25 lines
544 B
Markdown
25 lines
544 B
Markdown
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# OpenGLPipelineState::Bind
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```cpp
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void Bind() override;
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```
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绑定管线状态到当前渲染上下文。
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**线程安全:** ❌
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**注意:** 如果 shader 已附加(通过 `AttachShader`),则调用 `glUseProgram`。然后调用 `Apply()` 应用所有状态。
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**示例:**
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```cpp
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pipelineState->AttachShader(program);
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pipelineState->Bind();
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```
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## 相关文档
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- [OpenGLPipelineState 总览](pipeline-state.md) - 返回类总览
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- [Unbind](unbind.md) - 解绑管线状态
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- [AttachShader](attach-shader.md) - 附加着色器
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