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XCEngine/docs/plan/XCUI_Phase_Status_2026-04-05.md

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# XCUI Phase Status 2026-04-05
## Scope
Current execution stays inside the XCUI module and `new_editor`.
Old `editor` replacement is explicitly out of scope for this phase.
## Latest Checkpoint
- Phase 1 sandbox batch committed and pushed as `67a28bd` (`Add XCUI new editor sandbox phase 1`).
- Phase 2 common/runtime batch committed and pushed as `ade5be3` (`Add XCUI runtime screen layer and demo textarea`).
- Current work has moved into Phase 3: stabilize schema/validation and continue filling the remaining common/runtime/editor gaps instead of replacing the old editor.
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- The current stable editor-layer batch is centered on `LayoutLab` as the widget proving ground for tree/list/property-section style controls.
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## Three-Layer Status
### 1. Common Core
- `UI::DrawData`, input event types, focus routing, style/theme resolution are in active use.
- `UIDocumentCompiler` is buildable again after repairing the duplicated schema helper regression introduced by overlapping schema work.
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- Build-system hardening for MSVC/PDB output paths has started in root CMake, `engine/CMakeLists.txt`, `new_editor/CMakeLists.txt`, and `tests/NewEditor/CMakeLists.txt`.
- Shared engine-side XCUI runtime scaffolding is now present under `engine/include/XCEngine/UI/Runtime` and `engine/src/UI/Runtime`.
- Shared engine-side `UIDocumentScreenHost` now compiles `.xcui` / `.xctheme` screen documents into a runtime-facing document host path instead of leaving all document ownership in `new_editor`.
- Core regression coverage now includes `UIContext`, layout, style, runtime screen player/system, and real document-host tests through `core_ui_tests`.
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Current gap:
- Schema/validation is not yet landed in a stable form.
- Shared widget/runtime instantiation is still thin and mostly editor-side.
- Common widget primitives are still incomplete: multiline text editing, tree/list virtualization, property-grid composition, and native image/source-rect level APIs.
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### 2. Runtime/Game Layer
- The main concrete progress here is that the retained-mode demo runtime now supports a real `TextField` input path with UTF-8 text entry and backspace handling.
- The demo runtime has moved past single-line input: multiline `TextArea` behavior is now covered in the sandbox testbed.
- Engine-side runtime ownership is no longer zero: `UIScreenPlayer`, `UIDocumentScreenHost`, and `UISystem` now define a shared runtime contract for loading a screen document, ticking it with input, and collecting `UI::UIDrawData`.
- `UISystem` now supports layered screen composition semantics: stacked screen players, top-interactive input routing, and modal layers that block lower screens.
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Current gap:
- No production game-loop integration has been wired yet from scene/runtime systems into `UISystem`.
- The runtime widget library is still shallow and missing the editor-grade controls that will later be shared downward.
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### 3. Editor Layer
- `new_editor` remains the isolated XCUI sandbox.
- Native hosted preview is working as `RHI offscreen surface -> ImGui shell texture embed`.
- `XCUI Demo` remains the long-lived effect and behavior testbed.
- `XCUI Demo` now covers both single-line and multiline text authoring behavior.
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- `LayoutLab` now includes a `ScrollView` prototype and a more editor-like three-column authored layout.
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- `LayoutLab` now also covers editor-facing widget prototypes: `TreeView`, `TreeItem`, `ListView`, `ListItem`, `PropertySection`, and `FieldRow`.
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- Panel diagnostics were expanded to clearly separate preview/runtime/input state and native vs legacy paths.
- `XCNewEditor` builds successfully to `build/new_editor/bin/Debug/XCNewEditor.exe`.
Current gap:
- The shell is still ImGui-hosted.
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- Editor-specialized widgets are still incomplete at the shared-module level: the authored prototypes exist, but virtualization, selection models, command routing, property editing models, toolbar/menu chrome, and icon-atlas widgets are not yet extracted into reusable XCUI modules.
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## Validated This Phase
- `new_editor_xcui_demo_runtime_tests`: `7/7`
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- `new_editor_xcui_layout_lab_runtime_tests`: `6/6`
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- `new_editor_xcui_rhi_command_compiler_tests`: `6/6`
- `new_editor_xcui_rhi_render_backend_tests`: `5/5`
- `XCNewEditor` Debug target builds successfully
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- `core_ui_tests`: `14/14`
- `core_ui_style_tests`: `5/5`
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## Landed This Phase
- Demo runtime `TextField` with UTF-8 text insertion, caret state, and backspace.
- Demo runtime multiline `TextArea` path in the sandbox and test coverage for caret movement / multiline input.
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- Demo authored resources updated to exercise the input field.
- LayoutLab `ScrollView` prototype with clipping and hover rejection outside clipped content.
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- LayoutLab editor-widget prototypes for tree/list/property-style sections with dedicated runtime coverage.
- Engine runtime layer added:
- `UIScreenPlayer`
- `UIDocumentScreenHost`
- `UISystem`
- layered screen composition and modal blocking semantics
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- RHI image path improvements:
- clipped image UV adjustment
- mirrored image UV preservation
- external texture binding reuse
- per-batch scissor application
- `new_editor` panel/shell diagnostics improvements for hosted preview state.
- XCUI asset document loading changed to prefer direct source compilation before `ResourceManager` fallback for the sandbox path, fixing the LayoutLab crash.
- `UIDocumentCompiler.cpp` repaired enough to restore full local builds after the duplicated schema-helper regression.
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- MSVC debug build hardening was tightened again so large parallel `engine` rebuilds stop tripping over compile-PDB contention.
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## Phase Risks Still Open
- Schema/validation still needs a clean minimal landing instead of the current partially merged state in `UIDocumentCompiler.cpp`.
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- `ScrollView` is still authored/static; no wheel-driven scrolling or virtualization yet.
- `Image` widgets still do not have source-rect/atlas-subregion level API in the high-level draw command model.
- Editor shell still depends on ImGui as host chrome.
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- Editor widget coverage is still prototype-driven inside `LayoutLab`; it has not yet been promoted into a reusable shared widget/runtime layer.
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## Next Phase
1. Cleanly stabilize schema/validation in `UIDocumentCompiler.cpp` and add targeted schema regression tests.
2. Expand runtime/game-layer ownership from the current document host + layered `UISystem` into reusable menu/HUD stack patterns and engine runtime integration.
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3. Promote the current editor-facing widget prototypes out of authored `LayoutLab` content and into reusable XCUI widget/runtime modules, then continue with toolbar/menu and more native shell-owned chrome.
4. Move more diagnostics and shell affordances into XCUI-owned editor-layer surfaces instead of only ImGui HUDs.
5. Continue phased validation, commit, push, and plan refresh after each stable batch.