Files
XCEngine/tests/Resources/test_shader_loader.cpp
ssdfasd 02ca59edf6 test(Resources): Add comprehensive resource system tests (8 new test files, +48 test cases)
- Add Shader tests (8 test cases)
- Add Material tests (13 test cases)
- Add FileArchive tests (7 test cases)
- Add Loader tests for Texture, Mesh, Audio, Shader, Material (4 tests each)
- Implement IResourceLoader.cpp with ReadFileData and GetExtension
- Update CMakeLists.txt to include new test files and source
2026-03-18 00:09:06 +08:00

39 lines
1.0 KiB
C++

#include <gtest/gtest.h>
#include <XCEngine/Resources/ShaderLoader.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Containers/Array.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;
namespace {
TEST(ShaderLoader, GetResourceType) {
ShaderLoader loader;
EXPECT_EQ(loader.GetResourceType(), ResourceType::Shader);
}
TEST(ShaderLoader, GetSupportedExtensions) {
ShaderLoader loader;
auto extensions = loader.GetSupportedExtensions();
EXPECT_GE(extensions.Size(), 1u);
}
TEST(ShaderLoader, CanLoad) {
ShaderLoader loader;
EXPECT_TRUE(loader.CanLoad("test.vert"));
EXPECT_TRUE(loader.CanLoad("test.frag"));
EXPECT_TRUE(loader.CanLoad("test.glsl"));
EXPECT_TRUE(loader.CanLoad("test.hlsl"));
EXPECT_FALSE(loader.CanLoad("test.txt"));
EXPECT_FALSE(loader.CanLoad("test.png"));
}
TEST(ShaderLoader, LoadInvalidPath) {
ShaderLoader loader;
LoadResult result = loader.Load("invalid/path/shader.glsl");
EXPECT_FALSE(result);
}
} // namespace