT_FLOAT_EQ(result.y, 2.0f);
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EXPECT_FLOAT_EQ(result.z, 3.0f);
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EXPECT_FLOAT_EQ(result.w, 4.0f);
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}
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TEST(Material, SetGetInt) {
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Material material;
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material.SetInt("uIndex", 42);
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EXPECT_EQ(material.GetInt("uIndex"), 42);
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}
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TEST(Material, SetGetBool) {
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Material material;
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material.SetBool("uEnabled", true);
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EXPECT_TRUE(material.GetBool("uEnabled"));
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material.SetBool("uEnabled", false);
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EXPECT_FALSE(material.GetBool("uEnabled"));
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}
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TEST(Material, SetGetTexture) {
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Material material;
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Texture* texture = new Texture();
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ResourceHandle<Texture> handle(texture);
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material.SetTexture("uDiffuse", handle);
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EXPECT_EQ(material.GetTexture("uDiffuse").Get(), texture);
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}
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TEST(Material, HasProperty) {
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Material material;
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EXPECT_FALSE(material.HasProperty("uTime"));
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material.SetFloat("uTime", 1.0f);
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EXPECT_TRUE(material.HasProperty("uTime"));
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}
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TEST(Material, RemoveProperty) {
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Material material;
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material.SetFloat("uTime", 1.0f);
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EXPECT_TRUE(material.HasProperty("uTime"));
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material.RemoveProperty("uTime");
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EXPECT_FALSE(material.HasProperty("uTime"));
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}
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TEST(Material, ClearAllProperties) {
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Material material;
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material.SetFloat("uTime", 1.0f);
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material.SetFloat3("uPosition", Vector3(1.0f, 2.0f, 3.0f));
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material.SetInt("uIndex", 1);
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EXPECT_TRUE(material.HasProperty("uTime"));
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EXPECT_TRUE(material.HasProperty("uPosition"));
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EXPECT_TRUE(material.HasProperty("uIndex"));
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material.ClearAllProperties();
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EXPECT_FALSE(material.HasProperty("uTime"));
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EXPECT_FALSE(material.HasProperty("uPosition"));
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EXPECT_FALSE(material.HasProperty("uIndex"));
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}
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} // namespace
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36
tests/Resources/test_material_loader.cpp
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36
tests/Resources/test_material_loader.cpp
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@@ -0,0 +1,36 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Resources/MaterialLoader.h>
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#include <XCEngine/Resources/ResourceTypes.h>
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#include <XCEngine/Containers/Array.h>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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namespace {
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TEST(MaterialLoader, GetResourceType) {
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MaterialLoader loader;
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EXPECT_EQ(loader.GetResourceType(), ResourceType::Material);
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}
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TEST(MaterialLoader, GetSupportedExtensions) {
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MaterialLoader loader;
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auto extensions = loader.GetSupportedExtensions();
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EXPECT_GE(extensions.Size(), 1u);
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}
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TEST(MaterialLoader, CanLoad) {
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MaterialLoader loader;
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EXPECT_TRUE(loader.CanLoad("test.mat"));
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EXPECT_TRUE(loader.CanLoad("test.json"));
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EXPECT_FALSE(loader.CanLoad("test.txt"));
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EXPECT_FALSE(loader.CanLoad("test.png"));
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}
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TEST(MaterialLoader, LoadInvalidPath) {
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MaterialLoader loader;
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LoadResult result = loader.Load("invalid/path/material.mat");
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EXPECT_FALSE(result);
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}
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} // namespace
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37
tests/Resources/test_mesh_loader.cpp
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37
