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XCEngine/tests/Resources/Mesh/test_mesh.cpp

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#include <gtest/gtest.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
using namespace XCEngine::Resources;
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using namespace XCEngine::Math;
namespace {
TEST(Mesh, DefaultConstructor) {
Mesh mesh;
EXPECT_EQ(mesh.GetVertexCount(), 0u);
EXPECT_EQ(mesh.GetIndexCount(), 0u);
EXPECT_EQ(mesh.GetVertexStride(), 0u);
EXPECT_FALSE(mesh.IsUse32BitIndex());
}
TEST(Mesh, GetType) {
Mesh mesh;
EXPECT_EQ(mesh.GetType(), ResourceType::Mesh);
}
TEST(Mesh, GetMemorySize) {
Mesh mesh;
EXPECT_EQ(mesh.GetMemorySize(), 0u);
}
TEST(Mesh, GetSections) {
Mesh mesh;
EXPECT_EQ(mesh.GetSections().Size(), 0u);
}
TEST(Mesh, GetMaterials) {
Mesh mesh;
EXPECT_EQ(mesh.GetMaterials().Size(), 0u);
}
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TEST(Mesh, SetVertexAndIndexData) {
Mesh mesh;
StaticMeshVertex vertices[3];
vertices[0].position = Vector3(0.0f, 0.0f, 0.0f);
vertices[1].position = Vector3(1.0f, 0.0f, 0.0f);
vertices[2].position = Vector3(0.0f, 1.0f, 0.0f);
const uint16_t indices[3] = {0, 1, 2};
mesh.SetVertexData(vertices, sizeof(vertices), 3, sizeof(StaticMeshVertex),
VertexAttribute::Position | VertexAttribute::Normal | VertexAttribute::UV0);
mesh.SetIndexData(indices, sizeof(indices), 3, false);
EXPECT_EQ(mesh.GetVertexCount(), 3u);
EXPECT_EQ(mesh.GetIndexCount(), 3u);
EXPECT_EQ(mesh.GetVertexStride(), sizeof(StaticMeshVertex));
EXPECT_TRUE(HasVertexAttribute(mesh.GetVertexAttributes(), VertexAttribute::Position));
EXPECT_TRUE(HasVertexAttribute(mesh.GetVertexAttributes(), VertexAttribute::Normal));
EXPECT_TRUE(HasVertexAttribute(mesh.GetVertexAttributes(), VertexAttribute::UV0));
EXPECT_GT(mesh.GetMemorySize(), 0u);
}
TEST(Mesh, AddSection) {
Mesh mesh;
MeshSection section{};
section.baseVertex = 1;
section.vertexCount = 3;
section.startIndex = 6;
section.indexCount = 9;
section.materialID = 2;
mesh.AddSection(section);
ASSERT_EQ(mesh.GetSections().Size(), 1u);
EXPECT_EQ(mesh.GetSections()[0].baseVertex, 1u);
EXPECT_EQ(mesh.GetSections()[0].materialID, 2u);
}
TEST(Mesh, AddMaterial) {
Mesh mesh;
auto* material = new Material();
mesh.AddMaterial(material);
ASSERT_EQ(mesh.GetMaterials().Size(), 1u);
EXPECT_EQ(mesh.GetMaterial(0), material);
EXPECT_GT(mesh.GetMemorySize(), 0u);
}
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TEST(Mesh, SetBounds) {
Mesh mesh;
Bounds bounds;
bounds.SetMinMax(Vector3(-1.0f, -2.0f, -3.0f), Vector3(1.0f, 2.0f, 3.0f));
mesh.SetBounds(bounds);
EXPECT_EQ(mesh.GetBounds().GetMin(), Vector3(-1.0f, -2.0f, -3.0f));
EXPECT_EQ(mesh.GetBounds().GetMax(), Vector3(1.0f, 2.0f, 3.0f));
}
} // namespace