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XCEngine/docs/plan/XCUI_Phase_Status_2026-04-05.md

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# XCUI Phase Status 2026-04-05
## Scope
Current execution stays inside the XCUI module and `new_editor`.
Old `editor` replacement is explicitly out of scope for this phase.
## Latest Checkpoint
- Phase 1 sandbox batch committed and pushed as `67a28bd` (`Add XCUI new editor sandbox phase 1`).
- Phase 2 common/runtime batch committed and pushed as `ade5be3` (`Add XCUI runtime screen layer and demo textarea`).
- Phase 3 has now produced a stable mixed batch across common/runtime/editor:
- schema document definition data is now retained on `UIDocumentModel` and round-trips through the UI artifact path
- schema self-definition validation is now stricter around enum/document-only metadata combinations
- engine runtime coverage was tightened again around `UISystem` and concrete document-host rendering
- `LayoutLab` continues as the editor widget proving ground for tree/list/property-section style controls
- the demo sandbox and editor bridge APIs were tightened again without touching the old editor replacement scope
- `new_editor` now has an explicit two-step window compositor seam through `IWindowUICompositor` / `ImGuiWindowUICompositor`, layered on top of `IEditorHostCompositor` / `ImGuiHostCompositor`
- Old `editor` replacement remains deferred; all active execution still stays inside XCUI shared code and `new_editor`.
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## Three-Layer Status
### 1. Common Core
- `UI::DrawData`, input event types, focus routing, style/theme resolution are in active use.
- `UIDocumentCompiler` is buildable again after repairing the duplicated schema helper regression introduced by overlapping schema work.
- `UIDocumentModel` / `UIDocumentResource` now retain schema definition metadata explicitly, including memory accounting and `UISchema` accessors.
- `.xcschema` round-trip coverage is now present through compile, loader, artifact write, and artifact read paths.
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- Build-system hardening for MSVC/PDB output paths has started in root CMake, `engine/CMakeLists.txt`, `new_editor/CMakeLists.txt`, and `tests/NewEditor/CMakeLists.txt`.
- Shared engine-side XCUI runtime scaffolding is now present under `engine/include/XCEngine/UI/Runtime` and `engine/src/UI/Runtime`.
- Shared engine-side `UIDocumentScreenHost` now compiles `.xcui` / `.xctheme` screen documents into a runtime-facing document host path instead of leaving all document ownership in `new_editor`.
- Shared text-editing primitives now live under `engine/include/XCEngine/UI/Text` and `engine/src/UI/Text`, so UTF-8 caret movement, line splitting, and multiline navigation are no longer trapped inside `XCUI Demo`.
- Shared text-input controller/state now also lives under `engine/include/XCEngine/UI/Text` and `engine/src/UI/Text`, so character insertion, backspace/delete, submit, and multiline key handling no longer need to be reimplemented per host.
- Shared editor collection primitive classification and metric helpers now also live under `engine/include/XCEngine/UI/Widgets` and `engine/src/UI/Widgets`, covering the current `ScrollView` / `TreeView` / `ListView` / `PropertySection` / `FieldRow` prototype taxonomy.
- Shared single-selection state now also lives under `engine/include/XCEngine/UI/Widgets` and `engine/src/UI/Widgets` as `UISelectionModel`, so collection-style widget selection no longer has to stay private to `LayoutLab`.
- Shared expansion state now also lives under `engine/include/XCEngine/UI/Widgets` and `engine/src/UI/Widgets` as `UIExpansionModel`, so collapsible tree/property-style widget state no longer has to stay private to `LayoutLab`.
- Core regression coverage now includes `UIContext`, layout, style, runtime screen player/system, and real document-host tests through `core_ui_tests`.
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Current gap:
- Minimal schema self-definition support is landed, including consistency checks for enum/document-only schema metadata, but schema-driven validation for `.xcui` / `.xctheme` instances is still not implemented.
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- Shared widget/runtime instantiation is still thin and mostly editor-side.
- Common widget primitives are still incomplete: shared text-input presentation/composition on top of the new text controller, multi-selection/keyboard-navigation/virtualized collection state on top of the new editor-primitive helpers, and native image/source-rect level APIs.
