2026-03-18 17:49:22 +08:00
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# RHIBuffer
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**命名空间**: `XCEngine::RHI`
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**类型**: `class` (abstract)
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2026-03-20 02:35:45 +08:00
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**头文件**: `XCEngine/RHI/RHIBuffer.h`
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2026-03-18 17:49:22 +08:00
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**描述**: GPU 缓冲区资源抽象接口,用于管理顶点缓冲、索引缓冲、常量缓冲等 GPU 内存资源。
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## 概述
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`RHIBuffer` 封装了 GPU 缓冲区的创建、数据上传、状态管理等操作。支持多种缓冲区类型,包括顶点缓冲、索引缓冲、常量缓冲等。
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## 公共方法
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2026-03-19 02:01:18 +08:00
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| 方法 | 描述 |
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2026-03-18 17:49:22 +08:00
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|------|------|
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fix(rhi): Fix RHI abstraction layer API docs per api-skill.md template
- Rename texture/dtor.md to destructor.md per template spec
- Remove duplicate non-hyphenated fence docs (getnativehandle.md, issignaled.md, getcompletedvalue.md)
- Fix template field issues:
- swap-chain, command-queue: 类型 now uses 'class (abstract)'
- sampler: 头文件 now uses full path 'XCEngine/RHI/RHISampler.h'
- types: 类型 fixed from 'structs' to 'struct'
- enums: 类型 fixed from 'enums' to 'enum class'
- Fix include paths in command-queue and pipeline-layout code examples
- Create missing constructor/destructor docs for 11 classes:
buffer, texture, shader, device, command-list, command-queue,
fence, sampler, swap-chain, pipeline-state, pipeline-layout
- Update class overview pages to include constructor/destructor entries
2026-03-22 03:07:41 +08:00
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| [`RHIBuffer`](constructor.md) | 默认构造函数 |
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| [`~RHIBuffer`](destructor.md) | 虚析构函数 |
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2026-03-19 02:01:18 +08:00
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| [`Map`](map.md) | 映射缓冲区到 CPU 可访问内存 |
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| [`Unmap`](unmap.md) | 取消映射 |
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| [`SetData`](set-data.md) | 设置缓冲区数据 |
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| [`GetSize`](get-size.md) | 获取缓冲区大小 |
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| [`GetBufferType`](get-buffer-type.md) | 获取缓冲区类型 |
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| [`SetBufferType`](set-buffer-type.md) | 设置缓冲区类型 |
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| [`GetStride`](get-stride.md) | 获取缓冲区步长 |
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| [`SetStride`](set-stride.md) | 设置缓冲区步长 |
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| [`GetState`](get-state.md) | 获取资源状态 |
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| [`SetState`](set-state.md) | 设置资源状态 |
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| [`Shutdown`](shutdown.md) | 关闭并释放资源 |
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| [`GetNativeHandle`](get-native-handle.md) | 获取原生句柄 |
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| [`GetName`](get-name.md) | 获取资源名称 |
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| [`SetName`](set-name.md) | 设置资源名称 |
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## 缓冲区类型 (BufferType)
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| 枚举值 | 描述 |
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|--------|------|
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| `BufferType::Vertex` | 顶点缓冲 |
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| `BufferType::Index` | 索引缓冲 |
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| `BufferType::Constant` | 常量缓冲 (Constant Buffer) |
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| `BufferType::ReadBack` | 回读缓冲(用于 CPU 读取 GPU 数据) |
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| `BufferType::Indirect` | 间接执行缓冲 |
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| `BufferType::RaytracingAccelerationStructure` | 光线追踪加速结构 |
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| `BufferType::ShaderBindingTable` | 光线追踪着色器绑定表 |
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## 资源状态 (ResourceStates)
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| 状态 | 描述 |
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|------|------|
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| `Common` | 默认状态 |
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| `VertexAndConstantBuffer` | 顶点/常量缓冲 |
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| `IndexBuffer` | 索引缓冲 |
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| `RenderTarget` | 渲染目标 |
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| `UnorderedAccess` | 无序访问 |
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| `DepthWrite` | 深度写入 |
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| `DepthRead` | 深度读取 |
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2026-03-19 00:43:16 +08:00
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| `NonPixelShaderResource` | 非像素着色器资源 |
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| `PixelShaderResource` | 像素着色器资源 |
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| `CopySrc` | 复制源 |
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| `CopyDst` | 复制目标 |
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| `Present` | 呈现状态 |
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| `GenericRead` | 通用读取 |
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## 使用示例
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```cpp
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BufferDesc desc;
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desc.size = sizeof(Vertex) * vertexCount;
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desc.stride = sizeof(Vertex);
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desc.bufferType = (uint32_t)BufferType::Vertex;
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desc.flags = 0;
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RHIBuffer* vertexBuffer = device->CreateBuffer(desc);
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void* mapped = vertexBuffer->Map();
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memcpy(mapped, vertexData, desc.size);
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vertexBuffer->Unmap();
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vertexBuffer->SetState(ResourceStates::VertexAndConstantBuffer);
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vertexBuffer->Shutdown();
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```
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## 相关文档
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docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录
- 重命名 index.md 为 main.md
- 修正所有模块文档中的错误:
- math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式
- containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节
- core: 修复 types 链接错误
- debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI
- memory: 修复头文件路径, malloc vs operator new, 新增方法文档
- resources: 修复 Shader/Texture 链接错误
- threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接
- 验证: fix_links.py 确认 0 个断裂引用
2026-03-19 00:22:30 +08:00
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- [../rhi/rhi.md](../rhi.md) - RHI 模块总览
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- [RHIDevice](../device/device.md) - 创建设备
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- [RHITexture](../texture/texture.md) - 纹理资源
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- [RHICommandList](../command-list/command-list.md) - 命令列表
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