refactor(tests): reorganize tests directory to match engine structure
- Created tests/Core/Asset/ with tests for IResource, ResourceTypes, ResourceHandle, ResourceCache, ResourceDependencyGraph, ResourceGUID
- Created tests/Core/IO/ with tests for IResourceLoader, ResourcePath, ResourceFileSystem, FileArchive, ResourcePackage
- Reorganized tests/Resources/ into subdirectories: Texture/, Mesh/, Material/, Shader/, AudioClip/
- Added CMakeLists.txt for each new test subdirectory
- Fixed Material.h missing ResourceManager.h include (lost during engine refactor)
- tests/Core/CMakeLists.txt updated to include Asset/ and IO/ subdirectories
2026-03-24 15:44:13 +08:00
|
|
|
#include <gtest/gtest.h>
|
|
|
|
|
#include <XCEngine/Resources/Mesh/Mesh.h>
|
|
|
|
|
#include <XCEngine/Core/Asset/ResourceTypes.h>
|
|
|
|
|
#include <XCEngine/Core/Asset/ResourceManager.h>
|
|
|
|
|
|
|
|
|
|
using namespace XCEngine::Resources;
|
2026-03-26 02:53:34 +08:00
|
|
|
using namespace XCEngine::Math;
|
refactor(tests): reorganize tests directory to match engine structure
- Created tests/Core/Asset/ with tests for IResource, ResourceTypes, ResourceHandle, ResourceCache, ResourceDependencyGraph, ResourceGUID
- Created tests/Core/IO/ with tests for IResourceLoader, ResourcePath, ResourceFileSystem, FileArchive, ResourcePackage
- Reorganized tests/Resources/ into subdirectories: Texture/, Mesh/, Material/, Shader/, AudioClip/
- Added CMakeLists.txt for each new test subdirectory
- Fixed Material.h missing ResourceManager.h include (lost during engine refactor)
- tests/Core/CMakeLists.txt updated to include Asset/ and IO/ subdirectories
2026-03-24 15:44:13 +08:00
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
|
|
|
|
|
TEST(Mesh, DefaultConstructor) {
|
|
|
|
|
Mesh mesh;
|
|
|
|
|
EXPECT_EQ(mesh.GetVertexCount(), 0u);
|
|
|
|
|
EXPECT_EQ(mesh.GetIndexCount(), 0u);
|
|
|
|
|
EXPECT_EQ(mesh.GetVertexStride(), 0u);
|
|
|
|
|
EXPECT_FALSE(mesh.IsUse32BitIndex());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST(Mesh, GetType) {
|
|
|
|
|
Mesh mesh;
|
|
|
|
|
EXPECT_EQ(mesh.GetType(), ResourceType::Mesh);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST(Mesh, GetMemorySize) {
|
|
|
|
|
Mesh mesh;
|
|
|
|
|
EXPECT_EQ(mesh.GetMemorySize(), 0u);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST(Mesh, GetSections) {
|
|
|
|
|
Mesh mesh;
|
|
|
|
|
EXPECT_EQ(mesh.GetSections().Size(), 0u);
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-26 02:53:34 +08:00
|
|
|
TEST(Mesh, SetVertexAndIndexData) {
|
|
|
|
|
Mesh mesh;
|
|
|
|
|
|
|
|
|
|
StaticMeshVertex vertices[3];
|
|
|
|
|
vertices[0].position = Vector3(0.0f, 0.0f, 0.0f);
|
|
|
|
|
vertices[1].position = Vector3(1.0f, 0.0f, 0.0f);
|
|
|
|
|
vertices[2].position = Vector3(0.0f, 1.0f, 0.0f);
|
|
|
|
|
|
|
|
|
|
const uint16_t indices[3] = {0, 1, 2};
|
|
|
|
|
|
|
|
|
|
mesh.SetVertexData(vertices, sizeof(vertices), 3, sizeof(StaticMeshVertex),
|
|
|
|
|
VertexAttribute::Position | VertexAttribute::Normal | VertexAttribute::UV0);
|
|
|
|
|
mesh.SetIndexData(indices, sizeof(indices), 3, false);
|
|
|
|
|
|
|
|
|
|
EXPECT_EQ(mesh.GetVertexCount(), 3u);
|
|
|
|
|
EXPECT_EQ(mesh.GetIndexCount(), 3u);
|
|
|
|
|
EXPECT_EQ(mesh.GetVertexStride(), sizeof(StaticMeshVertex));
|
|
|
|
|
EXPECT_TRUE(HasVertexAttribute(mesh.GetVertexAttributes(), VertexAttribute::Position));
|
|
|
|
|
EXPECT_TRUE(HasVertexAttribute(mesh.GetVertexAttributes(), VertexAttribute::Normal));
|
|
|
|
|
EXPECT_TRUE(HasVertexAttribute(mesh.GetVertexAttributes(), VertexAttribute::UV0));
|
|
|
|
|
EXPECT_GT(mesh.GetMemorySize(), 0u);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST(Mesh, AddSection) {
|
|
|
|
|
Mesh mesh;
|
|
|
|
|
|
|
|
|
|
MeshSection section{};
|
|
|
|
|
section.baseVertex = 1;
|
|
|
|
|
section.vertexCount = 3;
|
|
|
|
|
section.startIndex = 6;
|
|
|
|
|
section.indexCount = 9;
|
|
|
|
|
section.materialID = 2;
|
|
|
|
|
|
|
|
|
|
mesh.AddSection(section);
|
|
|
|
|
|
|
|
|
|
ASSERT_EQ(mesh.GetSections().Size(), 1u);
|
|
|
|
|
EXPECT_EQ(mesh.GetSections()[0].baseVertex, 1u);
|
|
|
|
|
EXPECT_EQ(mesh.GetSections()[0].materialID, 2u);
|
|
|
|
|
}
|
|
|
|
|
|
refactor(tests): reorganize tests directory to match engine structure
- Created tests/Core/Asset/ with tests for IResource, ResourceTypes, ResourceHandle, ResourceCache, ResourceDependencyGraph, ResourceGUID
- Created tests/Core/IO/ with tests for IResourceLoader, ResourcePath, ResourceFileSystem, FileArchive, ResourcePackage
- Reorganized tests/Resources/ into subdirectories: Texture/, Mesh/, Material/, Shader/, AudioClip/
- Added CMakeLists.txt for each new test subdirectory
- Fixed Material.h missing ResourceManager.h include (lost during engine refactor)
- tests/Core/CMakeLists.txt updated to include Asset/ and IO/ subdirectories
2026-03-24 15:44:13 +08:00
|
|
|
} // namespace
|