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### 2. Runtime/Game Layer
- The main concrete progress here is that the retained-mode demo runtime now supports a real `TextField` input path with UTF-8 text entry and backspace handling.
- The demo runtime has moved past single-line input: multiline `TextArea` behavior is now covered in the sandbox testbed.
- Engine-side runtime ownership is no longer zero: `UIScreenPlayer`, `UIDocumentScreenHost`, and `UISystem` now define a shared runtime contract for loading a screen document, ticking it with input, and collecting `UI::UIDrawData`.
- `UISystem` now supports layered screen composition semantics: stacked screen players, top-interactive input routing, and modal layers that block lower screens.
- `UIScreenStackController::ReplaceTop` now preserves the previous top screen if the replacement screen fails to load, so runtime menu flows do not silently drop their active layer on bad assets.
- `SceneRuntime` now owns a dedicated `UISceneRuntimeContext`, so game/runtime code has a first-class place to configure viewport/focus, queue `UIInputEvent`s, drive `UISystem` each `Update`, and inspect the latest UI frame result.
- Runtime screen emission now also carries concrete button text in the shared document host path instead of silently dropping button labels.
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Current gap:
- Runtime UI is now wired into `SceneRuntime`, but render submission is still limited to producing `UIDrawData`; there is no game-view/runtime presenter path that automatically draws those frames yet.
- The runtime widget library is still shallow and missing the editor-grade controls that will later be shared downward.
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### 3. Editor Layer
- `new_editor` remains the isolated XCUI sandbox.
- Native hosted preview is working as `RHI offscreen surface -> ImGui shell texture embed`.
- Hosted preview surface descriptors now stay on XCUI-owned value types (`UITextureHandle`, `UIPoint`, `UIRect`) instead of exposing ImGui texture/UV types through the generic preview contract.
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- `XCUI Demo` remains the long-lived effect and behavior testbed.
- `XCUI Demo` now covers both single-line and multiline text authoring behavior, including click caret placement, delete/backspace, tab indentation, and optional text-area line numbers.
- `XCUI Demo` now consumes the shared `UITextInputController` path for text editing instead of carrying a private key-handling state machine.
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- `LayoutLab` now includes a `ScrollView` prototype and a more editor-like three-column authored layout.
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- `LayoutLab` now also covers editor-facing widget prototypes: `TreeView`, `TreeItem`, `ListView`, `ListItem`, `PropertySection`, and `FieldRow`.
- `LayoutLab` now consumes the shared `UIEditorCollectionPrimitives` helper layer for collection-widget tag classification, clipping flags, and default metric resolution instead of keeping that taxonomy private to the sandbox runtime.
- `LayoutLab` now also consumes the shared `UISelectionModel` for click-selection persistence across collection-style widgets, and the diagnostics panel now exposes both hovered and selected element ids.
- `LayoutLab` now also consumes the shared `UIExpansionModel` for tree expansion and property-section collapse, with reserved property headers, disclosure glyphs, and persisted click-toggle behavior in the sandbox runtime.
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- Panel diagnostics were expanded to clearly separate preview/runtime/input state and native vs legacy paths.
- The editor bridge layer now has smoke coverage for swapchain after-UI rendering hooks and SRV-backed ImGui texture descriptor registration.
- `Application` no longer owns the ImGui backend directly; window presentation now routes through `IWindowUICompositor` with an `ImGuiWindowUICompositor` implementation, which currently delegates to `IEditorHostCompositor` / `ImGuiHostCompositor`.
- Hosted preview offscreen surfaces now keep compositor-returned `UITextureRegistration` / `UITextureHandle` data inside `Application` instead of storing `ImTextureID` directly.
- The generic hosted-preview presenter contract no longer owns `ImGuiTransitionBackend`; the ImGui presenter now sits in a separate `ImGuiXCUIHostedPreviewPresenter` header while the native queue/surface registry remains XCUI-generic.
- The generic hosted-preview frame contract no longer carries an ImGui draw-list pointer; the legacy ImGui presenter resolves its inline draw target from the active ImGui window context instead of pushing that type through the XCUI contract.