tests/Resources/test_mesh_loader.cpp
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@@ -0,0 +1,37 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Resources/MeshLoader.h>
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#include <XCEngine/Resources/ResourceTypes.h>
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#include <XCEngine/Containers/Array.h>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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namespace {
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TEST(MeshLoader, GetResourceType) {
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MeshLoader loader;
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EXPECT_EQ(loader.GetResourceType(), ResourceType::Mesh);
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}
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TEST(MeshLoader, GetSupportedExtensions) {
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MeshLoader loader;
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auto extensions = loader.GetSupportedExtensions();
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EXPECT_GE(extensions.Size(), 1u);
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}
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TEST(MeshLoader, CanLoad) {
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MeshLoader loader;
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EXPECT_TRUE(loader.CanLoad("test.obj"));
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EXPECT_TRUE(loader.CanLoad("test.fbx"));
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EXPECT_TRUE(loader.CanLoad("test.gltf"));
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EXPECT_FALSE(loader.CanLoad("test.txt"));
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EXPECT_FALSE(loader.CanLoad("test.png"));
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}
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TEST(MeshLoader, LoadInvalidPath) {
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MeshLoader loader;
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LoadResult result = loader.Load("invalid/path/mesh.obj");
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EXPECT_FALSE(result);
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}
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} // namespace
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103
tests/Resources/test_shader.cpp
Normal file
103
tests/Resources/test_shader.cpp
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@@ -0,0 +1,103 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Resources/Shader.h>
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#include <XCEngine/Resources/ResourceTypes.h>
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#include <XCEngine/Containers/Array.h>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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namespace {
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TEST(Shader, DefaultConstructor) {
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Shader shader;
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EXPECT_EQ(shader.GetShaderType(), ShaderType::Fragment);
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EXPECT_EQ(shader.GetShaderLanguage(), ShaderLanguage::GLSL);
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EXPECT_FALSE(shader.IsValid());
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EXPECT_EQ(shader.GetMemorySize(), 0u);
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}
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TEST(Shader, GetType) {
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Shader shader;
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EXPECT_EQ(shader.GetType(), ResourceType::Shader);
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}
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TEST(Shader, SetGetShaderType) {
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Shader shader;
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shader.SetShaderType(ShaderType::Vertex);
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EXPECT_EQ(shader.GetShaderType(), ShaderType::Vertex);
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shader.SetShaderType(ShaderType::Fragment);
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EXPECT_EQ(shader.GetShaderType(), ShaderType::Fragment);
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shader.SetShaderType(ShaderType::Geometry);
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EXPECT_EQ(shader.GetShaderType(), ShaderType::Geometry);
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shader.SetShaderType(ShaderType::Compute);
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EXPECT_EQ(shader.GetShaderType(), ShaderType::Compute);
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}
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TEST(Shader, SetGetShaderLanguage) {
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Shader shader;
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shader.SetShaderLanguage(ShaderLanguage::GLSL);
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EXPECT_EQ(shader.GetShaderLanguage(), ShaderLanguage::GLSL);
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shader.SetShaderLanguage(ShaderLanguage::HLSL);
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EXPECT_EQ(shader.GetShaderLanguage(), ShaderLanguage::HLSL);
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shader.SetShaderLanguage(ShaderLanguage::SPIRV);
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EXPECT_EQ(shader.GetShaderLanguage(), ShaderLanguage::SPIRV);
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}
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TEST(Shader, SetGetSourceCode) {
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Shader shader;
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const char* source = "#version 330 core\nvoid main() {}";
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shader.SetSourceCode(source);
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EXPECT_EQ(shader.GetSourceCode(), source);
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}
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TEST(Shader, SetGetCompiledBinary) {
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Shader shader;
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XCEngine::Containers::Array<XCEngine::Core::uint8> binary = { 0x00, 0x01, 0x02, 0x03 };
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shader.SetCompiledBinary(binary);
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EXPECT_EQ(shader.GetCompiledBinary().Size(), 4u);
