- Add Shader tests (8 test cases) - Add Material tests (13 test cases) - Add FileArchive tests (7 test cases) - Add Loader tests for Texture, Mesh, Audio, Shader, Material (4 tests each) - Implement IResourceLoader.cpp with ReadFileData and GetExtension - Update CMakeLists.txt to include new test files and source
39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
#include <gtest/gtest.h>
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#include <XCEngine/Resources/ShaderLoader.h>
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#include <XCEngine/Resources/ResourceTypes.h>
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#include <XCEngine/Containers/Array.h>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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namespace {
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TEST(ShaderLoader, GetResourceType) {
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ShaderLoader loader;
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EXPECT_EQ(loader.GetResourceType(), ResourceType::Shader);
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}
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TEST(ShaderLoader, GetSupportedExtensions) {
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ShaderLoader loader;
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auto extensions = loader.GetSupportedExtensions();
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EXPECT_GE(extensions.Size(), 1u);
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}
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TEST(ShaderLoader, CanLoad) {
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ShaderLoader loader;
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EXPECT_TRUE(loader.CanLoad("test.vert"));
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EXPECT_TRUE(loader.CanLoad("test.frag"));
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EXPECT_TRUE(loader.CanLoad("test.glsl"));
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EXPECT_TRUE(loader.CanLoad("test.hlsl"));
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EXPECT_FALSE(loader.CanLoad("test.txt"));
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EXPECT_FALSE(loader.CanLoad("test.png"));
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}
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TEST(ShaderLoader, LoadInvalidPath) {
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ShaderLoader loader;
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LoadResult result = loader.Load("invalid/path/shader.glsl");
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EXPECT_FALSE(result);
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}
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} // namespace
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