53 lines
1.3 KiB
Markdown
53 lines
1.3 KiB
Markdown
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# D3D12DepthStencilView
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DirectX 12 深度模板视图的 D3D12 实现。
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## 头文件
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```cpp
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#include <XCEngine/RHI/D3D12/D3D12DepthStencilView.h>
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```
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## 公共成员函数
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### 构造函数与析构函数
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#### `D3D12DepthStencilView()`
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默认构造函数。
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#### `~D3D12DepthStencilView()`
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析构函数,确保调用 `Shutdown()`。
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### 初始化
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#### `void Initialize(ID3D12Device* device, ID3D12Resource* resource, const D3D12_DEPTH_STENCIL_VIEW_DESC* desc = nullptr)`
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创建 DSV。
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#### `void InitializeAt(ID3D12Device* device, ID3D12Resource* resource, D3D12_CPU_DESCRIPTOR_HANDLE handle, const D3D12_DEPTH_STENCIL_VIEW_DESC* desc = nullptr)`
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在指定位置创建 DSV。
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#### `void Shutdown()`
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释放 DSV。
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### 属性
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#### `D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandle() const`
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获取 CPU 描述符句柄。
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### 静态辅助函数
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#### `static D3D12_DEPTH_STENCIL_VIEW_DESC CreateDesc(Format format, D3D12_DSV_DIMENSION dimension = D3D12_DSV_DIMENSION_TEXTURE2D)`
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创建 DSV 描述。
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## 内部成员
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| 成员 | 类型 | 描述 |
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|------|------|------|
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| `m_handle` | `D3D12_CPU_DESCRIPTOR_HANDLE` | CPU 描述符句柄 |
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| `m_resource` | `ID3D12Resource*` | 关联的资源 |
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## 备注
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- DSV 必须在 DSV 类型描述符堆中分配
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- 支持只读 DSV(通过描述符标志区分)
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