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EXPECT_EQ(shader.GetCompiledBinary()[0], 0x00);
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EXPECT_EQ(shader.GetCompiledBinary()[3], 0x03);
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}
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TEST(Shader, AddGetUniforms) {
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Shader shader;
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ShaderUniform uniform1;
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uniform1.name = "uModelView";
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uniform1.location = 0;
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uniform1.size = 1;
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uniform1.type = 4;
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shader.AddUniform(uniform1);
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const auto& uniforms = shader.GetUniforms();
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EXPECT_EQ(uniforms.Size(), 1u);
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EXPECT_EQ(uniforms[0].name, "uModelView");
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}
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TEST(Shader, AddGetAttributes) {
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Shader shader;
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ShaderAttribute attr1;
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attr1.name = "aPosition";
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attr1.location = 0;
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attr1.size = 1;
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attr1.type = 3;
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shader.AddAttribute(attr1);
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const auto& attributes = shader.GetAttributes();
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EXPECT_EQ(attributes.Size(), 1u);
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EXPECT_EQ(attributes[0].name, "aPosition");
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}
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} // namespace
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38
tests/Resources/test_shader_loader.cpp
Normal file
38
tests/Resources/test_shader_loader.cpp
Normal file
@@ -0,0 +1,38 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Resources/ShaderLoader.h>
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#include <XCEngine/Resources/ResourceTypes.h>
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#include <XCEngine/Containers/Array.h>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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namespace {
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TEST(ShaderLoader, GetResourceType) {
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ShaderLoader loader;
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EXPECT_EQ(loader.GetResourceType(), ResourceType::Shader);
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}
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TEST(ShaderLoader, GetSupportedExtensions) {
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ShaderLoader loader;
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auto extensions = loader.GetSupportedExtensions();
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EXPECT_GE(extensions.Size(), 1u);
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}
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TEST(ShaderLoader, CanLoad) {
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ShaderLoader loader;
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EXPECT_TRUE(loader.CanLoad("test.vert"));
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EXPECT_TRUE(loader.CanLoad("test.frag"));
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EXPECT_TRUE(loader.CanLoad("test.glsl"));
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EXPECT_TRUE(loader.CanLoad("test.hlsl"));
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EXPECT_FALSE(loader.CanLoad("test.txt"));
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EXPECT_FALSE(loader.CanLoad("test.png"));
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}
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TEST(ShaderLoader, LoadInvalidPath) {
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ShaderLoader loader;
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LoadResult result = loader.Load("invalid/path/shader.glsl");
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EXPECT_FALSE(result);
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}
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||||
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} // namespace
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37
tests/Resources/test_texture_loader.cpp
Normal file
37
tests/Resources/test_texture_loader.cpp
Normal file
@@ -0,0 +1,37 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Resources/TextureLoader.h>
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#include <XCEngine/Resources/ResourceTypes.h>
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#include <XCEngine/Containers/Array.h>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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namespace {
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TEST(TextureLoader, GetResourceType) {
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TextureLoader loader;
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EXPECT_EQ(loader.GetResourceType(), ResourceType::Texture);
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}
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||||
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TEST(TextureLoader, GetSupportedExtensions) {
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TextureLoader loader;
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auto extensions = loader.GetSupportedExtensions();
|
||||
EXPECT_GE(extensions.Size(), 1u);
|
||||
}
|
||||
|
||||
TEST(TextureLoader, CanLoad) {
|
||||
TextureLoader loader;
|
||||
EXPECT_TRUE(loader.CanLoad("test.png"));
|
||||
EXPECT_TRUE(loader.CanLoad("test.jpg"));
|
||||
EXPECT_TRUE(loader.CanLoad("test.tga"));
|
||||
EXPECT_FALSE(loader.CanLoad("test.txt"));
|
||||
EXPECT_FALSE(loader.CanLoad("test.obj"));
|
||||
}
|
||||
|
||||
TEST(TextureLoader, LoadInvalidPath) {
|
||||
TextureLoader loader;
|
||||
LoadResult result = loader.Load("invalid/path/texture.png");
|
||||
EXPECT_FALSE(result);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
Reference in New Issue
Block a user