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- `XCNewEditor` builds successfully to `build/new_editor/bin/Debug/XCNewEditor.exe`.
Current gap:
- The shell is still ImGui-hosted.
- Legacy hosted preview still depends on an active ImGui window context for inline presentation.
- Editor-specialized widgets are still incomplete at the shared-module level: the authored prototypes exist, but virtualization, multi-selection/keyboard-navigation state, command routing, property editing models, toolbar/menu chrome, and icon-atlas widgets are not yet extracted into reusable XCUI modules.
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## Validated This Phase
- `new_editor_xcui_demo_runtime_tests`: `7/7`
- `new_editor_xcui_layout_lab_runtime_tests`: `9/9`
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- `new_editor_xcui_rhi_command_compiler_tests`: `6/6`
- `new_editor_xcui_rhi_render_backend_tests`: `5/5`
- `new_editor_xcui_hosted_preview_presenter_tests`: `12/12`
- `new_editor_imgui_window_ui_compositor_tests`: `5/5`
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- `XCNewEditor` Debug target builds successfully
- `core_ui_tests`: `38 total` (`36` passed, `2` skipped because `KeyCode::Delete` currently aliases `Backspace`)
- `scene_tests`: `68/68`
- `core_ui_style_tests`: `5/5`
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- `ui_resource_tests`: `11/11`
- `editor_tests` targeted bridge smoke: `3/3`
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## Landed This Phase
- Demo runtime `TextField` with UTF-8 text insertion, caret state, and backspace.
- Demo runtime multiline `TextArea` path in the sandbox and test coverage for caret movement / multiline input.
- Common-core `UITextEditing` extraction now owns UTF-8 offset stepping, codepoint counting, line splitting, and vertical caret motion with dedicated `core_ui_tests` coverage.
- Common-core `UITextInputController` extraction now owns per-field text state, character insertion, enter-submit, and multiline keyboard editing behavior with dedicated `core_ui_tests` coverage.
- Common-core `UIEditorCollectionPrimitives` extraction now owns the editor collection tag taxonomy and default metric resolution used by current `LayoutLab` widget prototypes, with dedicated `core_ui_tests` coverage.
- Common-core `UISelectionModel` extraction now owns reusable single-selection state for collection-style widgets, with dedicated `core_ui_tests` coverage.
- Common-core `UIExpansionModel` extraction now owns reusable expansion/collapse state for tree/property-style widgets, with dedicated `core_ui_tests` coverage.
- Demo runtime text editing was extended with:
- click-to-place caret
- `Delete` support
- `Tab` / `Shift+Tab` indentation for text areas
- optional text-area line-number gutter rendering
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- Demo authored resources updated to exercise the input field.
- LayoutLab `ScrollView` prototype with clipping and hover rejection outside clipped content.
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- LayoutLab editor-widget prototypes for tree/list/property-style sections with dedicated runtime coverage.
- LayoutLab click-selection now persists through the shared `UISelectionModel`, including selected-state diagnostics and reusable visual selection feedback on cards, collection rows, and field rows.
- LayoutLab tree expansion and property-section collapse now persist through the shared `UIExpansionModel`, including reserved property headers, disclosure glyphs, and runtime coverage for collapsed/expanded visibility.
- Schema document support extended with:
- retained `UISchemaDefinition` data on `UIDocumentModel`
- artifact schema version bump for UI documents
- loader/resource accessors and memory accounting
- schema compile/load/artifact regression coverage
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- schema consistency rules for:
- `allowedValues` only on `enum`
- `documentKind` / `restrictDocumentKind` only on `document`
- explicit `documentKind` required when `restrictDocumentKind=true`
- Engine runtime layer added:
- `UIScreenPlayer`
- `UIDocumentScreenHost`
- `UISceneRuntimeContext`
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- `UIScreenStackController`
- `UISystem`
- layered screen composition and modal blocking semantics
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- Runtime/game integration scaffolding now includes reusable `HUD/menu/modal` stack helpers on top of `UISystem`.
- `UIScreenStackController` replacement now rolls back safely on failure instead of popping the active top layer first.
