110 lines
3.2 KiB
Markdown
110 lines
3.2 KiB
Markdown
|
|
# RHIBuffer
|
||
|
|
|
||
|
|
**命名空间**: `XCEngine::RHI`
|
||
|
|
|
||
|
|
**类型**: `class` (abstract)
|
||
|
|
|
||
|
|
**描述**: GPU 缓冲区资源抽象接口,用于管理顶点缓冲、索引缓冲、常量缓冲等 GPU 内存资源。
|
||
|
|
|
||
|
|
## 概述
|
||
|
|
|
||
|
|
`RHIBuffer` 封装了 GPU 缓冲区的创建、数据上传、状态管理等操作。支持多种缓冲区类型,包括顶点缓冲、索引缓冲、常量缓冲等。
|
||
|
|
|
||
|
|
## 公共方法
|
||
|
|
|
||
|
|
### 生命周期
|
||
|
|
|
||
|
|
| 方法 | 描述 |
|
||
|
|
|------|------|
|
||
|
|
| `virtual void Shutdown()` | 释放缓冲区资源 |
|
||
|
|
|
||
|
|
### 数据操作
|
||
|
|
|
||
|
|
| 方法 | 描述 |
|
||
|
|
|------|------|
|
||
|
|
| `virtual void* Map()` | 映射缓冲区内存到 CPU 可访问 |
|
||
|
|
| `virtual void Unmap()` | 取消内存映射 |
|
||
|
|
| `virtual void SetData(const void* data, size_t size, size_t offset = 0)` | 设置缓冲区数据 |
|
||
|
|
|
||
|
|
### 属性访问
|
||
|
|
|
||
|
|
| 方法 | 描述 |
|
||
|
|
|------|------|
|
||
|
|
| `virtual uint64_t GetSize() const` | 获取缓冲区大小(字节) |
|
||
|
|
| `virtual BufferType GetBufferType() const` | 获取缓冲区类型 |
|
||
|
|
| `virtual void SetBufferType(BufferType type)` | 设置缓冲区类型 |
|
||
|
|
| `virtual uint32_t GetStride() const` | 获取单个元素的字节大小 |
|
||
|
|
| `virtual void SetStride(uint32_t stride)` | 设置元素字节大小 |
|
||
|
|
|
||
|
|
### 状态管理
|
||
|
|
|
||
|
|
| 方法 | 描述 |
|
||
|
|
|------|------|
|
||
|
|
| `virtual ResourceStates GetState() const` | 获取当前资源状态 |
|
||
|
|
| `virtual void SetState(ResourceStates state)` | 设置资源状态 |
|
||
|
|
|
||
|
|
### 其他
|
||
|
|
|
||
|
|
| 方法 | 描述 |
|
||
|
|
|------|------|
|
||
|
|
| `virtual void* GetNativeHandle()` | 获取原生 API 句柄 |
|
||
|
|
| `virtual const std::string& GetName() const` | 获取缓冲区名称 |
|
||
|
|
| `virtual void SetName(const std::string& name)` | 设置缓冲区名称(用于调试) |
|
||
|
|
|
||
|
|
## 缓冲区类型 (BufferType)
|
||
|
|
|
||
|
|
| 枚举值 | 描述 |
|
||
|
|
|--------|------|
|
||
|
|
| `BufferType::Vertex` | 顶点缓冲 |
|
||
|
|
| `BufferType::Index` | 索引缓冲 |
|
||
|
|
| `BufferType::Constant` | 常量缓冲 (Constant Buffer) |
|
||
|
|
| `BufferType::ReadBack` | 回读缓冲(用于 CPU 读取 GPU 数据) |
|
||
|
|
| `BufferType::Indirect` | 间接执行缓冲 |
|
||
|
|
| `BufferType::RaytracingAccelerationStructure` | 光线追踪加速结构 |
|
||
|
|
| `BufferType::ShaderBindingTable` | 光线追踪着色器绑定表 |
|
||
|
|
|
||
|
|
## 资源状态 (ResourceStates)
|
||
|
|
|
||
|
|
| 状态 | 描述 |
|
||
|
|
|------|------|
|
||
|
|
| `Common` | 默认状态 |
|
||
|
|
| `VertexAndConstantBuffer` | 顶点/常量缓冲 |
|
||
|
|
| `IndexBuffer` | 索引缓冲 |
|
||
|
|
| `RenderTarget` | 渲染目标 |
|
||
|
|
| `UnorderedAccess` | 无序访问 |
|
||
|
|
| `DepthWrite` | 深度写入 |
|
||
|
|
| `DepthRead` | 深度读取 |
|
||
|
|
| `CopySrc` | 复制源 |
|
||
|
|
| `CopyDst` | 复制目标 |
|
||
|
|
| `Present` | 呈现状态 |
|
||
|
|
|
||
|
|
## 使用示例
|
||
|
|
|
||
|
|
```cpp
|
||
|
|
// 创建设备后创建顶点缓冲
|
||
|
|
BufferDesc desc;
|
||
|
|
desc.size = sizeof(Vertex) * vertexCount;
|
||
|
|
desc.stride = sizeof(Vertex);
|
||
|
|
desc.bufferType = (uint32_t)BufferType::Vertex;
|
||
|
|
desc.flags = 0;
|
||
|
|
|
||
|
|
RHIBuffer* vertexBuffer = device->CreateBuffer(desc);
|
||
|
|
|
||
|
|
// 上传顶点数据
|
||
|
|
void* mapped = vertexBuffer->Map();
|
||
|
|
memcpy(mapped, vertexData, desc.size);
|
||
|
|
vertexBuffer->Unmap();
|
||
|
|
|
||
|
|
// 设置资源状态为顶点缓冲
|
||
|
|
vertexBuffer->SetState(ResourceStates::VertexAndConstantBuffer);
|
||
|
|
|
||
|
|
// 使用完毕后关闭
|
||
|
|
vertexBuffer->Shutdown();
|
||
|
|
```
|
||
|
|
|
||
|
|
## 相关文档
|
||
|
|
|
||
|
|
- [RHIDevice](./rhi-device.md) - 创建设备
|
||
|
|
- [RHITexture](./rhi-texture.md) - 纹理资源
|
||
|
|
- [RHICommandList](./rhi-command-list.md) - 命令列表
|