- `SceneRuntime` now exposes XCUI runtime ownership directly:
- `GetUISystem()`
- `GetUIScreenStackController()`
- `GetLastUIFrame()`
- `SetUIViewportRect(...)`
- `SetUIFocused(...)`
- `QueueUIInputEvent(...)`
- `ClearQueuedUIInputEvents()`
- automatic `UISystem` ticking during `SceneRuntime::Update(...)`
- Runtime document-host draw emission now preserves button labels for shared screen rendering.
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- RHI image path improvements:
- clipped image UV adjustment
- mirrored image UV preservation
- external texture binding reuse
- per-batch scissor application
- Editor bridge helpers now expose:
- an `afterUiRender` swapchain callback hook in `D3D12WindowRenderer`
- SRV-view based texture descriptor registration in `ImGuiBackendBridge`
- smoke tests for window renderer, ImGui backend bridge, and console sink registration
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- `new_editor` host presentation now has a first-class compositor seam:
- `IWindowUICompositor`
- `ImGuiWindowUICompositor`
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- `IEditorHostCompositor`
- `ImGuiHostCompositor`
- `Application` frame/present flow routed through the compositor instead of direct `m_imguiBackend` ownership
- The window-level XCUI compositor seam now also has a dedicated regression target around `ImGuiWindowUICompositor`, covering initialization, render-frame ordering, Win32 message forwarding, texture registration forwarding, and shutdown safety.
- `SceneRuntime` layered XCUI routing now has dedicated regression coverage for:
- top-interactive layer input ownership
- blocking/modal layer suppression of lower layers
- hidden top-layer pass-through back to visible underlying layers
- Shared `UITextInputController` coverage now includes more caret-boundary / modifier branches; the remaining `Delete` distinction stays blocked on `KeyCode::Delete` and `KeyCode::Backspace` still sharing the same enum value.
- Window compositor texture registration now also flows back into `Application` as XCUI-owned `UITextureRegistration` / `UITextureHandle` data instead of exposing raw `ImTextureID` there.
- Hosted preview contracts were tightened again:
- generic preview surface metadata stays on XCUI-owned value types
- `ImGuiTransitionBackend` moved behind `ImGuiXCUIHostedPreviewPresenter`
- generic preview frame submission no longer carries an ImGui draw-list pointer
- panel/runtime callers still preserve the same legacy and native-preview behavior
- `LayoutLab` now resolves editor collection widget taxonomy and metrics through shared `UIEditorCollectionPrimitives` helpers instead of duplicating the same tag and metric rules inside the sandbox runtime.
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- `new_editor` panel/shell diagnostics improvements for hosted preview state.
- XCUI asset document loading changed to prefer direct source compilation before `ResourceManager` fallback for the sandbox path, fixing the LayoutLab crash.
- `UIDocumentCompiler.cpp` repaired enough to restore full local builds after the duplicated schema-helper regression.
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- MSVC debug build hardening was tightened again so large parallel `engine` rebuilds stop tripping over compile-PDB contention.
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## Phase Risks Still Open
- Schema instance validation is still open beyond `.xcschema` self-definition and artifact round-trip coverage.
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- `ScrollView` is still authored/static; no wheel-driven scrolling or virtualization yet.
- `Image` widgets still do not have source-rect/atlas-subregion level API in the high-level draw command model.
- Editor shell still depends on ImGui as host chrome.
- Editor widget coverage is still prototype-driven inside `LayoutLab`; it has not yet been promoted into a full reusable shared widget/runtime layer with command routing, virtualization, and property-edit transactions.
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## Next Phase
1. Expand runtime/game-layer ownership from the current `SceneRuntime` UI context into scene-declared HUD/menu bootstrapping, draw submission, and higher-level runtime UI policies.
2. Promote the current editor-facing widget prototypes out of authored `LayoutLab` content and into reusable XCUI widget/runtime modules, then continue with toolbar/menu and more native shell-owned chrome.
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3. Add a native XCUI host compositor on the existing window-level compositor seam so `new_editor` can present without going through ImGui-owned draw data.
4. Reduce remaining ImGui leakage in hosted preview surfaces and panel contracts now that the compositor seam is in place.
5. Continue phased validation, commit, push, and plan refresh after each stable batch.